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A roguelike deckbuilder where you're not the victim—you're the trap. Deck of Haunts takes genre expectations, rips them up, and uses them to wallpaper your haunted murder maze. It’s strategic, unsettling, and deeply replayable. But it’s also unapologetically difficult, occasionally unbalanced, and sometimes a bit too opaque for its own good. That said, if you’ve ever wanted to build the perfect haunted house and ruin some lives, this one’s for you.
Galactic Glitch lets you bend physics to your will in a chaotic ballet of bullets, debris, and gravity-defying carnage. Rip enemies apart, hurl asteroids, and blast through a beautifully broken universe. It’s twin-stick roguelike mayhem with brains, brawn, and just the right amount of glitch.
DOG WITCH is what happens when you give a magical dog a handful of dice and zero adult supervision. Build absurd combos, summon skeleton rats, and battle haunted vending machines in a roguelike fever dream. It’s weird, it’s strategic, and it’s got bark.
StarVaders is a brilliant fusion of deckbuilding, tactics, and mech combat, wrapped in a polished roguelike package. It’s as much about building the perfect hand as it is about maneuvering on a grid. Every turn matters. Every mistake has weight. Every combo has potential. Yes, there are rough edges. Yes, you’ll probably rage-quit a run or two. But once the game clicks—once you pull off your first triple-dash into a reactive bomb chain that wipes the map in one hand of cards—you’ll understand why StarVaders has cult-favorite potential.
Dark Deity 2 is not for the faint of heart. It expects you to learn, adapt, and think three turns ahead. But if you’re up for it, this game gives back tenfold. The tactical depth is phenomenal, the customization is unmatched, and the branching narrative paths make your choices matter. It’s not perfect. Some battles feel like padding. The story, while better than the original, still relies too much on text alone. But what’s here is gold for fans of Fire Emblem, Final Fantasy Tactics, or Triangle Strategy. If you want a tactical RPG that doesn’t hold your hand and rewards smart play, Dark Deity 2 is absolutely worth your time.
Dynasty Warriors Origins is exactly what it needs to be. It’s a tight, aggressive return to form that refines the series’ strengths, trims some of the fat, and offers enough modern polish to feel relevant in 2025. It’s not going to redefine action games. It doesn’t want to. What it does instead is double down on what works: raw spectacle, satisfying combat, and a war-torn world teeming with power struggles, betrayal, and battlefield heroics. Whether you’re a veteran of the series or just craving some loud, cathartic carnage—Origins delivers.
Elden Ring Nightreign is not for everyone. It’s a brutal, atmospheric, deeply demanding experience that rewards patience, persistence, and curiosity. But if you’re the kind of player who grinned every time you saw “YOU DIED” flash across your screen in past Souls titles… this is your next obsession. Nightreign doesn’t just offer a new challenge—it rethinks what challenge means. It takes the bones of a beloved classic and rebuilds them into something darker, sharper, and even more punishing. If you’re ready to suffer beautifully once more—step into the dark.
Pick Me Pick Me is smart, funny, and completely original. It reinvents the dating sim by throwing in competitive PvP, live AI interactions, and unpredictable sabotage cards. It’s everything you didn’t know you wanted in a party game—until the tokens run out. If the devs shift to a one-time purchase or a more generous free-to-play system, this could be a breakout hit. Until then, it’s a brilliant game in a frustrating wrapper.
RoadCraft is not just SnowRunner with cranes. It’s a smart reimagining of what off-road sims can be. By making construction the core focus, it opens up a creative, rewarding, and satisfying gameplay loop that plays like PowerWash Simulator meets SimCity—with the physics muscle of Saber’s prior work. It’s a meditative, methodical experience that shines brightest in co-op but holds up solo, too. And while it stumbles in a few areas—namely UI and AI—its foundation is rock solid.
Ghost Frequency is a clever, unsettling horror game that focuses more on mood and realism than gore and action. Its commitment to real-world ghost hunting techniques and grounded investigation gameplay gives it a unique edge over typical indie horror fare. But for all its strengths, it feels like a teaser for a bigger game. There’s atmosphere, tension, and great tools—but the story ends before it can say anything meaningful, and the maze sequence leaves a sour aftertaste. Still, if you’re into slow-burn horror and want something that treats ghost hunting seriously (without taking itself too seriously), Ghost Frequency is worth experiencing—especially with the lights off and headphones on.
Mining Company is a mess—but it's your mess, and that’s where it succeeds. If you’ve got a crew of friends, some patience, and a taste for unpredictable co-op horror, this game is a $5 gamble that might just pay off in laughter, panic, and some very bad space trades. Just don’t expect it to hold your hand—or work perfectly. Mining with monsters, broken mic settings, and pure co-op chaos. Best served with friends.
Wizordum is a magic-fueled shooter that casts a powerful spell—until it occasionally trips over its own robes. It nails the look, the feel, and the pace of a 90s fantasy FPS, and it comes packed with just enough modern convenience (like a level editor and leaderboard challenges) to keep it relevant. The combat is consistently fun, the secrets are satisfying, and the world is worth exploring. But cluttered inventory systems, uneven pacing, and a few too many "gotcha" moments drag down what could otherwise be a near-perfect spell-slinging romp. If you're here to blast skeletons, soak in some pixel-art charm, and unleash hellfire with your fingertips, Wizordum absolutely delivers—just don’t expect perfection in every spell.
Quarantine Zone: The Last Check (Demo) is an imaginative and grimly compelling blend of strategy, horror, and moral dilemmas. It’s Papers, Please meets The Walking Dead, with enough dark humor and high-stakes decision-making to make it uniquely its own. It’s tense. It’s weird. It’s surprisingly deep. And it’s worth keeping an eye on. Borderline brilliant. Literally.
Among The Whispers – Provocation isn’t just another ghost game. It’s a love letter to patient, atmospheric horror with a focus on narrative and simulation. If you liked Paranormal P.I., Phasmophobia, or The Mortuary Assistant—but wanted a more intimate, lore-rich solo experience—this should be on your radar. The game launches tomorrow on Steam, and based on what we played, it’s well worth checking out. Don’t blink—or you might miss the ghost standing right behind you.
Gray Zone Warfare is closer than ever to fulfilling its potential. With new content, performance boosts, and a stronger sense of purpose, the game is gaining traction. But until the core PvP mechanics are tightened and the spawn logic is fixed, it’s more “controlled chaos” than tactical brilliance. Still, if you’re already a fan—or you’re looking for the next big mil-sim shooter to sink your teeth into—there’s never been a better time to give Gray Zone Warfare a shot.
House of Lost Souls wants to be a thoughtful exploration of grief wrapped in a psychological horror experience. In some ways, it succeeds—it captures the emotional weight of returning to a place that holds nothing but pain. But the game can’t get out of its own way. For every genuinely creepy moment, there’s a broken door. For every emotional payoff, a badly delivered monologue. This is a haunted house game built on a good foundation—but one that desperately needs more time in development, better writing, and fewer ghost screeches.
Back: Fade is a hot mess—and it’s all the better for it. Equal parts terrifying and ridiculous, it’s a trashy horror gem that fans of FMV, cult cinema, and experimental storytelling will love. It’s not for everyone. But if your idea of a good time includes haunted birthday parties, possessed teddy bears, and dialogue so strange it could summon demons, Back: Fade is the experience you didn’t know you needed.
Drop Duchy is the kind of indie you want to tell your friends about. It’s unexpected, inventive, and more strategic than its colorful aesthetic suggests. Whether you’re optimizing a farming loop or planning a triple-synergy tile combo, every move feels meaningful. It doesn’t need an epic story or blockbuster graphics—it’s about systems, creativity, and problem-solving. And in that respect, Drop Duchy is a masterclass.
The Precinct doesn’t reinvent the sandbox genre—but it does turn it on its head. Playing the cop instead of the criminal is a smart twist, and for a few glorious hours, it feels like a fresh take on old-school open-world chaos. The detail in procedures, the wild chases, and the sheer charm of the 80s aesthetic make this a memorable ride. But it's not without its problems. From bugs to repetitive systems, there's a rough layer that could frustrate more detail-oriented or single-player-focused players. The game shines brightest in its first act—and if Fallen Tree Games continues patching and expanding it, there’s a real gem buried beneath the jank.
Darkwater is already a standout in the co-op survival space. It’s unpolished but undeniably fun, offering a distinctive mix of tension, teamwork, and tomfoolery. With an active development roadmap and a creative, dedicated player base, it’s likely to only get better from here. A brilliant co-op experience buried under a bit of early-access rust. Dive in with friends, and you’ll likely surface with stories worth retelling.