NZGamer
HomepageNZGamer's Reviews
If you are into space combat action (and that's all you are looking for) then Strike Suit Zero: Director's Cut might just scratch that itch for you. It's not a bad game and the general combat can have moments of fun. But as I said at the start, most of the time when I was playing this title, I just kept thinking to myself "I am not enjoying this and would rather be doing something else right now". Take that for what you will.
The ideas are great, but some are too complex, tightly packed and don't compliment one another. It's the simple ideas that have really stood out and the fact that you share your body with an inner-demon, but the general vibe of the game felt half-assed. It's another game that needed a second look-over before heading to market.
The PS4 version of Akiba's Trip: Undead and Undressed does carry some extra features (like Twitch chat integration, and modifiable visual filters), but none of it alters the core – a funny idea embedded in mediocre combat. Endearing character interactions allow you to overlook some of the mechanical elements, but the rampant sexualisation drags the whole thing down.
I reviewed this on the Xbox One and, in hindsight, LocoCycle would probably be a better Xbox 360 title. It certainly doesn't show off any next-gen prowess, so don't buy this game to show off your new hardware.
It's a fun, if shallow, platformer that's held back by poor design beyond that core hook, a sense of humour that's crass more often than it is funny, and plenty of bugs.
Payback is good – assuming you're talking about the 1999 film.
Jarring storylines, silent protagonists, and actual glitches that freeze the game.
Not a Megan Fox in sight... and it’s still terrible.
An excellent online lobby simulator, but an average online racing game.
All of the cliches, none of the heart.
There are better, cheaper, and less broken versions of Bomberman out there.
Nothing says we're living in the darkest timeline more than Skylanders: Imaginators.
EDF4.1 won't win any awards but, if you can look past its failures, it's a pretty fun game.
Like I said, a diehard Project Zero fan may find something to like here, and if you do find yourself enjoying shooting ghosts with film instead of bullets, there are plenty of collectibles to be earned by getting high scores (including some very out-of-place Nintendo-themed outfits). If you're that hardcore of a fan, you probably bought Maiden of Black Water on day one - so if you didn't, you may want to give it a pass.
Not up for medal contention. Buy London 2012 for the PS2 instead.
Puzzle design, backgrounds, and atmosphere hold up, but not much else.
I've reflected this in the score. If you LOVE golf games, feel free to bump that number up as high as you like, but for me it sits in the middle of our score band, nothing bad about it, but nothing great either.
Winter Olympics looks like it wants you to have fun; the bright colours, decent roster of events and characters, and the chipper commentator all make it seem like it's capable of creating entertainment. The poor online leaderboard, the confusing menu systems, and awkward control schemes, however, make the game a five-minute wonder that'll make you fear the next time Mario and Sonic get their friends together.
One of the first rules of game design, or design in general, is to establish function before working on the form of the piece. There is simply no point in having a game that is stunning to look at and listen to, when it just isn't fun to play.
Always Sometimes Monsters, like many of its indie brethren, makes up for its low budget with lofty goals that would be too risky for a big time studio. In some ways, it nails these absolutely spot on; when it's pushing forward, the story is captivating and the choices players are forced to make are complex and lifelike - a rarity in games. Despite this, though, poor pacing, clumsy scriptwriting, and an overall lack of polish (even by indie standards) make it all to easy to bow out before this monster can sink its claws into you.