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Rough gameplay choices aside, Robotics;Notes Elite stands as a solid story that easily matches up to its predecessors, with its colorful cast of characters being an even bigger draw.
Overall, the fighting system in Rivals of Aether is far better and tighter than any other indie platform fighter I’ve played.
It leaves Will of the Wisps in a strange position – on the one hand, basically every element of the game is either equivalent to or superior to its predecessor, meaning that if I had to choose between playing one or the other, I’d take this one at every opportunity. But at the same time, the experience of playing Blind Forest for the first time was much more striking, leaving me with fonder memories of the first game despite the fact that I think it wasn’t as good.
If you’ve read this far and aren’t convinced that Hades is a must have on your Switch (or PC, if you prefer) then I’m sorry to inform you’re already dead yourself. Now on their fourth release, Supergiant Games have proven themselves masters of interweaving narrative and gameplay. Though their previous games were rooted more in a singular, linear experience that offered plenty of choices and customizations, they’ve found a way to bring that excessive excellence to a never ending rogue-like.
And while I don’t think Square Enix necessarily flopped, I think they faltered where it mattered most, and that comes at a cost.
When the confetti’s done flying it might not stand with the must-haves of the Switch’s library, but Paper Mario: The Origami King is a satisfying and entertaining bibliofold of a game.
If approached with an open mind, Catherine can be a thorough lens on the consequences of actions, both in games and in life. That quality doesn’t play much of a part in whether it’s “good” or “bad”, but it (as well as damn near everything else in the game) certainly pushes it firmly into one of a kind, and I would argue that and the other elements described in this review makes it absolutely worth experiencing.
It’s streets ahead of the existing post-game, and thanks to the better realization of the Wild Area concept, I feel comfortable calling it an improvement on Sword and Shield’s biggest feature. It may not be a game changer, but the Isle of Armor still manages to be both an enjoyable slice of Pokémon and a satisfying taste of more to come.
Trails of Cold Steel III is a fantastic RPG with deep gameplay mechanics and a dense world to explore, but not one I’d feel comfortable recommending to those unfamiliar with the series.
Xenoblade Chronicles is a game that draws you into its expansive universe and never lets go.
Every bit of felt or wood is worth admiring here, as are the cards and pieces that call them home.
If you’ve never played a Shantae game before, Seven Sirens is a great entry point to the series, and if you’re already a fan, I can confidently say you’ll be pleased with what Shantae’s latest outing has to offer.
Personally, I think rhythm games are best suited to portable systems, with their pick-up-and-play nature going hand in hand with bite-sized gameplay. Mega Mix is a game I can see myself coming back to time and time again, and it’s bursting with enough content that I’m sure to have some fun with Miku for years to come.
But more than that — whether it was simplicity, or cleanliness, or maybe just good old-fashioned nostalgia — there was something immensely charming about the entire experience.
Ultimately, while Streets of Rage 4 feels like a game by the fans, for the fans, that’s selling it short. It’s a great throwback to a genre long-thought dead, revitalized with modern technology while maintaining just what made the franchise special in the first place.
Whatever the case, Animal Crossing: New Horizons is magic reinvented. It’s been seven years since the last mainline entry, Animal Crossing: New Leaf, and 12 years since the last console entry, City Folk. To all long-time fans and newcomers, let me tell you: It was well worth the wait.
DX is an absolutely worthy pick-up for any Poké-fanatic out there, whether it’s your first time venturing through a mystery dungeon or another trip down memory lane.
How much you get out of Cindered Shadows will depend largely on what you enjoyed about Three Houses. If you want further exploration of Garreg Mach and Fodlan’s histories, a few new playable characters and classes, new facilities for your main save, and a concentrated dose of Fire Emblem; it does its part and then some. However if you were taken in by the multi-faceted narrative and freer customization of Three Houses, or expecting more on its cast, then you may walk away from Abyss disappointed.
UNICLR shocked me with its easy-to-digest combo system, fun cast of characters, kicking tunes, and gorgeous visuals.
With more story, extra unlockables, and the battle improvements and additions; Tokyo Mirage Sessions ♯FE Encore stands as an across-the-board improvement for an already worthwhile JRPG.