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KonsoliFIN

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291 games reviewed
70.4 average score
80 median score
50.5% of games recommended

KonsoliFIN's Reviews

Jun 10, 2020

Starport Delta is a space city-building indie game with an intriguing concept but ultimately frustrating execution. Players construct a modular space station using hex-based tiles, balancing infrastructure like power, oxygen, and food with residential and resource buildings. Despite a charming aesthetic and humorous touches, the game suffers from limited building variety, strict range limitations, and unforgiving economic mechanics—especially its automatic selling of random buildings when funds dip below zero, often triggering a collapse. While resource and space management are central, excessive micromanagement and lack of flexibility turn the experience into a chore rather than a joy. A missed opportunity in a genre that could use more accessible entries.

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May 29, 2020

Yes, Your Grace is a story-driven indie management game that blends light resource strategy with impactful narrative choices. As King Eryk of Davern, players must balance royal duties, family pressures, and looming war through weekly court sessions, responding to peasants and foreign envoys alike. The game features a countdown structure leading to inevitable conflict, with a mix of kingdom resource juggling (gold, food, happiness, military strength) and character-driven storytelling. While not deeply complex strategically, the heartfelt writing—especially interactions with Eryk’s daughters—and branching outcomes create strong emotional engagement. Though narrative rails can undercut player agency at times, Yes, Your Grace succeeds as a unique hybrid of management sim and interactive drama.

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Totally Reliable Delivery Service is a slapstick physics-based delivery game where players control floppy ragdoll couriers attempting to transport fragile packages across an open world using various vehicles—often with chaotic results. Inspired by games like QWOP, the controls are deliberately clumsy, requiring players to manually manipulate arms and movements to grab, drive, and deliver. The game shines most in multiplayer chaos, offering absurd fun as players crash, fumble, and occasionally succeed. While the humor and unpredictability provide entertainment—especially for streamers or short bursts with friends—the core gameplay lacks depth, making it better as a goofy sideshow than a long-term game.

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May 18, 2020

Autonauts is a charming automation and base-building game that blends Minecraft’s creative spirit with Factorio’s production complexity. Players program simple robot workers using visual commands to build increasingly complex production chains—from farming and forestry to crafting entire towns. Despite its child-friendly visuals and educational potential, the game presents a surprisingly steep learning curve, with unintuitive programming tools and limitations like the lack of conditional logic (e.g., no "if" statements). While Autonauts is a unique, ambitious title that teaches programming logic in a fun, hands-on way, it still feels like a rough gem—captivating but in need of polish to fully realize its potential.

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Through the Darkest of Times is a turn-based historical strategy game set in Nazi-era Berlin, where players lead a small resistance group opposing Hitler’s regime from 1933 to the end of World War II. Blending light resource management with narrative choices, players assign group members to missions like spreading leaflets, gathering supporters, or planning sabotage—each with risks and outcomes influenced by character traits and preparation. Though visually modest, the game is emotionally impactful and educational, making it a strong candidate for classroom use. Its difficulty ramps up over time, with later chapters requiring precise planning and a deep understanding of mechanics. While accessible for casual playthroughs, fully succeeding demands strategic finesse, often rewarding a second run. Ultimately, it's a thoughtful, tense, and morally complex game about resisting tyranny on a human scale.

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May 8, 2020

Before We Leave is a peaceful city-building and resource management game that follows in the footsteps of titles like Anno 1800, but without war or enemies. Players rebuild civilization by expanding from one continent to entire planets and eventually the solar system, managing logistics, trade, and citizen happiness. The game features procedurally generated worlds, hex-based building, and strategic layout bonuses, encouraging efficient and aesthetically pleasing city planning. While relaxed and user-friendly, some UI limitations and late-game micromanagement can slightly hinder flow. Developed by the small team at Balancing Monkey Games, it’s a charming and ambitious indie title offering thoughtful expansion-focused gameplay in a conflict-free setting.

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May 5, 2020

Cloudpunk is a non-violent, cyberpunk-themed open-world delivery game where you play as Rania, a new courier in the dystopian, neon-lit city of Nivalis. While the gameplay splits between flying a hovercar through vertical cityscapes and walking around block-sized areas, the real star is the atmospheric voxel-based world inspired by Blade Runner and Snow Crash. The driving mechanics are fluid and fun, though the on-foot sections suffer from clunky controls and outdated camera angles. The narrative unfolds gradually through engaging dialogue with characters like your AI dog Camus, revealing mysteries tied to the city and a potential rogue AI named CORA. Despite some pacing issues and minor annoyances, Cloudpunk offers a uniquely immersive and moody cyberpunk experience perfect for exploration-focused players.

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May 1, 2020

The Complex is a high-production-value FMV (Full Motion Video) game that offers an interactive movie experience centered around a bioterrorism outbreak in London. Players guide scientist Amy Tennant through a tense narrative by making key decisions that affect relationships and lead to one of nine endings. The game's professional acting and polished visuals elevate it above many earlier FMV titles, though its B-movie plot with occasional logical leaps and clichéd characters (notably an irritating ex-boyfriend) hold it back. While replayability exists, the shallow narrative and limited gameplay innovations make it more of a curiosity than a must-play. For FMV fans, it's decent; for others, the €13 price tag may feel steep.

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Apr 27, 2020

The Flower Collectors is a narrative-driven murder mystery set in 1977 Barcelona, just days before Spain’s first democratic elections after Franco’s dictatorship. The story follows Jorge, a wheelchair-bound ex-cop, who witnesses a murder and investigates it with the help of young journalist Melinda. Inspired by Hitchcock’s Rear Window, the game explores political transformation, guilt, and changing societal norms, as the two protagonists from opposing ideological backgrounds form a bond. Though technically simple and short in gameplay, its historical depth, emotional storytelling, and anthropomorphic art style create a compelling reflection on justice, memory, and reconciliation in post-fascist Spain.

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Apr 25, 2020

Stela is a visually striking, atmospheric 2.5D platformer that closely follows in the footsteps of Playdead’s Limbo and Inside. Developed by SkyBox Labs, the game presents a wordless, cinematic journey through haunting landscapes filled with light puzzles and subtle threats. Players control a nameless woman on a mysterious pilgrimage, encountering environments like snow-covered death fields and burning forests. While its controls are serviceable rather than precise, the emphasis is clearly on mood, symbolism, and aesthetics over tight gameplay mechanics. Despite its heavy borrowing from Playdead’s formula, Stela stands as a beautiful and meditative experience in its own right.

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Townsmen – A Kingdom Rebuilt (with The Seaside Empire DLC) is a charming, casual city-building and resource management game that evokes memories of The Settlers. With colorful graphics, smooth gameplay, and a relaxed pace, it provides enjoyable optimization challenges and seasonal planning, though its mobile roots are evident in its prestige-point system. While the game excels in accessibility and polish, its shallow production chains and lack of complexity limit long-term appeal. With numerous scenarios but modest depth, it’s a pleasant, if ultimately middling, experience—perfect for fans of light strategy looking for Settlers nostalgia.

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