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KonsoliFIN

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291 games reviewed
70.4 average score
80 median score
50.5% of games recommended

KonsoliFIN's Reviews

Nov 16, 2021

Hammerting is a promising but overly micromanaged dwarf colony builder. While its concept—crafting a mountain fortress to fuel wartime trade—is intriguing, the game struggles with clunky AI, overcomplicated systems, and overwhelming micromanagement. Despite charm and clever ideas, it lacks the polish or balance to fully deliver on its potential.

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The story is great, the voice acting superb, and the gameplay is a tedious chore that drags it all down.

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Witty, charming, and full of charm, The Great Ace Attorney Chronicles is a winner for both fans and newcomers alike.

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Oct 8, 2021

Sable is a serene, open-world coming-of-age adventure with no combat, where exploration and self-discovery are key. Its breathtaking visuals, atmospheric soundtrack, and freeform structure shine despite frustrating controls, poor performance, and usability quirks. A beautiful, meditative experience—if you're patient with its flaws.

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Oct 4, 2021

Smart, weird, and cooky, Alan Wake Remastered is just as baffling and fun as ever. The combat gets tedious well before the end, but this inventive love letter to Stephen King and David Lynch is such a delight that it doesn't even matter.

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Sep 2, 2021

This minor miracle proves once again that it's in indie titles where we can find the most precious gems in gaming.

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Aug 27, 2021

Yes, it's packed with star power, and yes, it's got an M. Night Shyamalan-level idea behind it, but all that is irrelevant because 12 Minutes is a chore to play. It's a game that hates being a game and should have been a short film instead.

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Aug 23, 2021

It's just as good as the first one, and that's both a good and bad thing.

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Aug 17, 2021

Humankind has grand, sweeping ideas and it almost pulls them off. The scope is understandably limited compared to Civilization, but this is the kind of ambitious game design that deserves praise for trying, even if it doesn't always succeed.

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Aug 16, 2021

Road 96 is a dynamic, episodic road-trip adventure set in a dystopian country on the brink of revolution. Blending light survival mechanics, procedural storytelling, and branching choices, the game follows six teens escaping to the border by any means necessary. With memorable characters, meaningful decisions, and replayable structure, it offers a unique take on narrative gaming—despite its simplicity and occasional repetition.

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Aug 11, 2021

Last Stop is a supernatural narrative adventure set in modern-day London, told through the interwoven stories of three distinct characters. While its dialogue and voice acting shine, the limited player agency, excessive walking segments, and lack of meaningful consequences dull the impact. Despite its compelling mystery and strong atmosphere, the game ultimately feels more like an interactive drama than a truly interactive experience.

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Jul 28, 2021

A dire and unfun attempt at sprucing up one of the worst "sports" ever invented.

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Skyward Sword is one of those Zelda titles that has aged the worst, yet it's still a part of a franchise that I love to bits, and that counts for something. The story is grand and ambitious, and that makes up for a flawed gameplay experience. At least a little.

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It's the first two classics perfectly remastered, now in the palm of your hand. What more could you want?

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Final Fantasy VII was a masterpiece when it was first released. Its remake is an ambitious attempt at recontextualizing the classic dieselpunk adventure for modern audiences, and it's a roaring success. It's one of the great games of a generation.

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I give Dark Alliance points for getting the visuals and the mood exactly right. It's just a shame they got everything else wrong.

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Jun 30, 2021

Necromunda is a budget title, and as long as you remember that, you'll have fun with this Doom-clone set in the Warhammer 40k universe.

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Cloudpunk: City of Ghosts is a strong narrative-driven expansion that builds on the neon-lit, dystopian world of Cloudpunk, offering more of what fans loved. While it doesn’t introduce new areas or mechanics, it excels in atmosphere, character development, and story depth, making it a worthy continuation. The occasional grind and repetitive delivery loops may wear thin, but the rich storytelling and immersive cityscape keep the experience compelling throughout its 20-hour runtime.

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May 18, 2021

If we have to spend this long with characters we hate, at least make the exploration and biking mechanics fun. Instead, we get tedious busywork in fixing a bike that never feels like the real thing and a world full of fetch quests and very few scares.

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I Sherwouldn't recommend this one to anyone.

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