33bits's Reviews
Godfall is not a bad game. If it were the basis for a game-service that was gradually expanding, it could probably be said that it is a remarkable basis. But it is a complete game, the expansions of which will be paid, and as a complete game, it lacks content in abundance, artificially increasing the hours through an absurd search for lootables for repetitive and generic scenarios. The combat, yes, although it has flaws, it is fun, and if we like the proposal, we can enjoy it.
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Potata: Fairy Flower has a pleasant artistic style, good physics and control although regular attack. Correct platforms somewhat challenging but without excess, which tries to touch many clubs, but does not stand out in any. Excess text that leads nowhere, Little exploited adventure elements. Little logical puzzles and shoehorn. Large phases but that go from left to right without more. Performance somewhat slow in portable mode.
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This is a tough simulator, which as such, we understand that it does not have to be fun in some cases. But even so, it needs more to make us feel that we are in the skin of a member of a fire department
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Neon City Riders is a remarkable game full of small tributes to the 90s, which will delight veteran players. Without being excellent, it is more than enough to give us 12-15 hours of fun.
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Space Invaders Forever is a compilation of three games: Space Invaders Extreme is an addictive game from 10 years ago and a good successor to the saga. Arkanoid vs Space Invaders is a converted mobile game that can only be played in handheld mode. Space Invaders Gigamax 4 SE is the classic fun for four players but it loses fun if you play alone. Collection somewhat scarce.
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El hijo undoubtedly has good ingredients to get attention and stand out: planning an adventure in the Wild West as a pure infiltration game without hitting a single shot is remarkable. The problem is, as happens on so many occasions, making everything work up to the idea generated by the game. In any case, we have an ideal adventure for lovers of the genre, wrapped in a charming story and with an exquisite artistic design, we have to restore the illusion to the children.
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Ghostrunner is a playable bulwark, a mix of action with parkour that will delight fans of the genre, adding a cyberpunk touch to make it even more attractive. Humanity is in danger and we are its last hope.
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Kosmokrats is an interesting puzzle game hidden behind a plot of a fictional Soviet Union that has reached for the stars. The different decisions we can make are interesting and will make us replay the game several times, but the management part can be a bit distracting from the puzzles.
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Haven is a beautiful love story that develops with the participation of the player, and is complemented by mechanics from various games such as a personal relationship simulator, an exploration adventure, a role-playing game, and even a walking simulator. Not all the mechanics play their part at the same level, and we will even notice that the game could have saved some of them, such as the fighting, but what really stands out is the development of the relationship of our protagonists, and the environment created for them Origin, is ideal for this love story to happen and convince.
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In Stirring Abyss the abyss will be an enemy in itself that we will have to defeat, fighting to maintain body and mind. If we are fans of the genre of turn-based strategy, and we are interested in the Lovecraftian narrative, it is a must.
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Sakuna: Of Rice and Ruin is a game that masterfully combines the management of a farm and the cultivation of rice, with 2D areas with hack'n slash mechanics where we will fight with dozens of demons while obtaining resources for the farm. An endearing story awaits us with very well written characters and a fairly interesting representation of Japanese rural culture and its associated mythology. With this cover letter you have to give it a go.
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I think we should be grateful for such an openly classic graphic adventure, in its concept and development, with healthy humor in its argument and aesthetics. Its focus is very directed to players with a certain callousness and age in this genre, but it is also important to note that it will not be complicated for someone without baggage in these lines can manage, although it will be necessary to have a little patience with their traditional way of doing things.
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Wonder Blade is to Castle Crashers what Fighter's History is to Street Fighter, a highly "inspired" game. Beyond the moral issue of this situation, Wonder Blade offers us a brawler with RPG elements and some levels with different mechanics that bring variety to the whole. A punk game, as the title from which it is "inspired", that beyond some mismatches in the difficulty, and the poor presentation of the current versions, offers a quite safisfactory experience, especially if we have not played Castle Crashers.
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Chronos: Before the Ashes presents us with a traditional version of Chronos VR, which in turn is a prequel to Remnant: From the ashes. This time the gameplay becomes a simple and friendly souls-like with which it is easy to get started in the genre. He fails in the design of levels, in their duration and in some technical problems, but he knows how to make up for it with good puzzles and exploration.
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In EQQO we are facing a mainly narrative adventure, which will take us about four hours. It is a very pleasant experience visually and soundly. It presents a moving and introspective story with the originality of being based on a little explored mythology such as that of Ethiopia. The experience is ruined by the abrupt and dizzying camera system that makes it difficult to control and progress and takes away the immersion of the game.
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Puyo Puyo Tetris 2 is one of the puzzle games with the most content of the generation, with a multitude of game modes and configurations to adapt the experience to our liking. The story mode and the battle of feats take center stage in this installment, being very durable and addictive modes. An essential without a doubt.
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The pathless offers us a huge open world, full of nuances and beautiful landscapes through which we will move at full speed. With ideas taken slightly from Breath of the Wild, we will have a good amount of challenges and intense fights that we will love. Special mention to Austin Wintory's soundtrack and great voice performances. Highly recommended.
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More words, less words... but much less, Andres Calamaro would be proud... or not.
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Undead Darlings ~don't cure for love~ is an interesting proposal that merges novel visual mechanics with its decision making, dungeon crawler and dungeon exploration, and turn-based fighting in the purest RPG style. A combination that works pushed by a crazy story that without big shows will keep our attention enough to reach one of its 9 possible endings. If you like his proposal, give him a chance.
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Even the Ocean offers in its adventure to help our world a mix between platforms, puzzles and narrative adventure. The mix works and is also supported by beautiful 2D graphics and sound work, to remind us of past times, in a game with a clear current touch. It does not fly to great heights but it does get a very decent and worthy of attention, as well as fun in its approach, which could have been a little more out of it.
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