TheBigBois
HomepageTheBigBois's Reviews
Date Everything! is much more than its title joke. It’s a vibrant, lovingly crafted, deeply strange meditation on human connection. Whether you’re romancing a haunted blender or unpacking grief through a flirtatious coat rack, the emotional payoff is real.
Infected Dawn offers a tense mix of strategic resource management and eerie exploration—an immersive survival challenge for true zombie aficionados.
Surprisingly deep, occasionally repetitive, and always charming. Nice Day for Fishing proves you don’t need a sword to be a hero—just a good rod and a better hat.
Star Overdrive is a bold love letter to fast-paced adventure games. It mixes hoverboard tricking, keytar-powered combat, and rich environmental design into a compact, replayable package. There’s nothing else quite like it this year.
Rune Factory: Guardians of Azuma doesn’t reinvent the farming-RPG wheel—it retools it, sets it in a gorgeous mythic framework, and reminds you why this series has endured for so long. The blend of heartfelt farming, joyful exploration, meaningful restoration, and romantic freedom makes it something special. It has its stumbles, but its strengths sing louder.
Rooftops & Alleys is what happens when a developer builds a game with a single mission: honor the joy of movement. It’s not trying to compete with AAA action titles or narrative-driven indies. It just wants you to feel free, fluid, and occasionally like a parkour god. And in that mission? It succeeds.
The Brothers Hotel is indie horror that punches above its weight. It’s messy in places, yes. But it's also bold, unsettling, and deeply personal. The graffiti mechanic isn’t just a gimmick—it’s a metaphor. The atmosphere isn’t just scary—it’s oppressive. And the story isn’t just dark—it’s self-aware in a way few horror games attempt.
SONOKUNI isn’t a mainstream crowd-pleaser. It’s not supposed to be. It’s an underground hit—loud, unfiltered, and unapologetically raw. It carves its own lane with a katana in one hand and a mic in the other. You won’t walk away unmoved. Whether it frustrates you or fills you with god-tier timing swagger, it’s unforgettable.
White Knuckle is a brutal, brilliant climbing game trapped inside a skin of industrial horror. It doesn’t beg for your attention—it demands your focus, your patience, and your respect. Every run is an exercise in tension. Every death is a lesson. And every inch climbed feels like defiance. There’s work to be done before it reaches its full potential. The enemy design needs rethinking. The meta-progression needs more teeth. But the foundation? Rock solid. If the devs stick the landing, White Knuckle could become the Spelunky of vertical horror. Right now, it’s a cult hit waiting to explode.
It's not just about surviving a dying planet—it’s about surviving yourself. The Alters is a triumph of concept, design, and emotion. It may stumble in its systems, but it soars in its soul.
It’s dumb, fun, and soaked in blood. Zombie Army VR doesn’t reinvent the genre, but it does deliver five hours of solid undead-blasting chaos.
It’s Hades, if Hades had four players, corrupted Arthurian lore, and a dark comic book soul. Early Access rarely feels this confident. Co-op roguelike fans, your quest has arrived.
Office After Hours offers a thrilling mix of mystery and puzzles in a familiar setting. Get ready to uncover the oddities lurking behind your workplace's facade.
More than just a stylish indie platformer, Bionic Bay is a blueprint for how to evolve 2D design in 2025—tight controls, physics-driven mechanics, and an atmosphere so thick you can swap into it.
A nostalgic toybox shooter with heart, polish, and some rough edges, HYPERCHARGE is what happens when devs say “what if we built a game around the coolest part of your childhood?” and actually follow through. It’s not perfect—but it’s pure fun.
A crime-sim that’s more vacuum than violence, Cash Cleaner Simulator carves out a fresh niche with its hyper-specific theme and cozy execution. It’s not going to change the genre—but it might change how you feel about a dirty stack of twenties.
A roguelike deckbuilder where you're not the victim—you're the trap. Deck of Haunts takes genre expectations, rips them up, and uses them to wallpaper your haunted murder maze. It’s strategic, unsettling, and deeply replayable. But it’s also unapologetically difficult, occasionally unbalanced, and sometimes a bit too opaque for its own good. That said, if you’ve ever wanted to build the perfect haunted house and ruin some lives, this one’s for you.
Galactic Glitch lets you bend physics to your will in a chaotic ballet of bullets, debris, and gravity-defying carnage. Rip enemies apart, hurl asteroids, and blast through a beautifully broken universe. It’s twin-stick roguelike mayhem with brains, brawn, and just the right amount of glitch.
DOG WITCH is what happens when you give a magical dog a handful of dice and zero adult supervision. Build absurd combos, summon skeleton rats, and battle haunted vending machines in a roguelike fever dream. It’s weird, it’s strategic, and it’s got bark.
StarVaders is a brilliant fusion of deckbuilding, tactics, and mech combat, wrapped in a polished roguelike package. It’s as much about building the perfect hand as it is about maneuvering on a grid. Every turn matters. Every mistake has weight. Every combo has potential. Yes, there are rough edges. Yes, you’ll probably rage-quit a run or two. But once the game clicks—once you pull off your first triple-dash into a reactive bomb chain that wipes the map in one hand of cards—you’ll understand why StarVaders has cult-favorite potential.