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Little Nightmares III is a darkly beautiful follow-up that captures the series’ eerie charm but plays it too safe, offering an experience that feels more familiar than frightening.
Hades 2 is an extremely successful sequel to the cult game. Both the seasoned pros and those new to Supergiant games are going to have a blast with it.
At its core, Ghost of Yotei is another tale of revenge, but it’s the way it frames that theme—through Atsu’s humanity, the land of Ezo, and the people within it—that makes the experience truly worthwhile.
After many long years, Silent Hill has received its most exceptional installment, reintroducing the series to the Premier League of horror and regaining its reputation as the pinnacle of virtual terror.
Cronos: The New Dawn is a game with several contradictions - on one hand, it impresses with maturity in world-building and atmosphere, on the other, it disappoints with a lack of courage in designing the mechanics.
Crossworlds has a really unique concept, combined with an arcade style, great dynamics, and solid gameplay, making it a strong competitor to Nintendo's Mario Kart.
Dying Light: The Beast is neither an expansion nor a sequel. However, it is another good opportunity for an extremely spectacular extermination of zombies in a beautiful, open world of reasonable size.
Hell Is Us makes bold choices: no hand-holding, no maps, no shortcuts. That design philosophy is both its biggest strength and its biggest frustration.
Metal Gear Solid Delta: Snake Eater is a stunning, faithful remake that beautifully preserves the 2004 classic, but its reluctance to add anything new makes it feel more like a remaster than a reimagining.
Mafia: The Old Country is a solid return to the series’ roots. Despite a few minor flaws, it delivers an engaging story that’s well worth experiencing. The game also packs in plenty of fan-service moments that longtime Mafia fans will definitely appreciate.
Though not without its faults, Hinokami Chronicles 2 is a visually stunning and faithful follow-up that builds on the original with more characters, polished storytelling, and just enough style to keep Demon Slayer fans hooked.
Ninja Gaiden: Ragebound is very exciting and addictive with its fast-paced action and challenging gameplay. I really missed a fun action game with a cool retro pixel-art style like this.
Donkey Kong Bananza blends new ideas with the series’ core DNA to create something that's not only incredibly fun, but hard to put down. It’s not just a great Donkey Kong game—it’s a must-have title, and a reason all on its own to pick up a Switch 2.
I am a bit disappointed with Tales of the Shire. The idea was great, but the execution just didn’t capture the magic of Tolkien’s world.
If you’re hoping for something that shatters expectations or tells a deeply personal story, Wuchang: Fallen Feathers doesn’t quite soar—it just glides comfortably in familiar skies.
Eriksholm: The Stolen Dream is a little gem of indie games. It has amazing visuals, cleverly designed levels with challenging gameplay, and the real star of the game is its main character, Hanna.
While Pro Skater 4’s shift away from its open-world structure may disappoint fans of the original, and the soundtrack misses some iconic tracks, there’s no denying Iron Galaxy put in the work to make both games feel cohesive. In the end, Tony Hawk’s Pro Skater 3 + 4 offers two more chances for players to relive their skating heyday while offering a new generation a piece of history through a modern lens.
My time with Everdeep Aurora is an unforgettable experience. This world is full of memorable characters and stunning set pieces. At some point, after you delved deep underground, you’ll realize you need to get back, look up at the winding, chaotic path you’ve made to get here, and discover how this game uses the player’s curiosity and exploration in such a fun way. While it’s not entirely perfect, Everdeep Aurora is a wonderful, short, cozy experience you won’t want to miss.
Sure, it gets weird—sometimes confusingly so—but Death Stranding 2 also delivers a gripping, thoughtful experience full of memorable moments, clever mechanics, and emotional highs. It's strange, beautiful, messy—and it's one of Kojima's best works yet, a truly worthy successor to the original.
As someone who is not entrenched in one of the many live-service shooter games on the market right now, FBC: Firebreak felt like the multiplayer experience built for me. It has all the weird quirkiness that Remedy has been known for, with clever character classes that synergize well and the kinds of missions you would never see anywhere else. But somehow, when I jump into the game, it doesn’t feel right. The Oldest House is swarming with enemies, but somehow still feels somewhat empty. The missions feel repetitive and even tedious at times. Hopefully, Remedy can learn from this and turn this game into something great, or use the feedback for the next attempt at multiplayer.