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ADD another playing condition for this game: COMMUNICATION. It's not essential to win (like most PVP games), but it makes the game 10 times more fun. HELL LET LOOSE puts you in the middle of WW2, headphone & mic make this experience even more immersive. It's not a 5v5 where a higher skilled player can carry the entire team, Rambo in this game will die. To live and win this 50v50 battle, follow orders and respect the line.
Game knowledge, strategy, fast thinking and luck is what you need to be the last of 8 players in a Dota Underlords match. You are against the CLOCK at this game but the more you learn, the less time will be a problem. Learning curve is really slow but it doesn't seem to be a problem for the gaming community. The Auto Chess category looks to be the next big thing. If you have DOTA 2 experience, you'll start with an advantage, as heroes and items are based on it.
Best way to explain Age of Wonders: Planetfall, the combination of Risk and Chess, two strategy board games in one. From above, RULE the empire and move your army. On the ground, engage in battles and control your units to kill the enemy or CONQUER a colony. This is a knowledge and thinking game, your gaming reflex and trained muscle memory means nothing here and will barely be used. There is an entire universe of information to LEARN, progression is slow and rewarding to those who have fun learning. Matches are LONG, 25 hours of gameplay covered only the tutorial session, 2 PVE quests and the beginning of a PVP match.
Rad is simply HARD. The juvenile look and feel of the game can give an opposite first impression, but this is not a lay back and chill game. The objective is really simple: complete all 6 levels of the game without dying. Death means starting over (it can also be qualified as a ROGUELITE genre as some elements are saved after death: currency, unlocked items, and NPC upgrades). To have fun playing RAD, you need to accept the gameplay challenge instead of considering a reason for frustrations. There is no game tutorial, levels have different versions of themselves, character mutations are RANDOM, hp restoration is scarce, etc...
You control a clan of primates and the game was designed to make you feel as one while playing it. There is almost NO EXPLANATION or tutorial of how the game works, neither mechanics or how to progress. There is no game trigger to "push" you to do things. You can spend thousands of years eating herbs and drinking river water. As humankind evolution has been, it's your will to learn and explore that expands the game possibilities. The biggest condition to fully enjoy Ancestor is to master its gameplay and after that, build a flawless LINEAGE. Beyond that, if you like SELF-LEARNING and solving problems by TRIAL AND ERROR, you will immediately have fun with this game.
The JOY of this game is directly related to your ability to laugh at simple and foolish things. The game's cuteness, vocabulary, story, references, and jokes are there to bring you that innocent smiles while you play. CAT QUEST II is a CASUAL RPG. Simple, easy and fun. A great game to introduce new and young players to the RPG genre. The only UNBALANCED thing on the game is the number of items vs its content. The game seems short to the number of weapons and gear you can equip. You can complete the game with no need of using half of it.
The Outer Worlds (TOW) is an RPG shooting game where the story REALLY matters. Half of the game you are shooting and the other half talking to NPCs to make moral decisions. Actually, forget that... There is no RIGHT or WRONG way to play TOW. You can do anything, kill anyone. You can do zero talking and shoot everyone at sight or be diplomatic and try to complete the game with zero kills. It's all up to you! To add more variables to the complexity of the “FREE WILL", the game has companions, an entire RPG module (attributes, aptitudes, skills, and perks) and a variety of armors, weapons, mods, and items. All of which, when well combined makes every choice easier.
Star Wars Jedi: Fallen Order is much more an ACTION than an adventure game. The balance of genres keeps the game loyal to what a Jedi really is. The adventure elements are "breathers" to all the action in the game. In-between running, jumping, climbing and intense close combats, there is a story, easy puzzle-solving, and collectibles to explore. Besides all features that could be listed, the MOST RELEVANT aspect is how this game makes you feel. The gameplay takes you into the movies to live an adventure as a Jedi.
Wattam is a FAMILY game, really easy to play. Every element of the game was designed for CHILDREN around their early childhood to understand. It is full of cues during gameplay, puzzles are simple and mechanics are basic. Which doesn't mean it will be extremely easy for kids, the challenge is still there. For us, adults, the challenge is not completing the game, but to be able to RECONNECT with the child we once were. To play "correctly" and understand Wattam you need to become a kid again and let yourself laugh about the most simple things of life.
Dragon Ball Z: Kakarot is not a typical game. It is first an ANIME SHOW and then a game. In other words, you will WATCH the animated series and play some parts of it, mainly during the fighting moments. It is divided into 4 sagas which cover the DBZ story from Vegeta to Majin Buu. The feeling of "playing the game" is stronger in-between the main missions when you can travel around the zones to train, collect items, do side missions, build machines, and complete achievements. To keep loyal to what DBZ is, at most part of the gameplay you will be FIGHTING. Combat controls are really simple and favorable to the use of special attacks. The RPG portion of the game looks complex at first, but as you play the game you will understand it's simple and complementary. And remember, having fun with this game is directly related to whether you like the TV show or not.