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Triangle Strategy has a silly name, but the game itself is serious business. This is a smartly designed and often deviously fun strategy title for fans of Final Fantasy Tactics and beyond.
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It's more LEGO and more Star Wars, yet it's packed with content and lovingly crafted recreations of iconic film moments to the point that all complaints fall by the wayside. Played with the family, it's the best Star Wars game in years.
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A superlative fantasy horror that smartly uses well-worn tropes in a quest to shake up the genre foundations. It's a heartbreaking masterpiece that, once you play it, you'll never forget it.
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Babylon’s Fall is a monumental disappointment from PlatinumGames, the studio behind acclaimed titles like Bayonetta and Nier: Automata. Despite a promising premise set in a unique fantasy world, the game suffers from almost every angle: repetitive corridor-style level design, chaotic and unsatisfying combat, muddy and incoherent graphics (exacerbated by an oil painting-style filter), and an incoherent story propped up by annoying companions. Players control four weapons simultaneously, but instead of depth, the result is confusion. Progress relies on relentless grinding, with little meaningful reward. The game is best played in co-op, yet finding other players is difficult due to its unpopularity. To make matters worse, the full-priced game is riddled with aggressive monetization, including a season pass and pointless cosmetics. The only redeeming quality is the music, particularly during boss fights. Otherwise, Babylon’s Fall is a forgettable slog—best left on the bargain shelf.
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Tunic is a masterfully crafted, mystery-laden adventure that immediately evokes classic Zelda vibes—with a twist. You play a silent fox exploring a vibrant, isometric world filled with secrets, cryptic symbols, and progressively unlocking mechanics. From the start, much of the in-game text is in an unknown language, deepening the sense of discovery. Combat is straightforward but can be punishing, especially during boss fights that contrast the game’s otherwise gentle tone. A standout feature is the in-game manual: scattered pages provide gameplay hints, lore, and direction, enhancing the game’s pacing and sense of wonder. Exploration is deeply rewarding, with hidden paths and items tucked into visual blind spots. While the game avoids Soulsborne brutality, it borrows their checkpoint mechanics, respawning enemies after saving and forcing retry loops after death. Optional accessibility settings—including invincibility—make the experience customizable. Despite not launching on Nintendo consoles, Tunic feels like a lost classic from that lineage, brought to life by the incredible solo effort of Andrew Shouldice and published by Finji. A must-play for fans of exploration, puzzles, and beautifully enigmatic game design.
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Total War: Warhammer III offers a strong but flawed mix of turn-based strategy and real-time battles in the Warhammer fantasy universe. Its campaign is ambitious, with an engaging story involving Kislev’s quest for a lost god, and the core gameplay retains the series’ signature blend of map-based strategic movement and detailed, dynamic warfare. However, several issues hold it back from reaching its full potential. The economic management is shallow, balance mechanics discourage expansion, and auto-resolve is often too punishing, forcing players to manually fight even trivial skirmishes. Battles remain satisfying and tactically rich, though micromanagement can become tedious due to units’ lack of initiative. Performance is another drawback—long loading times, high hardware demands, and poor optimization hinder the experience even on powerful PCs. The grindy campaign pacing, bugs, and technical issues ultimately undercut an otherwise promising strategy game. Despite its depth and visual appeal, Warhammer III doesn't fully deliver on its grand premise.
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During the review period, the PC version of Elden Ring suffered from stuttering, jank, and camera issues. The day one patch clears most of these issues, allowing FromSoftware's ambitious and mostly successful open-world adventure to emerge fully. It lacks the polish of Dark Souls 3, but Elden Ring is the start of something new and grand, one that should make fans of the hard-as-nails franchise very happy.
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Rainbow Six Extraction offers a tactical PvE experience where teamwork, caution, and stealth are key. Building on Rainbow Six Siege's mechanics, the game replaces PvP combat with co-op missions where players face alien creatures in quarantined zones. Each task is different, with dynamic difficulty scaling based on player count, and health depletion adds a constant risk factor. The best part of Extraction is its rewarding tactical teamwork, where careful movement and strategy pay off. However, the heavy emphasis on stealth may frustrate those seeking more action, and design flaws—like early-game weapon limitations—can break immersion. Additionally, playing with random teammates can turn chaotic, and the grind required to unlock better equipment may feel tedious.
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Four years after its original release, God of War is finally on PC. The story is as great as ever, and the gameplay feels just as dated as before. It's still a worthwhile adventure, but here's hoping the sequel proves more inventive.
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Like the Springsteen song "Glory Days", Mario Party Superstars is more interested in remembering how good things used to be without ever taking a step forward into something different. It's a fun revisit to past glories, but there are better parties to attend.
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Age of Empires is one of the great strategy sims of our time, yet its fourth part feels aimless and unsure of itself. There are snippets of momentous ideas in the mix, yet it never reaches the heights of its predecessors. It's still fun, and maybe that's all we can ask from this franchise at this point.
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Halo Infinite shines in its semi-open world, offering fun combat, vehicle use, and exploration, much like Far Cry. Master Chief, with his new AI ally Weapon, battles the Banished on Zeta Halo. While open-world gameplay is engaging, linear story missions feel outdated and frustrating. Strong gunplay and gear variety keep things exciting, but the uneven mix of open and linear design holds the game back. This review covers only the single-player mode.
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Chorus is a stylish space combat adventure combining fast-paced dogfights with a strong narrative. Players control Nara, a repentant former cultist, and her sentient ship Forsaken as they battle the cult she once served. The game features open-world exploration, intuitive controls (best with a controller), and visually stunning environments. Its story adds emotional depth, and the mix of action and storytelling offers great value for its lower price point.
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Hammerting is a promising but overly micromanaged dwarf colony builder. While its concept—crafting a mountain fortress to fuel wartime trade—is intriguing, the game struggles with clunky AI, overcomplicated systems, and overwhelming micromanagement. Despite charm and clever ideas, it lacks the polish or balance to fully deliver on its potential.
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The story is great, the voice acting superb, and the gameplay is a tedious chore that drags it all down.
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Witty, charming, and full of charm, The Great Ace Attorney Chronicles is a winner for both fans and newcomers alike.
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Sable is a serene, open-world coming-of-age adventure with no combat, where exploration and self-discovery are key. Its breathtaking visuals, atmospheric soundtrack, and freeform structure shine despite frustrating controls, poor performance, and usability quirks. A beautiful, meditative experience—if you're patient with its flaws.
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Smart, weird, and cooky, Alan Wake Remastered is just as baffling and fun as ever. The combat gets tedious well before the end, but this inventive love letter to Stephen King and David Lynch is such a delight that it doesn't even matter.
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This minor miracle proves once again that it's in indie titles where we can find the most precious gems in gaming.
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Yes, it's packed with star power, and yes, it's got an M. Night Shyamalan-level idea behind it, but all that is irrelevant because 12 Minutes is a chore to play. It's a game that hates being a game and should have been a short film instead.
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