Polygon
HomepagePolygon's Reviews
Minecraft: Story Mode doesn't deviate from the well-established Telltale formula much, keeping both what works (the storytelling) and what often doesn't work (combat). Even so, it accomplishes something impressive. I was skeptical of Telltale's ability to tell a story in the Minecraft universe that would be interesting to people who weren't already fans of the game, but so far, the studio is pulling it off with aplomb.
Rock Band 4 is stripped down to the essentials, but despite its leanness, it's pulled off something encouraging: It's made me want to play Rock Band again, even after the dozens of hours and countless parties I've spent with the series. It isn't Harmonix's boldest or biggest game. But Rock Band 4 lays a foundation for Harmonix to move forward.
Superfans, roll out! Everyone else, on the other hand ...
The balance that Dragon Quest Heroes walks between trivial fun and deeper strategizing is precarious. At any point in the 30-plus hours I played, I felt like it could have tipped over, leaving a boring, button-mashing shell of a game. Amazingly, it never did.
The Taken King is the make-good effort Destiny players have been waiting for
Lego Dimensions comes together as something much better than its interlocking parts
This sequence is the story of FIFA 16, from its participants, to the tools used to deliver the goal, to the cathartic payoff that sent me leaping from my seat. Sports video gaming is at its best when you're fighting your ass off and the miracle comes through. And when it does, no game rolls out the TNT like FIFA 16.
Outside of the fantastic in-game trainer — which, it's worth noting, is similar to what's available in EA's other sports games this year — and the revamped EA Sports Hockey League, NHL 16's updates are incremental. The issues I saw are uncharacteristic of the high EA reached on the previous consoles, and as the series is finding its footing in the new generation, NHL 16 doesn't quite reach that bar.
Happy Home Designer fails to build on its foundation
Dancing All Night succeeds at more than just Persona charm
SOMA may not be as scary as Amnesia, but it is without a doubt a stronger game
Skylanders: Superchargers is a smorgasbord of gameplay and aesthetics, a much-improved romp through the toy-fueled world of Skylands. But at times it feels too hurried to allow you to enjoy the diversity of play and aesthetic it has on offer, leaving the game bordering on staccato, almost to a fault.
Lovers in a Dangerous Spacetime can occasionally feel a little too stressful for its own good, but there's something undeniably lovely about its core design. It is, ultimately, an object lesson in dealing with hardships — that even when they grow to be far too much to handle, they can be softened with the support of a patient and cooperative friend.
With the loss of some of its personality, Forza Motorsport 6 sometimes feels like a little less than the sum of many much improved parts, and there are certain quality-of-life changes that feel increasingly overdue. But these are only distractions, bumps in the road that make Forza feel "just" great when looked at from a distance.
Where other publishers might release a making-of documentary of their golden era, Super Mario Maker does the unthinkable: It lets you do the making of. I have had a tremendous amount of fun playing Super Mario Maker, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment. Sure, there's touches of fan service here and there, like a startling number of references to Mario Paint, but that's not how it won me over. Super Mario Maker wooed me because it's a hands-on history lesson.
Mad Max is a shallow, forgettable experience
Disney Infinity 3.0 strives to do many things well
The Phantom Pain is a bittersweet but impressive send-off for the series' creator
Madden 16's hard-earned successes feel that much more satisfying.
Ultimate is the best possible demonstration of Gears of War's classic shooter bonafides