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Like the Springsteen song "Glory Days", Mario Party Superstars is more interested in remembering how good things used to be without ever taking a step forward into something different. It's a fun revisit to past glories, but there are better parties to attend.
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Age of Empires is one of the great strategy sims of our time, yet its fourth part feels aimless and unsure of itself. There are snippets of momentous ideas in the mix, yet it never reaches the heights of its predecessors. It's still fun, and maybe that's all we can ask from this franchise at this point.
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Halo Infinite shines in its semi-open world, offering fun combat, vehicle use, and exploration, much like Far Cry. Master Chief, with his new AI ally Weapon, battles the Banished on Zeta Halo. While open-world gameplay is engaging, linear story missions feel outdated and frustrating. Strong gunplay and gear variety keep things exciting, but the uneven mix of open and linear design holds the game back. This review covers only the single-player mode.
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Chorus is a stylish space combat adventure combining fast-paced dogfights with a strong narrative. Players control Nara, a repentant former cultist, and her sentient ship Forsaken as they battle the cult she once served. The game features open-world exploration, intuitive controls (best with a controller), and visually stunning environments. Its story adds emotional depth, and the mix of action and storytelling offers great value for its lower price point.
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Hammerting is a promising but overly micromanaged dwarf colony builder. While its concept—crafting a mountain fortress to fuel wartime trade—is intriguing, the game struggles with clunky AI, overcomplicated systems, and overwhelming micromanagement. Despite charm and clever ideas, it lacks the polish or balance to fully deliver on its potential.
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The story is great, the voice acting superb, and the gameplay is a tedious chore that drags it all down.
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Witty, charming, and full of charm, The Great Ace Attorney Chronicles is a winner for both fans and newcomers alike.
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Sable is a serene, open-world coming-of-age adventure with no combat, where exploration and self-discovery are key. Its breathtaking visuals, atmospheric soundtrack, and freeform structure shine despite frustrating controls, poor performance, and usability quirks. A beautiful, meditative experience—if you're patient with its flaws.
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Smart, weird, and cooky, Alan Wake Remastered is just as baffling and fun as ever. The combat gets tedious well before the end, but this inventive love letter to Stephen King and David Lynch is such a delight that it doesn't even matter.
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This minor miracle proves once again that it's in indie titles where we can find the most precious gems in gaming.
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Yes, it's packed with star power, and yes, it's got an M. Night Shyamalan-level idea behind it, but all that is irrelevant because 12 Minutes is a chore to play. It's a game that hates being a game and should have been a short film instead.
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It's just as good as the first one, and that's both a good and bad thing.
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Humankind has grand, sweeping ideas and it almost pulls them off. The scope is understandably limited compared to Civilization, but this is the kind of ambitious game design that deserves praise for trying, even if it doesn't always succeed.
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Road 96 is a dynamic, episodic road-trip adventure set in a dystopian country on the brink of revolution. Blending light survival mechanics, procedural storytelling, and branching choices, the game follows six teens escaping to the border by any means necessary. With memorable characters, meaningful decisions, and replayable structure, it offers a unique take on narrative gaming—despite its simplicity and occasional repetition.
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Last Stop is a supernatural narrative adventure set in modern-day London, told through the interwoven stories of three distinct characters. While its dialogue and voice acting shine, the limited player agency, excessive walking segments, and lack of meaningful consequences dull the impact. Despite its compelling mystery and strong atmosphere, the game ultimately feels more like an interactive drama than a truly interactive experience.
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A dire and unfun attempt at sprucing up one of the worst "sports" ever invented.
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Skyward Sword is one of those Zelda titles that has aged the worst, yet it's still a part of a franchise that I love to bits, and that counts for something. The story is grand and ambitious, and that makes up for a flawed gameplay experience. At least a little.
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It's the first two classics perfectly remastered, now in the palm of your hand. What more could you want?
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Final Fantasy VII was a masterpiece when it was first released. Its remake is an ambitious attempt at recontextualizing the classic dieselpunk adventure for modern audiences, and it's a roaring success. It's one of the great games of a generation.
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I give Dark Alliance points for getting the visuals and the mood exactly right. It's just a shame they got everything else wrong.
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