Kakuchopurei
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Despite how pretty it animates and how unique it looks, [Moonscars] punishing gameplay isn't for everyone.
If you're in the camp for short-term but challenging "devil may care" fun, dig in!
If you're hankering for a new SRPG to play, The DioField Chronicle barely scratches that itch but there are worse ways to spend your time.
Soulstice has a lot of, well, spirit to make it more than above-average hack and slash 2000-era fare. "A" for effort, at the very least.
From the niche concept alone you can tell this music rhythm FPS mash-up is more than just a monetary opportunity; it's a passion project for the developers and seeing it all together. I can't help but say they have done a fantastic job at creating a solid game.
As far as combat flow and challenges go, Steelrising is decent and is a good first attempt from Spiders in mixing it up in the genre they're synonymous with.
My verdict is this; if you've ever played the original The Last Of Us and The Last Of Us Part II, there's not much of a reason to immediately grab The Last Of Us Part I. Naughty Dog should have put more effort and resources into updating the gameplay mechanics to be more similar to The Last Of Us Part II. Improved visuals alone don't really justify the full price tag of RM299 if the rest of the experience is mostly the same. That being said, The Last Of Us Part I is definitely perfect for those who's never played the original game.
Soul Hackers 2 is a great game for those who are looking for a good Atlus JRPG that’s less complex, more streamlined and has some quality-of-life improvements, as well as one that’s shorter and respects your time (for a JRPG, that is). All the good stuff makes it easier to forgive the game’s faults, like cut corners (bland dungeon designs and lack of demons during battle), an abundance of loading screens, a generic story and a JRPG that’s more of the same and overly familiar.
Compared to Saints Row IV and Saints Row The Third, this reboot feels more like a glorified retread than an evolution. But to people new to the sandbox crime game genre and who just want a lot of punchy fun & surprises out of their crime games for 25+ hours? It's a decent introduction and a case study on how to make the genre seem fun again, as well as keep the series grounded to its Grand Theft Auto-inspired roots.
If you’re a fan of the genre or at least have an inkling of interest in just being a real-time John Wick archetype, give this one-man army-developed game a shot. Or a few punches in the throat; whatever move suits your fancy.
The genre written above speaks for itself, but this isn't your average sports game. [T]he simplicity of the game's mechanics plus the puzzle-like courses that you have to make your way through really does make for an addictive experience.
[Rollerdrome is] essentially is a thrill ride that comes with guns blazing, a reason to welcome crossbreeding between two genres, and a nod to classic 80s films with dystopian carnage marathons where the strong survive. Give [it] a spin; you'll be glad you did.
This indie title impresses with its fun simulation aspects, great controls, lovely-if-simple action roguelite portions, and all-around cheekiness of making the act of running your own version of Heaven's Gate look almost endearing.
For what it’s doing, Two Point Campus gets more than a passing grade for just being a fun sim that lets you tweak the experience how you see fit. True, you can spend 20 hours just completing each campus site and getting all the stars, but Two Point Studio’s latest is a forever kind of experience, as long as you’re not sick of being a campus despot, building toilets and dormitories far apart from one block to the other. And juggling between spy school syllabus’ and literal clown college.
Frogun’s aesthetics belies an annoying kind of 3D platformer that demands precision. For that, I’m not sure if I should recommend the game to everyone but the most hardcore of platformer enthusiasts.
Despite a few of its technical flaws, Xenoblade Chronicles 3 is a huge win for Monolithsoft and Nintendo simply for its ambition. The fourth entry (we're counting Xenoblade Chronicles X) did not need to do a lot to win me over and keep us invested for more than 50 hours.
Live A Live is a treasure of a game that still stands the test of time and gets the remake treatment it truly deserves, being playable for a new generation of gamers who need to play a game that was way ahead of its time.
Stray succeeds because it’s an engrossing adventure title with atmosphere, well-made aesthetics, a cool but not quite on-the-nose plot about a crumbled society trying to break out of its self-made chains, and some great adventure gaming gameplay that mixes puzzles with cat grace action. And it's a game made for cat people and lovers in mind.
Tiny Roar was too ambitious while making XEL. The scale of the game should have been smaller so that the team could make a more polished product. Instead, they’re in over their heads. Maybe with time and further updates or patches, it’ll be closer in terms of quality to the game franchise it aspires to be but right now it doesn’t hold a candle to The Legend Of Zelda or even to other recent Zelda-like games like Death’s Door or Hob.
Fans who miss an actual Contra game can find Spidersaurs to be a great substitute, from its controls to its unforgiving-yet-kinda-fair gameplay.