Kakuchopurei
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Gotham Knights don't offer anything new or interesting in terms of actual gameplay; most of the game's mechanics have been done better elsewhere. The only saving grace of the game is that it features members of the Bat-family as playable characters in an action game, which is something that's extremely rare and should be done more often. The combat can also be sort of fun if the game wasn't so grindy and if it runs more smoothly.
Signalis is worth playing for fans of horror and sci-fi, especially for its visuals, aesthetics and overall atmosphere. That's not even mentioning the music and how much effort the developer put into the artistic side of the game. However, the game lacks a lot of accessibility features that make the experience more frustrating and annoying than it should be.
[T]he Mario + Rabbids sequel is anything but soulless, though its appeal may depend on your tolerance of the turn-based strategy genre's ever-dreary pacing and Rabbid slapstick in general.
Scorn is certainly not for the squeamish or those not familiar with body horror, I can tell you that. However, if you're into Cronenberg and body horror, you'll love Scorn. Scorn is best experienced with no prior knowledge or tips because that's how a game like Scorn is meant to be experienced.
LEGO Bricktales is still a fun time to be had. Whether it's the soft-but-distinct "click" sound you hear when you're piecing LEGO bricks together, or you spend way too much time with a puzzle you solved hours ago because you want to stack it up with more vertical bricks, you'll have a ball with this relaxing building simulator.
FIFA 23 is a fitting yet welcome end to the series. It has been a wild ride with equal parts of ups and downs. Despite all the criticism levied against them, we cannot avoid the fact that the FIFA series has played a pivotal role in not just bringing sports games to a new level, but also the growth of esports in general. But we won't sugarcoat all the downsides over the years with goodwill and fond memories.
Valkyrie Elysium may not look like much, but underneath its modest budget lies a really fun and "chillax" action game you can grind and have fun with. The Einherjar summoning system and elemental exploitation system, coupled with chain attacks and your Spider-Man-like Soul Chain grapple all gel together for one entertaining action-packed experience.
Despite how pretty it animates and how unique it looks, [Moonscars] punishing gameplay isn't for everyone.
If you're in the camp for short-term but challenging "devil may care" fun, dig in!
If you're hankering for a new SRPG to play, The DioField Chronicle barely scratches that itch but there are worse ways to spend your time.
Soulstice has a lot of, well, spirit to make it more than above-average hack and slash 2000-era fare. "A" for effort, at the very least.
From the niche concept alone you can tell this music rhythm FPS mash-up is more than just a monetary opportunity; it's a passion project for the developers and seeing it all together. I can't help but say they have done a fantastic job at creating a solid game.
As far as combat flow and challenges go, Steelrising is decent and is a good first attempt from Spiders in mixing it up in the genre they're synonymous with.
My verdict is this; if you've ever played the original The Last Of Us and The Last Of Us Part II, there's not much of a reason to immediately grab The Last Of Us Part I. Naughty Dog should have put more effort and resources into updating the gameplay mechanics to be more similar to The Last Of Us Part II. Improved visuals alone don't really justify the full price tag of RM299 if the rest of the experience is mostly the same. That being said, The Last Of Us Part I is definitely perfect for those who's never played the original game.
Soul Hackers 2 is a great game for those who are looking for a good Atlus JRPG that’s less complex, more streamlined and has some quality-of-life improvements, as well as one that’s shorter and respects your time (for a JRPG, that is). All the good stuff makes it easier to forgive the game’s faults, like cut corners (bland dungeon designs and lack of demons during battle), an abundance of loading screens, a generic story and a JRPG that’s more of the same and overly familiar.
Compared to Saints Row IV and Saints Row The Third, this reboot feels more like a glorified retread than an evolution. But to people new to the sandbox crime game genre and who just want a lot of punchy fun & surprises out of their crime games for 25+ hours? It's a decent introduction and a case study on how to make the genre seem fun again, as well as keep the series grounded to its Grand Theft Auto-inspired roots.
If you’re a fan of the genre or at least have an inkling of interest in just being a real-time John Wick archetype, give this one-man army-developed game a shot. Or a few punches in the throat; whatever move suits your fancy.
The genre written above speaks for itself, but this isn't your average sports game. [T]he simplicity of the game's mechanics plus the puzzle-like courses that you have to make your way through really does make for an addictive experience.
[Rollerdrome is] essentially is a thrill ride that comes with guns blazing, a reason to welcome crossbreeding between two genres, and a nod to classic 80s films with dystopian carnage marathons where the strong survive. Give [it] a spin; you'll be glad you did.
This indie title impresses with its fun simulation aspects, great controls, lovely-if-simple action roguelite portions, and all-around cheekiness of making the act of running your own version of Heaven's Gate look almost endearing.