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PGA Tour is a beautiful golf game, rich in content and dedicated to simulation, based on a gradual progression, based on an interesting system of accumulation of experience prior to the biggest tournaments. The capture of movements, swing and other possibilities of contact with the courses is quite realistic and the whole environment can impress by the details and degree of polish, not lacking very assertive comments and in reaction to your performance. There are still edges that can be cleaned up and certain tweaks can make the experience better. It's a good return by EA Sports to the world of golf, with licenses and tournaments to keep the community on par with the majors.
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The Mageseeker is a simple but fun game. Despite taking an existing experience, it manages to satiate the desire to know more of this universe through relatively accessible experiences. Whether you're a LoL fan who wants to see Sylas' story explored in a game of their own, or just a fan of Action RPG pixel art, it's a proposal capable of reaching good times, even if it doesn't reach the level of the biggest indie references.
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Despite the improvements and news but also some defects and edges still to be cleared, especially from a technical point of view, this sixth edition of AMA Supercross will make more difference for those who have not played any of the previous editions. If you still have the fifth edition around, the changes are not of great importance, so it will make more sense to wait for a next edition.
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Too bad even the technical problems reported, this conversion deserved a very different release, it should be the culmination of the franchise and a launching pad for its third chapter. It is somewhat strange that it has been released in this state, it is curious to know what happened. Removing this great obstacle, The Last of Us Part I PC remains a must-see for those who have never played the original and even for those who have not yet made the leap to this remake. But at this point, I recommend waiting for the updates promised by Naughty Dog.
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MLB: The Show 23 is a game of continuity, with immense inherited from last year's edition, accompanied by refinements that will be appreciated only by the most dedicated and after long hours on the field. The story mode focused on the Negro Leagues deserves praise and the adjustments made to streamline the gameplay as well, make things better than in last year's edition, even if everything seems too equal.
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In Destiny's great history of expansions, there are several examples of better deliverables. Lightfall isn't the worst of them, but it's the weakest in years.
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Resident Evil 4 Remake is absolutely an excellent update of a classic, it is brought to the present day another pearl of the saga, which has given so many joys to Capcom and players who follow it. It's not perfect, but it manages to reach an excellent level of quality, perhaps higher than what was achieved with the remake of Resident Evil 2. Designed to please both those who play it for the first time and the most familiar and knowledgeable. The new audience does have a fantastic experience and a journey worth living, while veterans will remember all the moments already experienced, and exalt themselves with the novelties, especially in the enhanced gameplay component and the beautiful visuals. There is a lot of content that is now refined, a stay that took almost 18 hours to complete, played in the calm and without completing all the additional objectives.
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Cereza and the Lost Demon arrives shortly after Bayonetta 3, but does not deserve to stay in its shadow. It's a merit-overflowing spinoff that tells an appealing and lovely origin story. At the same time, it features an evolved and more complex version of the gameplay system we had previously seen in Brothers: A Tale of Two Sons. Adding it all up, a big surprise, which goes beyond what is typically expected of a game that is outside the main line. It applies to both those who played the previous ones and who will meet this character for the first time.
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Octopath Traveler 2 shows that Square Enix and Acquire have managed to evolve over the intended plans for the former. It's not a revolution, it's a splendid evolution that results in a new golden page for the company. It is a JRPG for all who grew up with the classics of the era of 90, but also a magnificent starting point for those who want to discover the genre. The aesthetic is perfect and has contributed immensely to its charm, as well as the characters, also the combat system boasts quality, although simple is challenging, while the soundtrack is a stunning company for more than 80 hours of content that you do not want to stop discovering. There are few games of this range and our mission is to carve them.
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Scars Above will seek inspiration from many other works, but it does not emerge at any of the points it has carried. Poor quality of kinematics and dialogues, rudimentary and frustrating gameplay that reveals almost no motion capture, and dubious visual quality. A project that has to be looked at outside the most demanding levels of a high-profile, budgeted title below. You don't ask for a full price, nor could you, but even with a more desirable price I can't recommend it, fail the most important, reward the player for the hours you play it, and that Scars Above can't do it.
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This is one of those highly difficult games that will easily take you apart, but when you triumph, you reach ecstasy. The difficulty is overcome in many ways, can be with good reflexes for the most capable, increased morale to defeat enemies or with flags, farm levels to balance the challenge or recruiting the help of NPCs or players. It's another electrifying Team Ninja experience that refined a lot about what you did in Nioh, but found on the bypass button a mechanic that injects great energy.
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I haven't played Kirby's Forgotten Land yet, the first 3D adventure of this adorable character, just as I haven't played this adventure in the original Wii format. But aiming here for a return to the origins, this Deluxe version offers more content and a more contrasting and colorful definition of the characters and worlds presented. Copy skills are once again the highlight of this adventure, as they have many effects and possibilities of blows, combined with an immense extension in levels and mini-games, many of these contemplated in Megoland but also in magolor's ship. If Forgotten Land offered us open spaces and worlds in 3D, here the return to the origins returns us to the brightness and depth of the 2.5D of the levels presented in multiple segments.
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It is understood that this is Mundfish's first game, but there is a lack of connection in the rhythms of the game and how things evolve. The narrative becomes a footnote and even pushed me away from what I was actually doing there. Despite some good times and things well presented, some coming from other games mentioned throughout the analysis, can not stand out when everything is added up. There is a lot of recycling in this whole journey, too many puzzles and too often to do the same. It could be saved by the narrative, but the final twist does not have the necessary impact. Following a line lacking in importance, a global confrontation moves to something so small and limited to a singularity.
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Like a Dragon: Ishin! it's another game with ryu Ga Gotoku's quality seal. It doesn't do anything new in the series, but by transporting you to Kyo in the 1860s, you can combine the feel of a historical and credible experience with the dramatic theatricality of the Like a Dragon series. It has everything good that you love in this series, has gameplay capable of making you lose the sense of hours, but also has a strong sense of familiarity and absence of relief news. On the scales, they gain their pros and it is one of my favorite games in the Like a Dragon series.
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If there's a game that convinces me that virtual reality has legs to walk, this is it. Like the medium to which it belongs, it is still not perfect, but it is still an impressive experience. It's one of the best views I've ever seen of virtual reality.
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Returnal was a beautiful surprise in 2021 and remains a magnificent experience in 2023. This jump to the PC allows you to reach your full potential, both visually and in performance. Break free from the restraints imposed by the console hardware. Stretch etha and fly at full speed for an experience that few video games can deliver. If you were waiting for his arrival on the PC then you can't even blink, it's an acquisition without reticence. If you're impressed by what Housemarque was able to do on PS5, you'll be left with this new version created with the help of Climax Studios. Returnal is crystalclear and giddy adrenaline.
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Unlike the Chronicles version for PS3 in 2013, Tales of Symphonia Remaster does not disappoint in the technical and graphic component. The 60fps would be the icing on the cake, but there are other arguments and general improvements here that also deserve attention. It is a cult classic of the JRPGs and a son of a generation with a methodology of its own and therefore must be celebrated and caressed.
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By creating a 3D metroidvania played in the first person, Retro Studios entered unexplored territory and created a new era of possibility, but it is its methodology of demand and progression design that make it an unwavering reference. Retro Studios' original design remains glorious and Metroid Prime Remastered is a sensational recalling of this golden page on Nintendo's resume. After 20 years, it is still a memorable game, a work of art of interactive entertainment. Presented in a version that updates the controls, improves graphics and performance in impressive ways, to the point of approaching the concept of remake, it is a game that crosses generations and still deserves to be played, studied and caries with force.
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This is just a review in progress, but for now, Wild Hearts seems too close to Monster Hunter most of the time. The introduction of the Karakuri in the gameplay is an asset, but from the i played so far the feeling of déjà vu is constant. So far, it seems to me an inferior imitation and it still needs a few adjustments to be ready. The launch is already this week, february 16th, so let's see what the team can do until then.
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With classic and customizable matches online or local up to 6 players, Oddballers when pairing players offers a very fluid cadence of matches and mini-games filled with caricata, challenging situations, with plenty of game of the woods to the mix. The constant "loop" of these mini-games in operation to the end makes the experience quite fun, in which winning requires skill but also some luck. It is undoubtedly a successful game, although not as vast in options and mini-games as a Mario Party. Despite the guarantee of "crossplay" my fear is in the creation and maintenance of a community. Without it only by local route you can survive and still may not be enough. The matches are fluid but we dispute some with lag, to the point of forcing disconnection. Ubisoft has an interesting proposal here but the future of the game may be doomed or secured by whether or not there is additional content and community formation.
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