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As a fan of Super Monkey Ball since 2001, I found myself really happy with Super Monkey Ball Banana Mania. The package captures the fun and challenge of the first two games, while also including new content that makes it feel fresh. Banana Mania also offers a ton of content for its price point, and players are guaranteed to find something to love. Sometimes the difficulty level can get frustrating, and the Party Games could use some new options, but the game offers so much good, it's hard to complain. Whether you're a newcomer to the series or a fan from the beginning like me, I can't recommend this one enough.
Kena might not be perfect, but it's far from what one might expect from a studio's first game. It's a spectacle to look at without being too long or too short, and it's one of the rare examples of a game that deserves a movie adaptation, not the other way around. Perhaps more than anything else, it's a game that sets the bar high for whatever Ember Lab wants to do next.
But there's no denying Death Stranding: Director's Cut's technical achievements. It's incredibly immersive, putting every new capability built into the PlayStation 5 to the test and coming out triumphant. If you were disappointed by Death Stranding's unwieldy gameplay the first time around, the Director's Cut isn't going to win you over. But if Kojima's storytelling won you over, this will be a worthwhile upgrade.
Skatebird is the kind of game that the world can never have enough of -- complex but accessible gameplay, unique gimmicks, and a clear sense of style. While there are a few kinks that need to be ironed out or settings that can be modified, they're largely outweighed by the unabashedly silly and enjoyable experience of playing the game. Skatebird is the perfect low-stakes, high-reward game to dive into right now, and hopefully other players will soon agree.
All in all, Deathloop is my biggest surprise of the year. While it might be expected that Arkane would craft another high-quality experience, I'm personally astonished by how much the studio's latest release has clicked with me. Even though it might have a lot of common DNA with what Arkane has done before, the sheer amount of style and inventiveness that can be found in Deathloop makes it stand out greatly in a crowded video game market. If you're looking for something completely different compared to everything else that has released this year, Deathloop is absolutely worth getting lost in.
Even with that gripe, Lost in Random just does so much right that it doesn't even really matter. I wouldn't trade my experience in the game for anything, and I'd be willing to get lost in the world of Random all-over gain. If you're on the fence, trust me: just roll the dice and jump on in, because you won't regret it.
Whether you have played Ghost of Tsushima before and are simply looking to upgrade on PS5, or you have never experienced Sucker Punch's latest title, Director's Cut is definitely worth picking up. Not only has the PS5 improved the base version of the game that launched in 2020, but the Iki Island expansion on its own contains some of my favorite content in the entirety of Ghost of Tsushima. No matter how you might look to upgrade or purchase the new offerings that have been included, Ghost of Tsushima Director's Cut is definitely worth the return trip to Tsushima.
From its humor to its head-scratching microgames, WarioWare: Get It Together! is the perfect addition to the franchise. There are few faults with the game save for its quick story mode (3+ hours) and occasional character dupe. This new WarioWare game challenges old and new fans to think outside the box with its challenges. During an uncertain time, WarioWare: Get It Together! provides a fun outlet packed with perfected pandemonium. As a long-time fan of WarioWare, Nintendo couldn't have made a better follow-up as WarioWare: Get It Together! will have fans laughing for years to come.
Tales of Arise is a fun game, but one with a bit of tonal disparity to it. One moment, you'll be searching for owls wearing goofy accessories on behalf of the owl king, and then next you'll watch in horror as a town of people is literally liquified before your eyes. As long as you try not to think too much about the stifling and nearly overwhelming amount of horror the characters have been put through, you'll likely feel like you got your money's worth of this very long and winding game. Even with some of its over-the-top plot points, this is definitely one of the better games I've played in 2021 and should be enjoyed by both newcomers to the franchise and veterans alike.
Life is Strange: True Colors grapples with some heavy emotions -- literally and figuratively -- and manages to stick the landing more often than not. The various chapters range from fine to great, with more being somewhere just above good than not. Its choices felt meaningful, its dialogue largely heartfelt, and I'm still thinking about the ending days later. It'd be easy to boil the game down to being a glorified empathy simulator, but the reality is that Life is Strange: True Colors is more complicated, more beautifully complex than that. And for a game in part about the manifestation of emotional resonance, it does end up being emotionally resonant. It's hard to ask for more than the delivery on that promise.
Sonic Colors: Ultimate is exactly what I like to see in a Sonic game: it's fun, it's fast, and the level design is exceptional. Developer Blind Squirrel Games has also added some quality-of-life features that make it welcoming for younger fans as well. It would have been nice to see the game's cutscenes receive the same visual upgrade that the rest of the game got, but that's a minor gripe. For fans that missed out on Sonic Colors when it first released, or those looking to revisit the game, Sonic Colors: Ultimate offers one of the best experiences to ever feature the blue blur.
Ultimately, No More Heroes III is an impressive series evolution that doesn't lose touch with its roots. It's the most polished No More Heroes game to date, both in aesthetic and gameplay. While it loses some steam in its back half, without spoiling anything, Suda51 has enough surprises and unexpected twists in store to keep even the most ardent No More Heroes fan on their toes. Perhaps most impressive is the understated internal struggle of its hero. Suda51 and Grasshopper have once again created a layered experience that's enjoyable on the most kinetic and visceral level with plenty of hidden emotional depth, conveyed with an unmatched and unduplicated artistic personality. After a decade-long wait, No More Heroes III delivers on the promises of a superheroic return to Santa Destroy.
If you're looking for something bite-sized to dive into before this fall's biggest releases come out, Death's Door is a game to definitely have on your radar. Whether you're a fan of old school adventure games, or you're just looking for a new standout indie, Death's Door is absolutely worth your time, money, and attention.
I really wanted to like 12 Minutes. It's a compelling concept, but the game's rigid structure and lack of options make it feel less like a game about a time loop and more like a narrative adventure where I kept having to sit through "Game Over" screens because I didn't make the specific choice necessary. As a result, it feels like the most irksome elements of Capcom's Ace Attorney series, without the rewarding aspects. At times, I was genuinely surprised by the options made available to me, but far more often, I found myself feeling like the game's concept was basically just window dressing. 12 Minutes feels far too limited for its concept, and that makes the game feel like a chore far more often than not.
As someone who has loved Psychonauts since I first played it over a decade ago, I cannot stress how much joy this sequel has brought me. If you're someone that also loves the original, I have a hard time believing that you won't enjoy this experience from beginning to end. And even if you're a newcomer who has been interested in Psychonauts 2 from afar, there is still more than enough here to keep you smiling from ear to ear on a regular basis. Psychonauts 2 is absolutely one of the best games so far in 2021 and serves as a fantastic example of why Xbox looked to purchase Double Fine in the first place.
Aside from being a faithful take on the Aliens experience, Aliens: Fireteam Elite is simply a good game. Is it a shot-for-shot adaptation of its source material? Certainly not, but I definitely felt like I was in at least some version of an Aliens world through and through. Its loot and combat only improve with time without asking players to mindlessly grind just to keep progressing. The obvious push towards co-op, as opposed to single-player, may be a bummer to some, but even those who venture into Xenomorph swarms on their own will have plenty to look forward to in Aliens: Fireteam Elite.
The Siege of Paris delivers an adventure that I simply could not put down, keeping me riveted to the final battle and beyond, and I would return to this world in an absolute heartbeat. A villain that is nothing like you expect and a rich cast of characters keep you invested the whole way through, and while the game's new mechanics didn't really floor me the way that I'd hoped, they do enough to bolster an engrossing tale of intrigue, loss, war, and forgiveness that I would recommend to anyone who adores this franchise.
The new control system makes Skyward Sword infinitely more accessible to gamers, and it will appease fans of the franchise who love The Legend of Zelda lore. Its colorful story strays far from the dark world of Twilight Princess, and its crafting mechanics will feel familiar to those who've only tested out Breath of the Wild. And as Nintendo prepares a sequel to Breath of the Wild behind-the-scenes, this HD remaster is filled with tales fans are certain will show up in the next Legend of Zelda game.
I've enjoyed my experience in Pokemon Unite, and I feel that the core 5v5 matches are definitely something that players can sink a lot of hours into. The gameplay is a bit more forgiving than League of Legends to newcomers, but you'll still have to work to figure out how to master a particular Pokemon's skills and fit them into a wider team strategy. The pay-to-win criticisms lobbied by the fans are valid and are concerning given the Pokemon franchise's younger demographic. If Tencent can tweak their revenue strategy to make it so that players don't need to pay money in a free-to-play game in order to compete, than Pokemon Unite should have a long shelflife and could be Nintendo's first successful foray into the MOBA competitive scene.
Those moments are memorable and are unfortunately far less common than The Ascent's pitfalls. I'm right near the end of the game's main story after crossing off plenty of side missions, but with the charm of The Ascent's firefights and scenery long since expired, there's nothing much left to inspire confidence in what remains.