Kakuchopurei
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Diablo IV: Lord of Hatred is the sort of expansion that does the Blizzard and Diablo name proud. With its overloaded features and upgrades, its story closure and addition of fun bosses that you can fight in harder settings & parameters in the endgame, and two new classes that both feel fun, powerful, and invigorating albeit in two different flavours, this Lord of Hatred deserves its crown.
[...]As an early music-savvy action experience that's unique in this day and age, it's on the same level as "Dancing Queen" Hi-Fi Rush. Dead As Disco is a Boogie Wonderland you want to have on play all day, err day. It's a Good Time indeed to be an action and rhythm game fan.
Invincible VS is heavy on fighting game mechanics and fun factor, thanks to its solid tag mechanics and varied cast. However, its single-player modes and other replayable bits, apart from online and local play, leave a lot to be desired.
InKONBINI is a gem to play because it blends its 90s aesthetics and vibes, cozy simulation gameplay, and story beats meticulously well like fine cup ramen with seaweed and cold Boss canned coffee. [...] InKONBINI represents the famous Japanese term "natsukashii" in interactive video game form, perfectly capturing that part of the 90s in a subsection of Japanese culture while also putting you in the shoes of someone in that era to a tee.
Given the recent price hike of the PlayStation 5 console, is it really worth buying a toned-down positive feedback-filled version of Returnal, albeit with a shinier coat of paint? Especially with less expensive roguelite and shmup fares out there? [...] What is on tap right now is decent, not remarkable given the studio's pedigree. Unless this is your first Housemarque roguelite bullet hell experience, wait for a discount.
Vampire Crawlers walks that fine line between familiarity and a fresh new perspective: first-person dungeon crawling like in the 90s RPGing days of yore and early 2000s mobile games pre-iPhone. Plus it's only RM24.99, equivalent to a big meal in a Malaysia mall ala Pavilion. That's 50+ hours of dungeon crawling and intricate card power combinations with legally distinct Akumajou Dracula sprites and cute 90s Konami synth-style metroidvania music; you can't get a better deal than that.
While this is a far cry from Capcom returning to the past golden age, at the very least I will appreciate whatever droplets of creative risks the sequel-and-remake-focused company will push out. PRAGMATA is a remnant of a bygone third-person shooter-in-the-aughts, made better and engaging in this current generation of gaming due to its creative mix of hacking and shooting while delivering a heartfelt plot between a man and his foster robot daughter. Let's just savour the moment, rare as it is, as we may not see these glimmers shine as bright again from the House of Mega Man.
In spite of its subpar roguelite mechanics that just feel a bit less hectic than it should, Morbid Metal a very solid and well-made action game. Perhaps the game being in Early Access is a boon, as it has a year or so to spruce up the randomness, rewards, and thrills befitting of the other genre half. As for now, just take solace that the devs have you sorted with its Devil May Cry-esque hack-and-slash combat that is elevated with its three classes and pretty aesthetics.
Bottom line: ChainStaff's gimmicks sets it apart from other indie shooters in this current timeline of gaming, and it pays in loads for it. It's fun to play, doesn't wear out its welcome, keeps its tone light-hearted yet casually gory, and will keep you entertained with ChainStaff shenanigans for hours to come.
In spite of its glitches, you can't fault the game and its team for having ambition. Replaced's attempt at immersing you in its lush and beautiful-yet-dystopian future, and its intriguing premise accompanied with a rockin' synth soundtrack; it really works when you experience that early in-game chase scene and how Reach/Warren figure out their conundrum in the game's short-but-sweet runtime. Just like with this week's many narrative-driven releases in this particular week of April, Replaced is that one title you can't pass up.
While a few missions may seem a bit same-y and wear out their welcome, you're not going to find any first-person shooter as beautiful, as artistically focused, and thoughtfully laid-out as MOUSE: P.I For Hire.
Minos is one labyrinth of a strategy title you won't mind getting lost in; assuming that's your cup of Greek tea, of course. [...] It's a thinking man's roguelite, for better or worse, and your mileage may vary.
KuloNiku: Bowl Up is as quaint and standard as you can get for a cooking game, though it clearly stands out with its anime-esque presentation that reminds me of a better-looking Mega Man Legends PS1 era art style. It's cutesy, low stakes, chillax, and is a breeze to play through if you've played a few of these visual novels.
Grime II does what a sequel should do: expand upon the first but not lose sight of its intended vision, which is to deliver a more weird-as-heck-but-memorable search action title that'll absorb you for hours on end. This title strikes a perfect balance between customization freedom, exploration, and challenge levels, combining in harmony like a visually stark Picasso-esque expression.
Little Nemo and the Guardians of Slumberland may look cute, but it is deceptively challenging and tricky to navigate. It also doesn't wear out its welcome, with its levels being cleverly designed and its power-ups meaningful.
I think of Crimson Desert as an unrefined-but-still-promising The Legend of Zelda: Breath of the Wild successor, but with a lot more Rockstar-design-level shenanigans in play. You have to give Pearl Abyss huge credit for somewhat succeeding in that action-adventure role-playing game design front, as well as listening to the community while implementing important changes for its long-term health. Crimson Desert's going places, but for now it's in quite a half-baked-but-still-entertaining state.
Make no mistake: Esoteric Ebb is just what the doctor ordered for a quick-witted, choice-heavy, path-altering, and experience-defining RPG title that knows how to tinker with your cerebral mentionables.
This year's iteration of Screamer is indeed a surprise, dishing out solid racing action for those who miss the good old days of arcade racing that favour some element of twitch like the Burnout series, Blur, and Split Second. It's not an easy experience, even with the driving assists available, but it is definitely catering towards players who just want quick racing without the frills of realism.
If you fancy a Helldivers 2-like experience but a little more basic and more accurate to the roots of its satire military origins in a particular FPS era where 2D and 3D collide ala Duke Nukem 3D, Powerslave, and Blood, you can't beat this Starship Troopers game.
While not the most original of ideas & design, John Carpenter's Toxic Commando (JCTC) is still a solid co-op effort with a great presentation style, lovely gunplay, and fun-yet-brief co-op stage-completing flow.