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Futurlabs have nailed two genres here with retro side-scrolling shoot em' ups and platforming thrown together to fantastic effect. Play the game at speed and you'll struggle to find a slicker experience on your PS4.
Hatoful Boyfriend may be a bonkers twist on the traditional Japanese dating sim, but its surreal 'boys are birds' premise is more than just a gimmick. Courting your potential feathered suitors is rewarding and frequently hilarious, while eventually unravelling the story's darker elements bring the real heft and value to the experience.
Runers' deep character creation and excellent spellcrafting makes its sub-par shooting gameplay feel fresh and exciting... at least for long enough to get your money's worth. Approach in bite-sized chunks, and be sure to try the demo.
GoD Factory: Wingmen was worth the wait: a hectic and tactical arcade space dogfighter that rewards close teamwork, clever customisation and daring zero-G manoeuvres. You can be my wingman any time.
Holding the 'A' button for hours at a time shouldn't be this much fun.
As ridiculously deep and deeply ridiculous as ever, Disgaea 4: A Promise Revisited makes the 2011 original feel like a brand new game and a superb value package.
Infamous First Light packs a whole bunch of content in at a decent price, and fleshes out Second Son's most interesting character in fine fashion, with a sibling story that tugs at the heartstrings thanks to another great performance from Bailey. It's an extension, perhaps, more than an expansion -- more of the same sort of thing, but with a slightly different flavour -- but given how much fun Second Son was, that's no bad thing.
This is the Metro experience how it was meant to be. With 2033 brought up to parity with its successor in terms of visual aspects and a smoother stealth experience, 2033 and Last Light come together to form a glorious whole that's more atmospheric than ever, giving a second chance to one of the most striking and original shooters out there. Essential stuff, especially on console, for fans and newcomers alike.
The Last Tinker is more for the younger gamers out there thanks to the simplified control scheme and almost obscenely bright and garish visual design. The automated platforming is supported by a robust combat system that allows for some quickfire tactical depth when choosing which powers to use on larger groups of enemies; although by the time you have them all the game is pretty much over.
Should you by it? Well, to be brutally honest, it's a game that would be perfect as a PlayStation Plus curio, and I'm pretty sure that we'll see it there at some point down the line. I found it to be odd and empty with moments of fleeting magic at first. But the more I stopped analysing it and let myself simply play, the more I began to delight in the little sprites, their little animations, the detail to the worlds, the beautiful music that perfectly compliments the fluidity of movement by the long-mover (I still prefer rainbow worm).
I hope that Gravity Badgers isn't trademarked, because it deserves a better game.
MIND: Path to Thalamus is an engaging game for the most part, rife with thought-provoking themes and motifs, beautiful settings, and plenty of allegorical symbolism to aid its emotionally-charged narrative. It's just a shame that instead of entrusting the game's narrative to those elements, Coronado opts to spell things out with overwrought exposition and questionable monologues that ultimately serve to remove the game's emotional impact. It's a striking, ambitious game, and one that's certainly not lacking in vision, but unfortunately its one major flaw is a big one.
Dodgy pricing aside, there's a lot to enjoy in this remake that is remarkably faithful to the original, while implementing new features that actively improve the experience. The game's as challenging as ever, but it's hard to resist trying to save every modoken from the clutches of the glukkons. Fingers crossed JAW are working on the second game already.
Take no note of the name, it's not an RPG, it's a fairly mindless brawler, and a mediocre one at that.
So Many Me is the very best kind of 'clone.' Accessible and innovative mechanics, coupled with a lovably cheeky personality and satisfying puzzles, give you so many reasons to get involved if you enjoy the genre.
For a game that bears the name of a remarkable writer, Wayward Manor ultimately proves rather unremarkable thanks to clunky mechanics, repetitive puzzles, and a story that seems a little too thin.
Gods Will Be Watching is an interesting experiment -- a game that puts a fresh new spin on PnC conventions and delivers are pretty unique experience. But its lack of narrative impact, its ultimately empty moral decisions, dependence on trial and error, and tendencies towards deliberate frustration rather than challenging fun make it something of a flawed curiosity piece rather than anything else.
Unrest is a game both fascinating and frustrating in equal measure. Its foundations as a communication-focussed, character-driven RPG with a unique setting and multiple perspectives on a situation of civil unrest are incredibly interesting, but ultimately the game can't quite bring it all together and the end result is something of a rushed piece with unrealised potential. Refreshing, certainly, but sadly flawed.
An incredibly deep and engaging RPG, Larian have delivered one of the finest RPGs of the last decade in a paean to player choice and freedom, all presented with the knowing smile and cheeky wink we've come to expect from them. Divinity: Original Sin might prove a little overwhelming for some, but old-school RPG fans will absolutely adore this.
With a dull campaign that likes to stab you in the eye with difficulty spikes, the online team survival mode just about saves this latest tie-in effort from being a complete write-off. But you'll probably have to be a (slightly nuts) hardcore fan to pay full whack for it. It's ok, I don't think Michael Bay makes any money on this one.