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For the majority, however, a new FC game all comes down to Ultimate Team – and this year it's going to prove more divisive than ever. Not, for once, because of its pack-opening mechanic, but those tweaks to gameplay speed, and fatigue, and any hope of smart, sound defensive play. The community has spoken, and EA has answered with all the pace and tricks and goals demanded of it. The move is, in one swoop, both understandable and deflating. Online, FC 26 is categorically not a game for the footballing purist – but how many of them are actually left?
The developers of Final Fantasy Tactics: The Ivalice Chronicles might be hesitant to call the game a true remaster because of its complicated history, but that’s definitely what it seems like to me, and it’s an absolute banger of one that. With lots of tweaks and additions that elevate the original experience as well as make it loads more approachable for newcomers, this seminal tactical RPG has never been better.
It's impossible to hate a game that offers experiences like these.
Enemies are lacking in character, all drawn from the B-movie guide to horror monsters.
Silent Hill f is fantastic at evolving that sense of unease and vagueness that's so defined the series in the past.
The variety is cool, and returning to the original world for the final lap comes with some exciting changes.
The amount of disgusting gore is an absolute delight.
Charming and easy enough to logic your way through.
Every time Gearbox made me laugh or grin, I would catch myself wishing for more of that authenticity
Enemies also feel much more aggressive in general, rising to meet the increased skill ceiling of Hornet's more acrobatic moves.
Extremely limited inventory slots sometimes make these battles feel like I'm holding my breath underwater.
There's little sense of impact to blows.
The dark side of humanity drives the entire experience.
While everything does eventually come together, what's perhaps pitched as a victory lap through what came before ends up a bit of a slog, spending an incredibly long time reiterating what you already figured out.
There's a fluidity that thrives when the environment is set up well.
I've found myself pretty dejected over just how little the levels capitalize on the strength of the basic action
After all, I love Metal Gear Solid 3 in its Metal Gear Solid Delta form just as much as I loved it when I last played it as part of the Master Collection. There's no question about it though, this cardboard box still contains the same game at its core, there's no sneaking around that.
The boundaries between what is air, water, and land are totally blurred.
The thing I love most about these dust ups is how critical hits are managed.
Trickier plays, while cool to witness and to pull off, often don't feel worth it.