Petri Leskinen
Silent Hill: Townfall is a very mixed experience. I like its protagonists, its Scottish setting steeped in brutalist architecture, and the changes Screen Burn has made to the series. The first-person perspective and the art direction and urban design in particular deserve a lot of praise. However, the decision to take the action underground, into dark corridors, completely destroys the otherwise excellent pacing and flow of the story. Without one particular enemy type, Townfall would probably be one of the best Silent Hill games I’ve ever played. Now, hanging over all the great moments and agonizingly tense sequences is one big toxic cloud that ruins the atmosphere. It’s a shame that one single element spoils what is otherwise a highly successful and genuinely atmospheric horror adventure. Or at least part of it.
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The dark visual style, the Lynchian atmosphere, the clever puzzles, and the map that slowly opens up and rewards exploration. Silver Pines is one of the big surprises of the fall, and in many ways I enjoyed it even more than Silent Hill: Townfall – despite the considerable differences in the size and budgets of the teams behind them. For its price point, Wych Elm’s debut is a highly recommendable thriller for fans of the genre, and it certainly doesn’t lack atmosphere.
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Minecraft Dungeons II is a solid, if safe, sequel that fans of the series are sure to enjoy. Unfortunately, its mission structure is dull, offering predictable excuses to hack through hundreds of enemies, but on the other hand, the action feels responsive and smooth throughout. On top of that, collecting and upgrading gear is undeniably addictive.
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The best puzzles make you feel smart. He Who Watches, however, often manages to make you feel quite the opposite. More than once, I found myself stumbling upon the solution almost by accident after several failed attempts. I understood what the game wanted me to do, but figuring out how to get there in its three-dimensional world was another matter entirely. The result is a distinctive, polished, and ingenious collection of puzzles that plays cleverly with perspective and gravity, but occasionally falls short when it comes to balancing the difficulty. I’d recommend it to anyone looking for a genuine challenge, though others may want to approach it with a little caution.
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Orbitals is a stunning co-op adventure for retro anime fans (and others too, why not?) that keeps you engaged throughout the entire journey. If there’s ever a sequel, better pacing, a longer runtime, and clearer visual hints would be nice. Even so, this was quite a joyful experience!
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I wouldn't dare recommend Titanium Court to many people, yet there is something mystically wonderful about it. It's mysterious, surprising, and addictive. I'll keep playing, hoping its true essence reveals itself over time. Perhaps art is meant to provoke thought.
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Stylish and atmospheric, The Sinking City 2 is by no means a groundbreaking or particularly original title, yet it managed to hook me from the very beginning. Its maps are thoughtfully designed, allowing the story to unfold naturally while steadily opening up new areas to explore. The semi-open world is packed with details, secrets, and intriguing locations that reward curiosity. Although the narrative itself is ultimately quite straightforward, the tragic love story between Calvin and Faye remains engaging throughout. As mentioned earlier, the game draws heavy inspiration from the Resident Evil series, and fans of that franchise will likely appreciate Arkham’s unsettling cosmic horror atmosphere. It is unfortunate, however, that a few overused genre conventions occasionally undermine the experience, ultimately costing the game a star.
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War games generally tend to focus on mindless shooting and the glorification of war, whereas the story The Caribou Trail serves as a reminder of war's senselessness. Unfortunately, the game's visuals do not fully support the narrative; minor flaws frequently break the immersion. The result is a mixed experience that captures the intended emotional resonance only in a few moments. Nevertheless, it is an experience worth having if you are interested in war games that offer something different.
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Big Walk's charm lies in the surprising nature of its world and the delight of discovery: you never know what awaits beyond the next hill. You also encounter various cryptic structures and themes. It feels like an exciting expedition full of unexpected events—moments of laughter interspersed with getting lost in the darkness of night. Silliness and chaotic antics are all part of the journey, especially when traveling in a large group. Without a doubt one of the most inventive games of the year.
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Moss: The Forgotten Relic is by no means a bad way to step in as Quill’s companion, even though virtual reality literally adds a new dimension to the gameplay. Both games are entertaining, thrilling, and beautiful adventures that are a joy to play through on a traditional screen as well. It's a good version of a great game, the new camera angles work well, and the sharper textures highlight the detailed world. All in all, a fantastic two-part adventure!
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Towards the end, a few puzzles feel overly difficult compared to the rest of the experience, and the conclusion drags on a bit too long. Despite these minor flaws, The Incident at Galley House is an excellent summer mystery —offering just the right level of challenge, an intriguing plot, and a unique overall feel. That is certainly something worth praising.
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Deer & Boy is – for fans of the genre at least – a wonderful audiovisual experience but otherwise it remains a regrettably mediocre, yet sympathetic, story of loss and recovery.
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The best thing about Batman is definitely its insightful, genuinely funny script. The characters crack jokes, the game is full of references to the films, and the story moves naturally forward. LEGO Batman: Legacy of the Dark Knight is a comprehensive history of Bruce Wayne's life, deeds, and companions, with a family-friendly, fun twist from TT Games.
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Mixtape is a great game in every way, both audiovisually and narratively. Realistic yet magical. Funny yet melancholic. A short, meaningful story about friendship and life.
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Mouse: P.I. for Hire is a fun and visually appealing shooter, but it doesn't offer anything groundbreaking or memorable in terms of plot or gameplay. With a few additions and changes to the pacing, the end result could have been a hit like Cuphead.
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The debut game from French developer ZDT Games hides a surprisingly difficult and even frustrating combination of puzzle-solving and platforming behind its colorful and vibrant art style. I loved Darwin's Paradox, I hated Darwin's Paradox!
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The Switch 2 exclusive Pokémon Pokopia is a mix of Minecraft's building, Animal Crossing's decorating, and Viva Pinãta's species gathering. The relaxed pace combined with the series' collect-it-all mentality is really addictive, although the Nintendo-esque clumsiness of slow menus and game mechanics occasionally raises the annoyance curve.
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Planet of Lana II: Children of the Leaf is a likeable and soulful adventure like the opening part, but unfortunately it feels more like a first steps for something new than an independent part.
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Reanimal is an audiovisual masterpiece and in many ways more interesting than its twin game, Little Nightmares 3, but it doesn't quite reach the level of a classic status like the opening part of Little Nightmares.
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At around seven euros, buying TR-49 is an easy decision for puzzle lovers. You can play through the game in a few sessions, while getting to know deceased scientists, writers and just ordinary people. The game reminds you of the importance of reading, fact-based science. Of human freedom to think and be. Once again, another success from Inkle.
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