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RuneScape: Dragonwilds is an ambitious project, with intriguing ideas and a potentially rich world. The visuals are clean, the fantasy setting is captivating, and there’s no shortage of concepts, from runic magic to co-op play, from special abilities to advanced crafting. But the execution falls short. The universal stamina system, excessive cooldowns, restrictive spell mechanics, and unbalanced co-op design make the experience feel more punishing than rewarding. As it stands, Dragonwilds seems tailored to a very specific audience: hardcore survival fans willing to endure structural issues in exchange for future potential. For everyone else, even long-time RuneScape lovers, this is a title worth keeping an eye on, but not quite ready to play.
After fully immersing ourselves in Visage, we can confidently affirm that it offers a rare psychological horror experience within the gaming landscape, particularly in the indie scene. The game’s strength lies in its masterful ability to plunge players into a heavy, oppressive atmosphere, skillfully crafted through its environment, fragmented narrative, and—above all—its exceptional sound design. Together, these elements create a persistent and palpable sense of dread. The narrative approach is especially effective, deliberately avoiding straightforward answers and instead opting to suggest, evoke, and entrust players with the task of piecing together the stories behind the cursed house. While this method may not appeal to everyone—especially those who prefer more linear or direct storytelling—it is a major asset for those who relish exploring the depths of human psychology and dark, brooding atmospheres. The game acts as a mirror to our deepest, most personal fears, using the house as a metaphor for the fragile and troubled human mind. From a technical standpoint, Visage delivers impressive visual fidelity, featuring richly detailed environments and dynamic lighting that enhance realism and intensify the sense of fear. Equally indispensable is the meticulously crafted sound design, which plays a crucial role in shaping the emotional and psychological impact of the experience. Personally, I consider Visage to be an exceptionally strong and meaningful entry in the psychological horror genre, offering a dark and intense journey into the human psyche, built with meticulous care and passion. It is an experience that lingers, provoking reflection and unease long after the game concludes. For fans of the genre, it is undoubtedly a must-have, and it will always come up when asked: what are the horror games that scared you the most? Visage is a clear example of how the boundary between indie and mainstream can blur, and how passion and dedication always pay off. Trust us, and dive into this nightmare.
MindsEye carries an immense weight of expectations, particularly given the involvement of Leslie Benzies, one of the chief architects behind GTA’s monumental success. Yet, Build a Rocket Boy has ultimately failed to bear that burden. The problems extend well beyond technical glitches and bugs—although these are serious in their own right—to reveal a fundamentally disjointed vision, where each element of the game feels isolated from the others. A compelling narrative and engaging characters cannot compensate for an experience fractured by poorly designed minigames, disconnected puzzles, frustrating quick-time events, and tedious, repetitive sequences. The end result is a product steeped in a strange nostalgia for outdated mechanics, clinging to them without meaningful updates or engaging reinvention. The gameplay is simplistic, the world lacks interactivity, and the remarkable potential of Unreal Engine 5 is largely squandered, if not outright neglected. There are some bright spots — particularly in the writing, cutscenes, and certain driving segments — but these are far too few to redeem a game that falters precisely where it should have shined.
The core weakness of Indiana Jones and the Great Circle is an unsteady balance: narrative, cinematic execution, and exploration excel, yet combat and stealth disappoint, leaving a sense of incompletion. Players willing to endure the opening hours will enjoy the journey, but it misses the mark on becoming the unforgettable title MachineGames was fully capable of delivering.
In conclusion, The Beast Inside exemplifies how small independent studios can carve out a significant space in the gaming market through original concepts, unwavering dedication, and a clear creative vision—delivering rich, thoughtfully crafted experiences despite limited budgets. This title offers a deeply compelling and meaningful contribution to the psychological horror genre, immersing players in a tense narrative journey marked by a dark, oppressive atmosphere. This atmosphere is painstakingly built through detailed environments, exceptional sound design, and a narrative that stimulates both intellect and emotion. The game’s narrative structure—shifting between past and present—is particularly commendable, adding layers of complexity and depth while sustaining suspense throughout. This storytelling approach skillfully explores profound themes such as the duality of the human psyche, the nature of evil, and the weight of past trauma, all without falling into clichés or predictable tropes. The gameplay is fairly typical for the genre, deliberately paced and unhurried, allowing space for emotional engagement, reflection, atmosphere, and narrative immersion—fostering a deeper connection to the game world. This experience is further enhanced by striking visual and auditory elements. Despite some minor flaws, I wholeheartedly recommend this title to fans of psychological horror and intricate storytelling—dark and enigmatic at first, yet gradually guiding the player toward the light. It is a journey that demands patience, focus, and contemplation, ultimately leaving a lasting sense of satisfaction long after the credits roll.
Cozy Caravan isn’t a game that aims for challenge or technical complexity. It’s an interactive hug, designed for those who enjoy slow rhythms, small gestures, and light but heartfelt stories. Its colorful, handcrafted world, enveloping soundtrack, and gentle gameplay loop create a digital refuge. It’s a space where the player can truly relax. Despite the current limitations of Early Access—such as some bugs, a rough UI, and a bit of long-term repetitiveness—the game has a clear identity and a promising direction. The open dialogue between developers and the community is a hopeful sign for continuous, careful, and loving evolution. If you need to take a break from daily chaos and are looking for a sweet, intimate experience full of little moments of beauty, Cozy Caravan is the perfect travel companion. Get comfortable, light a candle, and let your wagon carry you into a world made of hearts, dreams, and kindness.
After an extended and careful immersion in Layers of Fear (2023), it becomes evident that this title stands as a compelling testament to the power of the video game medium to explore and express complex themes such as madness, trauma, and inner torment through a fully immersive artistic experience. The game offers a bold and sophisticated vision, capable of resonating with the player’s deepest emotions without relying on easy shortcuts or superficial gameplay mechanics. Its graphic fidelity, meticulously crafted soundscape, and finely tuned tension sequences collectively build a world that is not merely to be explored, but profoundly lived and felt. On an emotional level, the game masterfully conveys a lingering sense of anguish and vulnerability that endures far beyond the narrative’s conclusion, inviting deep reflection on the nature of artistic creation and the price of tormented genius. The gameplay experience is never trivial; instead, it encourages multilayered interpretations shaped by individual sensibilities. Personally, I found the slower pacing an acceptable compromise, as the narrative and atmospheric elements prevail as the core focus. However, I fully understand that not all players will share this viewpoint, though devotees of psychological horror will know precisely what to expect. This also deepened my appreciation for the game’s robust technical foundation, particularly its stunning visuals and immersive audio, which leave a lasting impression. Ultimately, Layers of Fear (2023) comes highly recommended—especially for those who value profound narrative journeys, games that provoke thoughtful reflection, and players unafraid to venture into a complex, sometimes unsettling psychological odyssey. If you seek true terror rather than mere cheap scares, trust me when I say this is a title no enthusiast’s collection should be without—poised to become a landmark within the genre.
Blue Prince doesn’t hold your hand, and that’s exactly what makes it memorable. It asks for patience, curiosity, and a willingness to explore beyond the surface. Its strange, shifting mansion becomes more than a setting—it transforms into a psychological and symbolic journey. Every room carries meaning. Every decision echoes forward. Behind its clean visuals and quiet tone hides one of the most cleverly designed gameplay experiences of recent years. It rewards those who pay attention, those who think, and especially those who come back after failing. Whether you treat it as a mystery to solve or a coming-of-age tale in disguise, Blue Prince leaves a mark.
With MADiSON, we experienced a truly immersive journey that profoundly impacted us through its ability to craft psychological horror that transcends genre clichés. The constant potential to be startled and terrified around every corner of the house is exactly what we seek in a title of this kind—and here, it is delivered flawlessly. Filtering reality and unreality through the lens of the Polaroid camera adds a nostalgic, retro flavor perfectly blended with modern horror sensibilities, harmonizing brilliantly with the darkness of both the story and the environment. The necessity to interpret and form one’s own understanding of what is seen creates a sense of interactive storytelling—where you shape an elusive ending, unseen even for a moment—fueling curiosity and the desire to see it through to completion. MADiSON will surprise players, as it did me, on every front: technical, graphical, auditory, and narrative. Personally, I highly recommend it to those seeking a mature, contemplative, and unsettling psychological horror experience—one that delivers a uniquely intense and memorable journey. It is not a game for those wanting frantic action or a straightforward plot, but for those willing to lose themselves in a visual and auditory nightmare that lingers long after the screen goes dark. Months or even years later, certain scenes, atmospheres, and images from the game will remain vividly etched in your memory and heart. If genuine terror is what you seek, MADiSON delivers it without compromise.
Synergy offers a fresh and thoughtful take on the city-builder genre, emphasizing sustainability and harmony with nature. With a distinctive art direction and deep gameplay mechanics, it’s a recommended title for players seeking a city-building experience that goes beyond mere urban expansion, instead promoting conscious growth and environmental respect. Synergy is a city-builder video game with survival elements, developed by Leikir Studio and published by Goblinz Publishing and H2 Interactive Co., Ltd. Released on April 16, 2025, it is available on PC via Steam, GOG, and Epic Games.
Jump the Track delivers a sharp, stylish, and surprisingly heartfelt visual novel that mixes social satire, absurd humor, and pachinko mechanics to tell the story of a teenager rebelling against a rotten world. Short but packed with impact, the game hooks you with its striking visuals and smart writing.
Harold Halibut deliberately breaks away from the norms of contemporary gaming, positioning itself as an interactive work of art rather than a conventional adventure. It is a game that demands time, patience, and a contemplative mindset, inviting players into a profound journey through the human soul. Rather than celebrating speed or action, it emphasizes quiet reflection and the delicate art of listening—both to others and to oneself. In return, it offers a deeply human experience, imbued with poignant social insights. Engaging with Harold Halibut leaves one feeling quietly transformed, as if becoming a better version of oneself. What truly sets Harold Halibut apart is its obsessive attention to detail and the unwavering artistic integrity of its world. The stop-motion technique is not merely a visual delight but serves essential narrative purposes: every element tells a story. The environment breathes with life independent of the player’s choices, rich with narratives found in every worn object, every piece of furniture, the soft glow of lights, whispered conversations, and the intricate connections among characters. The handcrafted nature of the world adds a final, almost magical touch—the cherry atop a cake savored with both love and reverence. Narratively deliberate yet never dull, the game delves into themes such as identity, alienation, belonging, nostalgia for home, and the uncertainty of the future. Harold himself is a character you come to cherish—awkward, introspective, kind-hearted, embodying that part of all of us who sometimes feels like a fish out of water. Harold is the voice of the unheard, the overwhelmed, the invisible, powerless souls swept up by daily life. Yet, above all, Harold reminds us that we are the protagonists of our own stories, even as we commit ourselves to the community. Harold is the beauty and joy found in the small, fleeting moments that punctuate the flow of life—the courage to seize them. I approached the game with patience and some hesitation, but it took only a few hours to be utterly captivated. An experience of pure, heartfelt emotion.
INDIKA is a title that defies genre conventions, offering a unique and contemplative experience—something refreshingly different in an often homogeneous landscape. Its ability to weave together elements of horror, philosophy, and social critique makes it a must-play for those in search of something truly original. Despite some minor technical flaws, its narrative and visual strength deliver a memorable experience. Personally, I was deeply moved by Indika’s inner conflict—one that quietly resides in the hearts and minds of all of us. Some are honest enough to acknowledge it; others choose to live in denial. Despite some minor technical flaws, its narrative and visual strength deliver a memorable experience. Personally, I was deeply moved by Indika’s inner conflict—one that quietly resides in the hearts and minds of all of us. Some are honest enough to acknowledge it; others choose to live in denial. It is impossible to play INDIKA without being enveloped by its atmosphere of introspection—without confronting the silent questions it draws from within us, questions long buried beneath the surface. In life, we all eventually face a choice between what is right and what we truly desire—and these paths do not always align. This is where INDIKA’s brilliance lies: in its ability to reveal that the concepts of “right” and “wrong” may be illusions—social, political, and religious constructs disguised as absolute truths. INDIKA invites us to remove the blinders imposed by life and view the world through our own eyes, a perspective that isn’t inherently flawed. And even if it were, this life is ours. It asks only for the courage to live it on our own terms.
DOOM: The Dark Ages rises above expectations, firmly establishing itself among the finest entries in the franchise. The game is rich with potential and skillfully balances innovation with reverence for its legacy—though this reverence sometimes tempers the pace of change. The team at id Software has truly hit the mark, guiding Doom through a transformation reminiscent of the revolutionary leap Santa Monica achieved with God of War: a bold, forward-looking metamorphosis that remains deeply faithful to the series’ original spirit.
Beyond Hanwell delivers a deeply immersive horror experience, featuring non-linear gameplay that will undoubtedly captivate genre enthusiasts. While some technical issues were reported at launch, the game has, within a few months, demonstrated that it is well worth your time. The passion and dedication of this indie studio are unmistakable, providing several hours of authentic terror. In short, if you are a horror fan seeking a hidden indie gem, I am pleased to affirm that, in my opinion, Beyond Hanwell is a solid and rewarding experience.
Twilight Monk is undoubtedly a solid game, especially considering it is the first major project from Aquatic Moon Games following their debut with IKEDA. Its artistic direction, diverse enemy roster, fluid animations, and a straightforward yet self-aware narrative stand out as clear strengths. The level design and map structure are meticulously crafted, showcasing how the studio has adeptly internalized the lessons of the great classics, achieving a well-balanced interplay between portals, save points, and the strategic placement of items and secrets. This all reflects a meticulous attention to world-building. Conversely, the gameplay feels somewhat unrefined, with promising concepts that are not fully realized and certain naïve design choices that can easily undermine an otherwise fundamentally simple game system. Although the combat mechanics are notably weaker—particularly when measured against the benchmark set by recent standout titles—this does not entirely diminish the overall experience, which remains enjoyable. Twilight Monk certainly serves as a good entry point for newcomers to the genre and offers a pleasant pastime for enthusiasts, provided they are willing to accept a modest difficulty level and some roughness in its execution.
There are video games that take you by surprise—titles that quietly tiptoe onto the scene without fanfare or flourish, yet, the moment they reveal themselves, they resonate with an unexpectedly powerful voice. Such words perfectly capture our experience with SEDAP!: a game that slipped in under the radar but swiftly unveiled its full potential—save for a handful of minor, never truly intrusive imperfections—by captivating, engaging, and gifting players an evening teeming with energy, chaos, and delight. It is a cooperative adventure best shared with your trusted partner-in-crime, amidst unruly ingredients, mouthwatering dishes, and a rich culinary culture waiting to be discovered. From the exquisite art direction to the finely tuned sound design,from the tight, fast-paced gameplay to a soundtrack that seamlessly blends into the game’s vibrant rhythm, SEDAP! stands as an essential addition to any fan of the genre. It’s an experience we wholeheartedly recommend to anyone who loved Overcooked and PlateUp! and is eager to rediscover that same cooperative spirit, now reimagined through a heartfelt and flavorful tribute to the vibrant culinary traditions of Southeast Asia.
Oxide Room 104 is a title that, despite its flaws, delivers an engaging horror experience for genre enthusiasts—those who can never get enough of devouring every entry in the category. While there is certainly room for improvement, the game is rich with promising ideas that establish a strong foundation for a bright future for the WildSphere team. Thus, as we await the sequel, Oxide Room 208, originally scheduled for June 2025, my verdict aligns with the critical consensus, awarding the game a well-deserved and satisfying passing grade.
MULLET MADJACK is an excellent shooter that skillfully and passionately captures the essence of classic OAV anime at their expressive peak. The game impresses with its visual power, supported by high-quality graphics and solid, engaging gameplay. However, it is important to note that the learning curve can initially be steep, posing a significant challenge for newcomers. Overall, it remains a thoroughly worthwhile experience that we highly recommend trying.
In Sound Mind is a well-crafted psychological horror experience. If you are a fan of psychological horror and seek a game that truly challenges the mind, In Sound Mind is undoubtedly worth your time. This is precisely what it excels at—provoking thoughtful reflection. Personally, after completing it during a significant period of my life, I felt the need to put down the controller and take a moment for myself to contemplate how profoundly and intricately this game managed to touch upon deep, complex chords to ultimately reveal a fundamental truth. Only those who, like Desmond’s patients, have found themselves lost in an abyss with no apparent escape can truly understand how essential a psychological journey is to grasp this: sometimes, the source of our torment lies within ourselves.