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Even if tell you that I think Bluey: The Videogame deserved a bigger budget, more development time, and bigger emphasis on the narrative, if the target market keeps pestering me to hang out in it every day, can I really ignore that intrinsic enjoyment?
EA Sports WRC rarely feels celebratory of the sport in a way that previous rally games have – often, it feels designed out of obligation.
My experience with Saltsea Chronicles was a very conflicted one. It’s unlike anything I’ve played before and I appreciated its genuine uniqueness. It boasts an intricately crafted world with an intriguing investigative system, colourful characters and seemingly endless choices. But as much as I liked the narrative conceit, the way it unfolded felt long-winded in a way that struggled to keep a firm hold of my attention.
As a calling card for Koźmiński, World of Horror is astonishing – a stunning achievement, an incredible piece of work. As a game? It’s not bad. World of Horror will impress you more than it scares you, but it really is very impressive, at least. For all its faults, fans of Junji Ito would be hard pressed to find a more loving homage.
With recent packs like Growing Together feeling genuinely essential to gameplay, and titles like Cottage Living already making up much of the ground that Horse Ranch covers, it doesn’t feel like an expansion pack that’s particularly necessary. The features it adds are mostly solid, and there’s plenty of mileage in adding a horse to your Sims family – but it’s fair to say its lack of meaningful innovation leaves it feeling like a second thought.
This is not the WWE 2K rival many assumed it would be. Instead, like its real-life counterpart, AEW: Fight Forever aims for something different. At times, it feels wild and cheesy, and strange art choices make it an uncanny experience. But equally, it embraces this cheese, elevating its action and storytelling with a welcome silliness.
Oxenfree 2 is an easy recommendation if you loved the first game as much as I did. While the original is definitely my preference between the two, the sequel expands the series’ lore and is packed full of callbacks, while also featuring a lot of the quirks that made the first so interesting. Oxenfree 2 is, fundamentally, more of a good thing.
There’s a kind of scrappy, desperate feeling to a firefight in Jagged Alliance 3. Hits to the arms reduce accuracy, and damage to the legs impedes movement. Cover can be destroyed. Losing line-of-sight allows your merc to re-enter Sneak Mode and return to surprise the enemy. Saving a couple of AP to drop into a prone position at the end of a turn can be the difference between seeing the next turn or bleeding out. Yet, despite all this tactical granularity, the successful play is often a matter of running around the cover the enemy is hiding behind and shooting them in the back. Assuming you don’t miss, of course.
Viewfinder is a short and sharp exploration of a strong concept that builds an unimposing space to play with those ideas, and fosters a mild, continual hum of gratification as you go on that journey. A pleasant exercise in gently massaging your brain synapses, it’s like a brisk refreshment that leaves you feeling slightly more satisfied when you’re done.
As much as it inspires fun, the larger your theme park ambitions grow, the more Park Beyond throws extreme roadblocks in your way. There is still hope it finds a more wholesome balance in the future, but for now, the quest for the perfect park feels unfairly locked away.
While it seems like the game is geared more towards younger players making their first foray into some difficult topics, it’s still an overall enjoyable venture into a world that feels like a warm hug of reassurance.
Miasma Chronicles again demonstrates The Bearded Ladies know how to design tactically interesting combat scenarios. Yet in its clumsy attempts at world-building, it does little to refute the idea that Mutant Year Zero was something of a fluke.
There is a sense of more hiding beneath the surface of Redfall; and an urge to find it is what pushes you onward through endless vampire skirmishes. But while pieces of promised treasure are sprinkled throughout, Redfall never shines quite as brightly as it should.
As a feat of technical artistry, it’s impressive, sleek, and often breathtaking. But as you’re dangling off a cliff edge, taking a breather from endless, repetitive mountain climbing, you’ll find yourself wondering whether novelty is really enough to justify such a loosely-tied journey. While the experience is impressive in fits and starts, Horizon Call of the Mountain ultimately feels like a puzzle with several pieces missing.
Taken as a leisurely journey where the goal isn’t the be-all and end-all, Tchia can be a very pleasant getaway into a playground of delightful sights, sounds, and toys to play with. As a series of quests, it can feel ordinary. But as an escape to another place, it can be wondrous.
The Settlers: New Allies feels confused by its own identity. Is it a live service game? Is it a homage to the great RTS games of the past? Is it The Settlers, or a lesser Age of Empires? The answers seem to dance away the longer you play, and the further your settlements grow. While it houses a gorgeous world that actively encourages you to keep exploring, placing roads, and looking after your flock, a lack of depth and identity makes New Allies feel like a muddled experiment.
Snappy dialogue brings the occasional laugh, and the experience remains pleasant enough throughout its entire runtime – but a devotion to the past, and a seeming lack of interesting ideas means The Cosmic Shake simply slides off the brain, like a passing thought.
There’s a solid game at the heart of Black Iron Prison, but every opportunity the game gets to subvert expectations or do something new is instead a moment of deferral to one of Callisto’s many inspirations. It’s nice to see Callisto try to be a new brew, synthesised from many parts, but an entirely new vision would have stuck around in the bloodstream a little longer.
There’s always more blood on the horizon, making Gungrave G.O.R.E. feel like a break-neck romp with little room to move or breathe along the way. While dotted with moments of joy and violent freedom, the action of the game quickly devolves to repetition – making it a largely enjoyable romp, but one that only rarely makes a meaningful impact.
On the whole, Splatoon 3 is a family-friendly shooter that’s bright, dynamic, and well-polished. Depending on your experience, communication errors and lobby wait times can hold things back, but regular events to bring the community together, as well as the desire to dominate the leaderboard is likely to keep me coming back for more ink-fuelled anarchy for some time to come.