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Breath of the Wild reinvented The Legend of Zelda. Tears of the Kingdom reimagines it once more, as a somehow more ambitious, freeform and creative game, with even greater highs – literally and figuratively. It’s a staggeringly eye-opening game that expertly cultivates the joy of exploration, discovery and believing in your own abilities.
Honkai: Star Rail feels like the sum of Hoyoverse’s tenure. It has all the developer’s hallmarks of impressive voice acting, unique character designs and compelling gameplay loops, while also addressing many of the biggest criticisms concerning its previous games
There is a sense of more hiding beneath the surface of Redfall; and an urge to find it is what pushes you onward through endless vampire skirmishes. But while pieces of promised treasure are sprinkled throughout, Redfall never shines quite as brightly as it should.
Minimalism breeds great impact in this adventure, with a sparse narrative approach allowing the game’s inner mystery to grow deeply as the corners of its story darken. Its lack of interactivity renders players largely as passive observers of an unfolding tale, but this powerlessness arguably strengthens Varney Lake. As summer dies, you can only watch in horror as each story beat unfurls.
While the action remains reliant on puzzle mechanics that occasionally bog down the main story, improvements across the board – including stunningly deft writing, and a sharp narrative – contribute to a more confident, and wildly more engaging sequel.
Like its predecessor, Burning Shores tends towards more abstract sci-fi elements, particularly in its final stanza – which includes one of the largest and grandest scale fights in Horizon – but in focusing on character and human relationships, this unique expansion successfully charts tricky waters.
Dead Island 2 is a satisfying, perpetual cycle of gory combat, and its sunny surroundings are just inviting enough to keep that momentum going.
Tentacular stretches your mind as much as it stretches the capabilities of VR. It is not necessarily the most novel experience in the now-mature genre of VR games, but it does an effective job of weaving together a cohesive, coherent, and transformative experience for players, pairing a solid yet minimalist narrative together with satisfying and balanced logic puzzles.
As a feat of technical artistry, it’s impressive, sleek, and often breathtaking. But as you’re dangling off a cliff edge, taking a breather from endless, repetitive mountain climbing, you’ll find yourself wondering whether novelty is really enough to justify such a loosely-tied journey. While the experience is impressive in fits and starts, Horizon Call of the Mountain ultimately feels like a puzzle with several pieces missing.
Lunark wears its inspirations on its sleeve. It is littered with subtle and blatant nods to Flashback, in particular. In an under-populated genre, the heavy weight of those influences are conspicuous. Yet, at the same time, it’s just pleasing to encounter another cinematic platformer that understands the appeal of the genre, and doesn’t try to fix what ain’t broke. Sometimes, slowing down is precisely what you need.
Dredge is a masterclass in atmosphere, worldbuilding, tactile mechanics, and game flow. Like all sinister-feeling things, by the time you get to the end of the line you might wish you had never kept going. But in Dredge, it’s impossible not to.
Taken as a leisurely journey where the goal isn’t the be-all and end-all, Tchia can be a very pleasant getaway into a playground of delightful sights, sounds, and toys to play with. As a series of quests, it can feel ordinary. But as an escape to another place, it can be wondrous.
The Resident Evil 4 remake features several smart choices that help it feel true to the original, but also shapes the adventure into something that overall feels more cohesive, modern, and thrilling than ever. It’s a stellar example of how to revitalise a classic.
While this expansion pack does present a whole new array of challenges – from diaper blowouts to random morning temper tantrums – it adds a much-needed sense of wholesomeness and realism to The Sims 4. It enhances the quirks of Sim relationships, provides goalposts for every Sim to strive towards, and provides a narrative-less game with a real sense of shape.
Return to Dream Land‘s lack of difficulty does dampen some of its more creative ideas, but it remains a colourful, sleek adventure – and one that’s been perfectly adapted, remastered, and expanded for Deluxe. Kirby, as always, deserves more time in the sun – and this collection is a wonderful ode to my favourite pink blob.
Wild Hearts is brilliant in so many ways – as an innovation on the monster hunting genre, in its beautiful mythologically-inspired feudal Japanese setting, and in just how good it feels to play moment-to-moment. Perhaps most of all, it succeeds in realising the ideology at its core, through gameplay. Adaptation and growth is the cycle at the heart of Wild Hearts. As your Hunter places each Karakuri, they embody the innovation of humanity adapting to the natural world. In every clash with the Kemono, humanity meets the ferocity of nature head-on, to survive and prosper. Wild Hearts has undeniably proven its right to survive, and carved out a place in the high echelons of the monster-hunting genre.
The Settlers: New Allies feels confused by its own identity. Is it a live service game? Is it a homage to the great RTS games of the past? Is it The Settlers, or a lesser Age of Empires? The answers seem to dance away the longer you play, and the further your settlements grow. While it houses a gorgeous world that actively encourages you to keep exploring, placing roads, and looking after your flock, a lack of depth and identity makes New Allies feel like a muddled experiment.
For all the game’s foibles, that largely stem from a slightly dated version of the series recipe, as well as some ideas that perhaps never really quite worked, Like A Dragon: Ishin! Is still an enjoyable Yakuza game brimming with stories and activities, and it still has a firm grip on the sense of drama and comedy that fuel its enduring soul. That soul is unique, charming, and special, and transcends setting, time, and rough edges alike.
I Was a Teenage Exocolonist is a beautiful game, a synth-laden ode to growing up and allowing yourself to fall, fail, succeed and explore in a posthuman world that asks thoughtful questions about what it means to exist alongside the natural environment.
Snappy dialogue brings the occasional laugh, and the experience remains pleasant enough throughout its entire runtime – but a devotion to the past, and a seeming lack of interesting ideas means The Cosmic Shake simply slides off the brain, like a passing thought.