Garage Band Gamers
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I was someone who missed out on Gynoug the first time around, and while I am glad I got to experience a “new” Sega game, I wouldn’t say this is a must-have unless this was something from your childhood you’d like to revisit.
Transient: Extended Edition is a hard game to recommend. It doesn’t really succeed at anything other than looking great, like the shell of an amazing horror experience that is completely hollow on the inside.
I was expecting some smarter jokes, not the same dick jokes I’ve heard since sixth grade.
The most terrifying aspect of The Chant is how broken the end result really is. As a freshman release, it’s a strong one, but it definitely needed some additional polish to be something even remotely playable.
Death or Treat is a pretty barebones entry to the growing pantheon of rogue-lite hack and slash games. It looks nice and plays well enough, but it isn’t sticky.
Manages to take everything I was meh or downright hated about the first and somehow made it significantly worse.
There are a lot of cool ideas in this, but the execution leaves a lot to be desired.
Good graphics can only carry a game so far when the gameplay is overly basic and the story is so convoluted. Everything else feels like it was just a means to presenting them without adding anything new or exciting to the groundwork that Limbo, Deadlight, or Inside did years back.
If you're looking to relax for a couple hours and are into the Cottagecore vibe, you could definitely do worse than Mail Time. However, you may want to wait for a patch to fix the more mundane mechanics that ensure a smooth experience for all players.
El Paso, Elsewhere is a game that has a solid foundation that is plagued by so much bloat and glitches that I wouldn’t feel right recommending it in its current state. Unless you really want to experience the narrative and solid soundtrack, there isn’t much to see here after the first 20 or so levels, and it just gets worse from there.
By the time the credits rolled, I was exhausted. Daymare: 1994 Sandcastle presents a passable throwback narrative with some key flourishes that showcase the love for the genre that the developers have, but sadly, most of this game misses the mark. It is an action title hiding behind the inkling of survival horror. There really isn’t much here in terms of horror – just some random jump scares here and there that are usually nothing more than a lightbulb exploding or a thud emitting from the room around the corner. Clocking in at just under eight hours (with at least a third of that time being cinematics), with unlimited ammo being the only alternate mode or bonus feature, there isn’t much to do once you’ve finished it.
I hope the team attempts another game in line with this, as I have no doubt they learned a ton during the development cycle. There’s so much promise here, but it’s ultimately held back by the team’s resources.
Source of Madness is a roguelike that has some interesting ideas and a design that mostly works but is bogged down by uninspired combat that isn’t consistent enough to make it stand out among the mountain of options available in this genre.
I’d venture to say that this kept my attention more than Battle for Bikini Bottom. If you like current day SpongeBob and platformers, this will probably scratch a specific itch for a few hours.
If you are the creative type, you can easily hop into a Minecraft-ish world to quickly make the 90’s era shooter of your dreams, all using legally safe knockoff assets of games such as Turok, Wolfenstein 3D, Quake, Doom, Bioshock, and many others.
While Mato Anomalies doesn’t execute any of its pieces exceptionally well, I appreciate the fact that there’s variety available, and the ability to quickly skip to the next thing if you desire. There are interesting ideas here, and I’d be interested to see how the team does with their next game, but this feels mildly undercooked.
The visuals have come a long way from the first entry while keeping the retro visuals intact, almost like going from an Oregon Trail vibe to something that could’ve realistically been released on the Super Nintendo
It scratched the itch I have for more Elden Ring without feeling overly difficult for the sake of being difficult.
This remake still has a lot of heart and is worth playing for anyone that missed it originally. And at just a couple hours in length, it's not going to hurt the backlog all that much.
If you’re a fan of point-and-click games, Desolatium is an easy recommendation, even more so if you’re a fan of the works of H.P. Lovecraft. Despite not quite sticking all of the landings when it comes to the presentation, the end result is a slower-paced horror adventure that does more right than wrong.