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FromSoftware struggle to force the square peg of Elden Ring into the round hole of a co-op roguelite, and while they just about manage to make it work the whole game feels like only a half-successful experiment.
An effective expansion of the original’s deck-building roguelite structure, that adds lots of enjoyable new features and becomes one of the few games to rival Slay The Spire.
Another mini-reboot for the father of FPS, but while it’s less complex and challenging than Doom Eternal it’s still a fine homage to the seminal original.
One of the most visually distinctive games of the year, that proves you don’t need realism or gore to be scary – in this enjoyable mix of stealth, puzzle-solving, and surreal horror.
An extraordinary debut release from a French indie studio that has managed to make the best JRPG of recent years, with some of the best combat the genre has ever seen.
Bionic Bay delivers merciless lessons in dexterity and timing, continually pushing you towards greater achievements in platforming perfection. It Impresses with the ingenuity of it challenges and its refusal to recycle ideas makes every level its own unique conundrum.
A beautifully made first person puzzle roguelite that demands tenacity and patience (and writing things down) to unravel its fascinating mysteries.
An extremely workmanlike throwback to early generations of platform adventure, that completely wastes its interesting setting and gorgeous visual design.
A very competent Soulslike, with excellent combat and an attractive art style – it’s just a shame it barely even tries to do anything new.
A fascinating cosy experiment, packed with memorable characters and sharp writing, but which occasionally stumbles in the execution.
Another excellent addition to the Two Point series, bringing the customary levels of refinement and charm to simulating the business of museum creation and management.
A disappointing follow-up to Life Is Strange, that tells its story in the most frustrating way possible, but there’s some signs it could turn things around in the second half.
A semi-successful pirate take on the Like A Dragon formula, held back by its lack of focus, drawn out length, and surprisingly weak story.
A modestly ambitious action role-player, that’s very good at making you feel you have an impact on the world, but it’s let down by endless reams of mundane dialogue and predictable mechanics.
A complex and wildly ambitious medieval life simulator that basks in historical detail and will happily take over months of your life, even if its radical sense of freedom can create unintended impasses.
A fantastic sequel which succeeds in providing a mechanically deeper role-playing experience, while still being one of the best-written games around
A staggering achievement in terms of role-playing interactivity and flexibility, that also manages to be both accessible and maintain a fun sense of the absurd.
Another immaculately researched and presented interactive museum by Digital Eclipse, but one that is missing too many important versions of the game to function in quite the way it's intended.
A very clever spin-off that subverts your expectations about Tactics games by replicating the gameplay and visuals of Metal Slug through the medium of a fast-paced and surprisingly innovative strategy game.
It wouldn’t be right to give a mark to a title we haven’t completed, but at the moment there doesn’t seem to be anyway to complete it. There’s a lot of promise on display in Metro Awakening VR, but on PlayStation VR2 at least, it’s not yet in a playable state.