Metro GameCentral
HomepageMetro GameCentral's Reviews
A beguiling mix of open world exploration, mild criminality, and Star Wars flavour that, while it has its flaws, is one of the most enjoyable space adventures of recent years.
An ambitious but uneven action role-player, with impressive visuals and excellent boss battles, that are held back by an inherent shallowness – particularly in the lack of meaningful exploration.
A fantastic 2D shooter, that despite being the developer's first game shows they understand the genre perfectly – but perhaps not the needs of those that are less familiar with its traditions.
It's been a long wait for a World Of Goo sequel and the only real complaint with this amusingly inventive follow-up is that there's not more of it.
Not the return to form that the SteamWorld franchise needed but still a fun and unusual strategy game, even if a lot of the newer features work against it.
A pulsing, neon-infused techno-trip of a game that combines Fruit Ninja style slashing with the sparkly visuals of Tetris Effect, but whose unsatisfyingly variable difficulty suggests it may have needed more time in development.
It's the same old EDF in terms of graphics, gameplay, and the swarm of (mostly intentional) bugs but online co-op and a mountain of content means it still holds a special charm.
A bizarre, absurdist comedy only occasionally masquerading as a video game, but the lack of interactivity doesn't make it any less entertaining.
Puzzle game meets narrative adventure in this funny, beautifully written, indie game whose unusual grid-sliding mechanic is elevated by its characters and story.
A cosy 2D Metroidvania featuring witches and cookery, that looks delightful but suffers from numerous irritations in its interface and level design.
A tribute to the timelessness of some of Nintendo's earliest classics and while the whole package is rather thin it's impressive how entertaining it still manages to be.
A fantastically polished Metroidvania, with some of the best 16-bit style graphics ever seen and impressively deep combat and role-playing elements.
A mellow and deeply unusual adventure where you play a man's shadow adrift in a Dutch city, in a game that defies convention and is all the better for it.
Fascinatingly strange in all the best ways but while the action is solid the strategy aspects are undercooked and the disparate gameplay elements never gel the way they should.
A depressingly generic free-to-play looter shooter that steals shamelessly from other, better, games but never has the nerve to try and create anything of its own.
A single-player and couch co-op sequel to one of the world's oldest racing franchises, whose rudimentary looks and driving model can't compete with 21st century alternatives.
A mere remaster can't hide all the foibles of a 20-year-old game, but this is a well-crafted tribute to a classic PlayStation 2 era game, that has long deserved a proper sequel.
The best Monkey Ball game in over a decade is not much of a compliment, as while the adventure mode is almost up to par with the originals the multiplayer most certainly is not.
A fantastically inventive and charming adventure makes a successful leap from portable to home console, but the high asking price will make it a hard sell for many.
A polished and highly competent roguelike deck builder with some neat twists, that can sometimes feel a touch too random for its own good.