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A worthy sequel to Deliver Us The Moon and a genuinely atmospheric experience. Some technical problems are not enough to tarnish the very positive overall impression.
Dead Space's remake is one of those that has a reason to exist and offers a strong action/horror experience. If you're a new player and this is your first time with the game, you'll be very much impressed, while those who played the original Dead Space will feel familiar, but the improvements are so spot on that they will push you to relive the nightmare all over again. Dare you?
Vengeful Guardian: Moonrider is not original and could be a little more challenging, but the honesty by which adheres to its core tenets (simplicity, tight controls, and balls to the wall action) will not go unnoticed by anyone over thirty.
Children of Silentown left us with very good impressions. If its puzzle/mini game element had been tamed and there were more "typical" adventure puzzles or even like those of the last chapter, then it would have scored even higher. However, the darkly beautiful story it tells, its immersive atmosphere and the messages it wants to convey are more than enough to make it stay etched in your memory for a long time.
A worthy member of Fatshark's family of Warhammer games, but it needs more polishing and support from the developers until the remarkable core shines.
Burnhouse Lane is a gritty, uncompromising experience, that will resonate with fans of both adventure and horror games. It mingles heavy subject matter with horrifying imagery and a deftly crafted story, culminating to a fever dream you 'll want to see through to the end.
Crisis Core Reunion is a very good remaster of a portable game, which, apart from intervening quite well in the audiovisual aspect, manages to successfully modernize its combat system, making it accessible in today's era. It's not perfect, its age and portable origins show (especially with the limited maps), however, it's quite enjoyable and will certainly satisfy fans of Final Fantasy, and JRPGs in general, who don't have 100 free hours to get to the finale.
The Callisto Protocol is not going to revolutionize the genre, but it does bring some interesting ideas to the table -most notably the melee combat- that add some welcome variety to its gameplay. It could have shot higher though if it wasn't for some missteps.
Firaxis is a guarantee of quality in tactical games and Marvel's Midnight Suns continues the developer's very good streak.
Sonic's entry into new, for him, gaming paths is overall successful, despite any problems. With a little polish and attention to detail, the next game in the series (at least I take it for granted that there will be one) has the foundations in place to finally look eternal rival Mario in his three-dimensional, bubbly eyes.
An original, quality jRPG that manages to refresh the genre.
Evil West is an old-school action game, conspicuously "brainless", but equally entertaining, suitable for fans of the genre.
Much shorter in length than Marvel's Spider-Μan, but more compact and immensely entertaining, Miles Morales is a must buy, regardless of whether you had experience with its predecessor.
FAITH: The Unholy Trinity is not a game for everyone. It looks and plays like something from the late 80's. But for those willing to look past its minimal presentation, there is a devilishly terrifying experience waiting inside.
Somerville provides an interesting attempt to create a "new", sci-fi, Inside, but it fails in its implementation and in the abstract idea of its story.
Pentiment intertwines art, European history and the social elements of the 16th century and funnels them into a mystery plot with us as the only winners.
Winters' Expansion offers a few more hours of entertainment to Resident Evil Village fans. Shadows of Rose is a good addition to the main story and The Mercenaries mini-game has its best iteration in years. Unfortunately, a mediocre implementation of the 3rd person mode and the steep price of admission, detract from its overall value.
The return of the spin-off franchise is unfortunately not a triumphant one. Impressive technically especially in animation, but with borderline non-existent gameplay and an uneven story, it fails to deliver an overall strong experience.
Some early technical and content shortcomings aside, the nostalgic single-player campaign and typically exciting Call of Duty multiplayer make sure that Modern Warfare II conveys the same and more intense emotions as its "Not Balanced for Lean" progenitor back in 2009.
A fun tactical game with a branching plot, some original ideas and a lot of political intrigue.