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If you’re just a fan of the films and want a casual fighting game to remind you how cool Mr. T looked as a boxer, then the forgettable boxing bouts might be worth some of the nostalgia-fueled laughs.
Giving players the freedom to capture anything sounds liberating, but its lack of structure makes it all a hollow endeavor, a feeling that’s only made even more extreme during its general, unsatisfying ending.
Pumping out tired horror adventures annually instead of taking the time to develop more refined, original experiences has led to an overall disappointing Dark Pictures season with a finale that fittingly encapsulates that unrealized potential.
New Tales from the Borderlands would be easier to swallow if it wasn’t trying to follow up one of the best cinematic adventure games ever made. Instead, we get a forced episodic structure to a game that isn’t episodic, a cast of characters that are more interesting on paper than they are in execution, and a story that ultimately lacks stakes since there’s no personal investment in what happens to three bad people that aren’t all that likable.
Midnight Fight Express needed more focus to realize its potential. Constantly throwing out different hazards and enemy types at a dizzying pace doesn’t work if the foundation is rocky, and confusing variety for quality is one of its structural problems.
Shadow Warrior 3 did take the series back to basics, but a Wang this basic is not always as satisfying as it should be, especially when it isn’t hard enough.
Solar Ash is a little more ambitious than Hyper Light Drifter with its jump to 3D, but it has traded ambition for quality. The gameplay puts up the impression that it wants to be a kinetic platformer, yet it’s a shallow imitation of one that repeats a depressing number of times before it hits credits. Like a solar flare, Solar Ash hits players with a sharp burst of energy as it opens with some promising, speedy mechanics. But that energy quickly dissipates as it loses momentum right after its initial explosion as it trudges from level to level and never picks back up.
It is difficult to put up with The Rumble Fish 2‘s shortcomings in the presence of so many other great new fighting games and worthwhile bundles of classic ones.
There’s no denying that Gotham Knights is a sizable disappointment even if it settles into being a decent, yet forgettable, game.
Unless you’re already a diehard fan of Superbike, then SBK 22 is just a fine yet ultimately skippable racing game.
Once the Lego charm expires, you’re left with a console game that requires a lot more of a financial investment than free-to-play titles that have significantly more content. And as such, Lego Brawls is stuck in a strange space where it can’t quite reach its intended audience.
Destroy All Humans 2 - Reprobed is better than the first remake on paper, but Reprobed’s advancements are severely diminished because of its repetitive nature.
Bright Memory: Infinite is, ultimately, a demo, one with slick gunplay that deserves to grow into something more than a teaser with a painfully ironic subtitle.
Kao the Kangaroo is a polished platformer that, to its credit and detriment, feels like a time capsule. It's so much of a throwback that its simplistic nature is both its greatest attribute while also holding it back from being a great playing game in the year of our Lord 2022.
The Lego Builder’s Journey PS5 port keeps the whimsical charm of the base game, even if it’s not the best-looking or playing version of it.
Nearly all praise comes with a caveat of some sort and it becomes clear that Omnia can't match up with the genre's best or even its own inspiration.
This foray into this vein of loot-based, cooperative multiplayer is far from PlatinumGames' best, although those that continue on with the campaign will get to experience some engaging boss encounters and more interesting level design that are kept from those who bail early on. Ultimately, Babylon's Fall is an enjoyable enough diversion if you have a friend willing to go with you on the journey, but that time can clearly be used better in other games that aren't bereft of players.
Anyone that has played Ubisoft’s past decade of output will find much of Riders Republic to be incredibly familiar despite it technically being a new franchise. It does do many things better than its spiritual predecessor, as the controls and user interface are much more welcoming than Steep‘s, but it doesn’t push the extreme sports genre forward or in any interesting directions.
Hot Wheels Unleashed is a decent arcade racer with some great nostalgia that wears off after a few races. Unlocking a themed car, such as the Party Wagon from the Teenage Mutant Ninja Turtles, gives temporary relief from the monotonous gameplay, but much like any form of nostalgia, the short-lived fun of reminiscing eventually turns into sadness if there’s no substance backing it up.
Unfortunately, Mighty Goose never manages to hit the high points that separate the best run-and-gun shooters from the games simply inspired by them. While competent and without any glaring issues, the action ultimately pales in comparison to Gunstar Heroes, Sunset Riders, and Metal Slug 3, which are all over 20 years old. With nothing all that novel to offer the genre besides some admittedly hilarious honk-filled, goose-based humor, it will just leave you wanting to play one of the classics instead.