Seulki Oh
The puzzle elements of Colorgrid focuses on using the primary colors to mix and match with squares of dfferent property within a grid-like layout. With its straightforward UI, the 70 different stages felt unique to each other and felt encouraging to uncover more interesting stages to clear through. The key controls requiring rotation and using reflective surfaces were placed in a clever way, just enough to provide fulfillment on finding solutions to each puzzle. The game’s main structure seemed quite clever once colors required to be mixed to create new colors.
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A long awaited sequel which also received a proper following number from the original. With traces of considerations from recent gaming vibes spotted, the not-so-friendly progression sequences and wasteful oversized maps are more of a distraction for the fans who expected enjoyment. The combat frequency was also low and slow which makes the action feel a bit lackluster. Story was also a endless chain of dialogues to make it even more slower than it could have been. Since the two main key factors for the game only felt like forceful events of consecutive slideshows only to add more playtime, it made us feel a bit unpleasant after the credit roll instead of the usual joy coming from completing what could have been a proper experience of a video game. The overall contents felt like it was being dragged under a blanket full of unnecessities.
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In an alternate world far from reality, the protagonist trio share their stories in order to heal their scarred minds. This fully dubbed visual novel has shown some of the most superb storytelling and shows a trinity of balance where the focus never leans towards any individual. While the atmosphere is firm on seriousness, there are times when subtle punchlines loosen up tense scenarios. Players are able to earn skins through quests and side quests are also evenly worth experiencing as the main one. Truly a masterpiece.
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Beautiful scenery and scores that creates a full fledged cinematic experience. Topped with the emotional narratives which surely brings warmth to all gamers. Each chapter feels unique on their own but still keeps the overall flow in alignment with the story, which was possible with the creative map designs throughout the gameplay.
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The Quarry has made its game complete with movie-like diverse character casts and technical achievements to be as immersive as possible. If you’re into gore and blood pouring horror themed stories, this would be your go to game. But with a dragging build up and dispirited sunrise after a long night of darkness may end up a little futile in the end.
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While its loveable graphics and a story that brings warmth to everyone's hearts stay positive, the time spent on upgrading the best fishing rod may not be the best time you’ll ever spend in any video game. Gameplay wise, the tackling of the whole fishing action was pretty light and you would ask yourself the question whether it actually has any means to fishing in the end.
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If you’re mainly after the lovable characters appearing from both franchises, it’s a decent game to play, considering as a fan service from the developers. The combat and mini-games are better than expected, but the world building and the focus on each character are not really maintained to show their true colors. The unique collision event from worlds of Senran Kagura and Neptunia has not really created the much needed synergy and had become somewhat of an average once off show.
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The difficulty level choice caters to both who want to chill or challenge. But it struggles to keep the concept of it being a samurai who travels to afterlife in order to save his beloved, with only things to remind of it is a katana wielding protagonist, and its in the edo era. Although the quality of the cut scenes may pierce through some hearts with waves of emotions, the gameplay may not be up to par to its production quality.
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TurnTack is a puzzle platformer is a game that shows what improvements may be required in the upcoming future. The technical discrepancies will be kept in the corner of your eyes during gameplay. While it seems like the game may have needed more development time and thoughts to actually become more of a complete product. Instead of just focusing on the technical side of things, it should have had an all rounder puzzle theme to be more appreciated than what its currently become.
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If you’re into difficult puzzle solving, this may be the game for you. Just beware that the level design is still kind of bland which makes the main puzzle elements too simple than it should look, thus making it difficult to provide the actual sense of achievement. The supposed story was never clearly reminded of, which keeps you thinking even without playing the game. The entire 4 hours of gameplay wasn’t the best representation of the game’s pricing and the only thing you could remember was being under the deep seas with underwater structures.
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Mighty Switch Force! Collection includes four of its main titles which, if you get some decent practice game time from the first game, you'll be prepared to play the others while understanding the context in no time. The flow of the game is frequent but short per stage, which allows the practice to excitement ratio to be fulfilled quite quickly from each completion. Even with the continuous sequels, they’ve kept the game’s signature style of action and creative stage designs to be consistent. The price to volume ratio tends to be generous, which directly meets the purpose of the so called ‘collections’ package while enough to get the most out of its pricing.
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We kind of expected the vast exploration of nature through the perspective of insects, but there were more faults than there should have been. While the color and graphics including the combat system were unique, questionable narratives, repeated actions within a narrow space seems to be more stressful than fun. Perhaps a little more thought process could have polished the motivations, which would allow players to sit through the gameplay more thoroughly.
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While there are definitely some flaws to the game, the dev team has proven that their ideas since the build up of their crew, to the end result of the game has shown the interactivity works as intended. The five characters with individual stories show some connection between them, and regardless of which decisions you make, the butterfly effect that occurs due to conflict of interest will affect the future combat difficulty. The inclusive and ever evolving world is immersive and interesting to date.
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Super Nanaru screams out one of the hardest video gaming’s difficulty settings but in the end, all the mistakes that occur are still reliant on the player’s abilities. With this concept in mind, after getting used to the perfectly timed jumps, the satisfaction that rushes in after clearing a stage comes at you like a tsunami almost. There are tons of hidden traps and the main character runs forward automatically, so you’re always on high alert. It’s a system that makes each and every attempt a new experience. After a while, it’s a fun game which you can almost backtrack to how the developers have placed their thoughts in every trap and obstacle.
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The concept of the game has a good use of gold and radio to balance the vision, hearing and direct communications. But what they devs may have left behind were the fact that the gamers would have learn upon some of the past memes and history. Thus the game’s idea has already dug a deep trap of itself which made the story a little bland. If it’s just for pure entertainment, non of these would matter but the message they wanted to convey in regards to thinking twice about human beings and their natural habitat has definitely drilled past our minds.
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From the graphics and the main concept of the game, everything about this game was too simplistic. Although their objective was to spread awareness of protecting the environment, I’m curious whether if it delivered the message at all. The game doesn’t feel either as a simulator nor any adventure type of gameplay. Every activity felt repetitive and a mix of low polygon objects were breaking the atmosphere as if I was playing a video game or a budget cut motion picture. They have purposely slowed down all movements to mimic as if you’re underwater but instead of feeling like a scuba diver, it was just slowing down my gaming experience. The ending provided emptiness to reflect upon why I was even playing this game in the first place.
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There’s some plots to be thickened around every corner, but the overwhelming combat system may discourage some players from picking up their Switch. UI isn’t the most convenient and the map is designed to intentionally drag to force more play hours. Combat feels too frequent and the depth of skills and item upgrade design is too much for an average gamer to handle, compared to the minimal changes in the end result. The game’s main plot has a concept of fairy tales falling into despair which may have its own niche fanbase. When the ending fades into the quote ‘Thank you for playing’, I felt like I didn’t leave anything behind which meant that the story was solid enough. If you started to play this game once, I'd recommend playing it until you see the true ending at the very end. Thankfully, the game devs have at least provided a small convenience in allowing skipping the entire first half of the story for multiple playthroughs attempts.
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Monster Harvest focuses on farming and leveling your monsters. While the idea is fresh, there wasn’t much content within the game and the two ideas didn’t really mix that well. Few glitches were found that proved some of the gameplay experience to be ruined, NPCs made me feel even lonelier and the festival feature was not the most comfortable event to enjoy either. Felt like I was playing an unfinished game.
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While the game’s main concept is the typical Zombie genre, there are hardly any horror elements and nothing extreme to be flagged as violent. Thus the game can be enjoyed by any gamers even if horror or zombies are not their kind of flavor. While there’s nothing too unique, multiple ending routes provide more than enough content for you to enjoy. Fast paced tutorials and the gameplay itself is the biggest merit of this game.
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Being able to live in a peaceful farmland is a gift any human being would take up the offer to stay far from the stressful city life. Although the first impression of this game may seem pretty light in form, the mechanics of the game is deep enough to have convenient features and some of the online functionalities seem like they've been thoroughly tested. Since the game has very chill vibes, you’ll sometimes get confused on where to start off with, but just being able to watch the firewood crackling as they burn and watching plants grow can become a healing activity for your mind.
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