But Why Tho?
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Wonderlands manages to instead fix many of those issues while injecting new ideas to make it a special entry in the franchise thanks to more than just its setting. Hopefully, the game’s season pass will only continue to polish it even more, and the developers at Gearbox will take the lessons from Wonderlands into the series’ future.
Kirby and the Forgotten Land’s simplicity is its greatest asset as well as its greatest weakness. It makes it a fun and simple platformer filled with great copy abilities and a drive to work towards upgrading them all into cooler and more deadly versions. But it won’t likely have the staying power of some of the franchise’s earlier entries either. It’s a AAA Switch game though made by Nintendo, so surely it’s fun and will have its fans nonetheless.
Rune Factory 5 is a refreshing farming RPG that should really appeal to fans of the niche genre…It may not be a perfect or highly innovative game, but Rune Factory 5 is definitely worth the time spent playing.
Ghostwire: Tokyo offers a lot of good but it’s hidden behind even more tedium. I'm left wishing that the team had more time to polish their ideas. It's hard for me to recommend Ghostwire: Tokyo. That isn’t to say I didn’t have fun with what's made well. What doesn’t, though, feels like it patches and ultimately bogged down my experience.
Tunic was definitely worth the wait. I honestly can’t remember when a game has gripped me the way Tunic has. For the past two weeks, I haven’t stopped looking into certain puzzles, finding new secrets, and thinking about what I could’ve missed. It’s just amazing that the small team behind Tunic has created a game with this much depth.
Overall though, Young Souls is a great new entry in the beat ’em up genre that is bolstered by its RPG elements. The RPG aspects are numerous and well-designed so as to keep you constantly engaged with new things to try out or enemies to take a swing at again. The fact that the whole game can be played in classic beat ’em up co-op or solo is an added bonus.
Overall, Aztech Forgotten Gods is a really great time, even with its stumbles. It’s a beautiful world with a character you can see yourself in, especially if you’ve lost a loved one. Additionally, the design of the gods is a sight to behold. Truthfully, I can’t wait to see what other stories Lienzo tells next.
Dawn of Ragnarok has rich emersion and story in its epic family tale with great emotional weight
Triangle Strategy feels like a love letter to classic tactical role-playing games in the best of ways. The story is compelling and detailed, and the characters you interact with really feel like they each matter. Artdink knocked it out of the park aesthetically as well, bringing the complex world of Norzelia to life in an incredible way. I loved every second of my time with Triangle Strategy, and I am looking forward to future playthroughs to explore the different branch options as well. If you are a fan of tactical games with an enticing story, Triangle Strategy checks off all the boxes and is an absolute must-play.
Ghostrunner Project Hel is a fun DLC that is simply more Ghostrunner. It scratches that itch while we wait for its sequel, but it just didn’t feel like enough. There are some aggravating issues and lackluster bosses, but the excuse to play more content may be enough to get some back into this game. Just, be ready for an experience that doesn’t quite live up to the original’s vision.
Overall, Shadow Warrior 3 feels like a teenager that still has a bit of maturing to do. Humor that tries to be edgy overshadows the fun gameplay, and the lack of an intriguing story does not help either. I would not necessarily say Shadow Warrior 3 is a bad game, but it was disappointing that I often felt like I was playing through a 15-year-old’s video game fantasy. Still, there are moments of fun to be had, and I hope Shadow Warriors 4, if it happens, can fix some of the writing mistakes to make the enjoyable experience of actually playing the game worth the time.
While there is still more to come with “The Witch Queen,” in the form of the new raid launching on March 5th, the content given in the base expansion is simply Destiny at its absolute best. The campaign is by far the best of the series, both in terms of storytelling and gameplay itself, and might be one of my favorite shooter campaigns of all time. The bar has been raised going forward; the only question is whether or not Bungie can keep it up from here.
Music Racer Ultimate is all flash and no fun. For a music game, the music is okay, but the game itself is not satisfying to play. The rewards aren’t rewarding, the levels are aggravating, and the menus and layout are confusing. This port needed way more time in the oven to ensure that its trip to Xbox would actually feel right at home, not a mobile game that feels like it’s just on a bigger screen.
Even with its few issues, Elden Ring is an absolute triumph that will surely please all of the many players eager to get their hands on it. From Software’s track record with the genre has been incredible to see, especially as so many competitors have tried their hands at it with very few finding success. The studio is truly the master of soulsborne games, and Elden Ring proves that conclusively.
Much of what is present in Changing Tides is plainly fantastic, but it is a shame that the game goes on for too long until it itself runs out of fuel and sputters across the finish line.
Horizon Forbidden West builds upon Zero Dawn by adding new enemies, traversal options, combat, and a massive new map to explore. With the absolutely stunning cinematics, gorgeous ecosystems, and compelling story, there’s so much to love about Horizon Forbidden West.
Dynasty Warriors 9: Empires is a game that I found extremely fun at times, but monotonous at others. Strategic tasks become mundane and repetitive very quickly, but the combat involved in the actual battles helps make up for it... There is fun to be had, just don't expect a grand strategy experience with a deep story or overly involved decisions and mechanics.
I love the idea of In My Shadow. It has a somewhat intriguing storyline and unique gameplay that show a lot of potential. Bella is not the deepest of main characters, but I did find myself drawn into her story initially. I also really did like the idea of moving objects to solves puzzles found in the shadows. It is an enjoyable game to play, but I just wish there was more to it than what we received.
Castle Morihisa delivers a solid entry in the card-based roguelike genre. The numerous styles of deck you can construct provide a robust variety of play, and the challenges the player is faced with are just as creative and varied. While some losses felt a bit cheap, the triumph of victory always feels sweet.
For Far Cry 6 players looking for a reason to play more of the game and just want more of its satisfying gunplay or enjoy the structure of the previous two DLCs, “Collapse” is an easy recommendation. However, players hoping for it to do a little more or introduce a unique aspect to the rogue-lite structure to reflect Joseph’s inclusion will ultimately be disappointed.