IGN Korea's Reviews
With cute and affectionate visuals and a casual friendly character building system, some of the classic RPG meta such as inconvenient item combinations and bland turn based combat were at least given a polished look with specific tutorials and 3D artistic designs. With plenty of eye candy elements, the immersion during gameplay is also pleasantly rewarding.
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Even without any pre-knowledge of this series, everyone can enjoy the combat, action and stories between a master and their servant during the feudal society of the Edo era of Japan. Although the combat becomes quite repetitive while the protagonists develop stronger when the enemies somewhat never seem to learn their lessons, if you’ve heard of this series before, the game’s definitely worth a shot.
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One of the developer interviews mentioned something about implementing a Souls-like element to the game, which was a bit of a concern. Once the game was released, it kept the classic taste of Ys, all while adding creative cinematics thus if you’re once a fan, this game won’t disappoint. Classic ARPG masterpiece as Ys would be, we recommend everyone to give it a try.
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This is a story of love and despair filled with magnificent special effects and wonderful jazz music. It offers some basic puzzles as you progress, but way too simple that you might question whether this is a video game or not. The underwhelming curtain call doesn’t seem to support this question either. But one thing for sure, the scenes and music you experience will vividly remain in your mind for a long time even after your journey’s end.
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The puzzle elements of Colorgrid focuses on using the primary colors to mix and match with squares of dfferent property within a grid-like layout. With its straightforward UI, the 70 different stages felt unique to each other and felt encouraging to uncover more interesting stages to clear through. The key controls requiring rotation and using reflective surfaces were placed in a clever way, just enough to provide fulfillment on finding solutions to each puzzle. The game’s main structure seemed quite clever once colors required to be mixed to create new colors.
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Meg’s Monster should be given some consideration if you’re into experiencing the value of a game’s story. The world is based on a structure of what everyone would agree upon the theme of an ‘infant care’. Even after a few hours of gameplay, you’ll be steadily seated with peak curiosity to see what may happen next, with a mixture of mini games and combat, and a unique mechanism of ‘not making the baby cry’ even if you’re low on health. The game will provide around 5 to 6 hours of entertainment at your leisure.
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A long awaited sequel which also received a proper following number from the original. With traces of considerations from recent gaming vibes spotted, the not-so-friendly progression sequences and wasteful oversized maps are more of a distraction for the fans who expected enjoyment. The combat frequency was also low and slow which makes the action feel a bit lackluster. Story was also a endless chain of dialogues to make it even more slower than it could have been. Since the two main key factors for the game only felt like forceful events of consecutive slideshows only to add more playtime, it made us feel a bit unpleasant after the credit roll instead of the usual joy coming from completing what could have been a proper experience of a video game. The overall contents felt like it was being dragged under a blanket full of unnecessities.
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A faithful adaptation that respects the original while incorporating modern conveniences. With rollback netcode-based online battles and a training mode, accessibility has been significantly improved. The Breakers series, which gained a cult following in South America, is now receiving renewed attention, and it's meaningful that the developers are finally getting their due. While there are no flashy additions, this collection offers the most authentic way to experience the original games. It’s a perfect choice for those who have enjoyed the Breakers series before or have an interest in retro fighting games.
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Just like its original 20 years back, the level of difficulty and their hardcore missions have been well preserved to alert gamers to know their place, into despair. Sadly, the console versions of the game didn’t fully utilize the utility of a gamepad, thus creating a terrible control scheme to navigate through the game, paired with horrible camera controls which makes it a double negative.
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Iggymob, the developer behind this game has resolved the dilemma of an IP that had been yearning for a sequel but had to accept a new era and generation of gamers who weren’t too familiar with the original creatives. The modern gamers were welcomed to this new iteration of the original IP, enjoy the game to its heart's content, and get a good night's sleep once they’re done and dusted with. It’s also a good gesture to fill the position of a game that doesn’t feel too distant to know its origins and most of the negative feedback they received in the earlier stages of the release has been patched through some major updates twice before its first month. These warranty-like solutions gave us hope that they will be cared throughout, and even showed some considerations of adding a history section to tell its detailed origin story as a form of a flashback.
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In an alternate world far from reality, the protagonist trio share their stories in order to heal their scarred minds. This fully dubbed visual novel has shown some of the most superb storytelling and shows a trinity of balance where the focus never leans towards any individual. While the atmosphere is firm on seriousness, there are times when subtle punchlines loosen up tense scenarios. Players are able to earn skins through quests and side quests are also evenly worth experiencing as the main one. Truly a masterpiece.
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The game’s core design lacked innovation compared to the prequel and the story also suffered from lack of creativity. While the game experience was well-coordinated and wholesome in the last time, everything in this Ragnarok seemed to be a series of soulless modules aligned. If the developers’ aim were to safely deliver experience of the prior success, there would have been other ways to deliver in a better, fresh manner. Sadly, the game was insufficient to be felt as a new representation; rather it felt like a DLC of the previous title instead.
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The identity of SD Gundam Battle Alliance’s existence is all the hard work and efforts they’ve molded together to show the hardcore fans since the past, as well as to bring in new interests to their broad world of infinite space timeline. But their dream of making an ultimate SD Gundam universe is still left on a rocky road as issues with certain past titles, repetitive gameplay design and recycled ideas are still questionable even for long-time fans. The sad reality is that of all SD Gundam franchises, there hasn’t been any better action titles than this particular one and you cannot ignore the fact that the devs considered most of the feedback from the past to make something decent for the fans to enjoy. Which also makes it really troublesome to recommend this game if you’re not the most extreme Gundam fan, nor studied any of its lore of the series.
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Since its original release back in 2013, there has been a spike of increase of people who got to know more about the JoJo's franchise. The game itself also has been through various updates and tweaks which allowed the publisher to be encouraged for another challenge. But due to its old technology in network environments, it wouldn’t be the most pleasant experience unless you're a diehard fan of the franchise. The art style however is top notch in creating the vibes of the original anime and the actual voice actors behind the works also. For most fans, the developer efforts that were implemented to make it feel close to the original would be enough for them to enjoy this game to the fullest.
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One of the greatest horror themed games based on other worldly liminal environments, Ib is certainly a masterpiece fueled by the classic RPG maker tool. With spotless storyline, puzzles and characters, the gameplay is as immersive as the surprisingly natural and well fitted horror elements throughout the entire gameplay. The difficulty is not much of a hurdle at all and as you can play it as laid back as you want without any guides or instructions, which is partially the best thing about it. Once your first playthrough is complete, it will definitely get withdrawals to come back for more.
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Unlike the usual copy and paste of surviving a post-apocalyptic world, the game is more focused on the individual survivors to come together and rebuild civilization from scratch. Since the platform of choice was to be on consoles, you’d have to be quite accustomed to exploring various menus and tabs with a controller to fully enjoy the experience. While the exploration segment may feel repetitive and unproductive, the immersive atmosphere that puts you up against responsibility was how it allows the players to stay concentrated.
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An excellent example of a creatively reimagined game which perfectly draws the line to not stumble upon neither the Touhou project or Castlevania franchises. As the developer has collated various ideas from both inspirations, the mix of air and ground actions in a creative fashion, thus making it one step further than just a fan made project.
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A wanderer cat In a gloomy and high-tech world is like a fairy tale and realistic imaginations combined. With a unique tone and a relatively short journey, each and every corner of the alley develops its own story to keep it extraordinarily interesting. With just the fact of maneuvering a life-size cat in a human world scale is already a fun feat, actions that can happen in our everyday lives but only if you were to live it or witness it as these many but little moments usually never catch our attention on a daily basis. This game creates that portal in which you are now able to see what happens in the blindspot as a usual experience. It may feel like a quiet and stealthy journey but gradually creates a deep and pulsating experience that shakes our hearts like a wind chime that resonates in every silent atmosphere.
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A horror action adventure game with a perfect balance of loveliness and nightmare fuel. The story is quite well made to show all the sides of the emotional rollercoaster without pressure. The day and night cycle makes the art style and sound effects flip around and the repeated enemy attack patterns are minimal in the 3 to 4 hour span of gameplay. There were some parts of the stages where the background and interactable objects were hard to distinguish, but everything else was perfect for a quick change of temperature in the recent hot summer days.
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Smooth difficulty climb, endings that will remain in your heart, unique lingual voices were well crafted to provide a distant fantasy feel. The creators devoted their efforts to create original characters and universe and the players can see the traces of their work ethics in which they yearned to become the new role model of platformers. For those hardcore platformer gamers, they should be able to find the two most important features required in platformers. One positive feature is where the support mode in the sequel has been implemented in the first game which allows players to jump in mid-game instead of just backseat gaming.
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