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This is a game that could have been an indie classic, but the lack of polish—and conviction—kept it from really shining the way it could have.
Well-designed gameplay and a consistent bare-bones narrative could have saved this. As it stands, it's a rental title, maybe.
While All Drive is a fluid and impressive system, Rivals has a player limit of only 6 people and a game space that is best described by words like giant, colossal, immense, mammoth, gargantuan, and also stunningly beautiful.
"Every time Nintendo releases a new chapter in the mustache-sporting plumbers ongoing adventures, there's no denying that they find a new way to make the wheel seem exciting again even if the company wasn't able to reinvent it."
Same old, Same old. Bring back Moosh and implement some new ideas. Zelda is a wearing franchise.
Most of the time Shadow Fall is confident about what kind of game it is, and it's when it leaves players to decide how they want to fight it shines.
Enemy Within [is] not only an excellent expansion, but a more fully formed vision of the base game as well.
It's surprising that, given the breadth of activities on offer, State of Decay manages to make every one of its objectives feel essential to the overall experience.
It's not a hard game by any means. Most puzzles are simple and straightforward, and missions always give you prompts as to which character is necessary for each obstacle.
Just Dance 2014 is a highly-approachable dance game that is extremely fun on several levels.
The important thing is, they are not enough to stop Borderlands 2 from being the best shoot n’ loot experience of 2012.