Indie Games Devel
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With MADiSON, we experienced a truly immersive journey that profoundly impacted us through its ability to craft psychological horror that transcends genre clichés. The constant potential to be startled and terrified around every corner of the house is exactly what we seek in a title of this kind—and here, it is delivered flawlessly. Filtering reality and unreality through the lens of the Polaroid camera adds a nostalgic, retro flavor perfectly blended with modern horror sensibilities, harmonizing brilliantly with the darkness of both the story and the environment. The necessity to interpret and form one’s own understanding of what is seen creates a sense of interactive storytelling—where you shape an elusive ending, unseen even for a moment—fueling curiosity and the desire to see it through to completion. MADiSON will surprise players, as it did me, on every front: technical, graphical, auditory, and narrative. Personally, I highly recommend it to those seeking a mature, contemplative, and unsettling psychological horror experience—one that delivers a uniquely intense and memorable journey. It is not a game for those wanting frantic action or a straightforward plot, but for those willing to lose themselves in a visual and auditory nightmare that lingers long after the screen goes dark. Months or even years later, certain scenes, atmospheres, and images from the game will remain vividly etched in your memory and heart. If genuine terror is what you seek, MADiSON delivers it without compromise.
Synergy offers a fresh and thoughtful take on the city-builder genre, emphasizing sustainability and harmony with nature. With a distinctive art direction and deep gameplay mechanics, it’s a recommended title for players seeking a city-building experience that goes beyond mere urban expansion, instead promoting conscious growth and environmental respect. Synergy is a city-builder video game with survival elements, developed by Leikir Studio and published by Goblinz Publishing and H2 Interactive Co., Ltd. Released on April 16, 2025, it is available on PC via Steam, GOG, and Epic Games.
Jump the Track delivers a sharp, stylish, and surprisingly heartfelt visual novel that mixes social satire, absurd humor, and pachinko mechanics to tell the story of a teenager rebelling against a rotten world. Short but packed with impact, the game hooks you with its striking visuals and smart writing.
Harold Halibut deliberately breaks away from the norms of contemporary gaming, positioning itself as an interactive work of art rather than a conventional adventure. It is a game that demands time, patience, and a contemplative mindset, inviting players into a profound journey through the human soul. Rather than celebrating speed or action, it emphasizes quiet reflection and the delicate art of listening—both to others and to oneself. In return, it offers a deeply human experience, imbued with poignant social insights. Engaging with Harold Halibut leaves one feeling quietly transformed, as if becoming a better version of oneself. What truly sets Harold Halibut apart is its obsessive attention to detail and the unwavering artistic integrity of its world. The stop-motion technique is not merely a visual delight but serves essential narrative purposes: every element tells a story. The environment breathes with life independent of the player’s choices, rich with narratives found in every worn object, every piece of furniture, the soft glow of lights, whispered conversations, and the intricate connections among characters. The handcrafted nature of the world adds a final, almost magical touch—the cherry atop a cake savored with both love and reverence. Narratively deliberate yet never dull, the game delves into themes such as identity, alienation, belonging, nostalgia for home, and the uncertainty of the future. Harold himself is a character you come to cherish—awkward, introspective, kind-hearted, embodying that part of all of us who sometimes feels like a fish out of water. Harold is the voice of the unheard, the overwhelmed, the invisible, powerless souls swept up by daily life. Yet, above all, Harold reminds us that we are the protagonists of our own stories, even as we commit ourselves to the community. Harold is the beauty and joy found in the small, fleeting moments that punctuate the flow of life—the courage to seize them. I approached the game with patience and some hesitation, but it took only a few hours to be utterly captivated. An experience of pure, heartfelt emotion.
INDIKA is a title that defies genre conventions, offering a unique and contemplative experience—something refreshingly different in an often homogeneous landscape. Its ability to weave together elements of horror, philosophy, and social critique makes it a must-play for those in search of something truly original. Despite some minor technical flaws, its narrative and visual strength deliver a memorable experience. Personally, I was deeply moved by Indika’s inner conflict—one that quietly resides in the hearts and minds of all of us. Some are honest enough to acknowledge it; others choose to live in denial. Despite some minor technical flaws, its narrative and visual strength deliver a memorable experience. Personally, I was deeply moved by Indika’s inner conflict—one that quietly resides in the hearts and minds of all of us. Some are honest enough to acknowledge it; others choose to live in denial. It is impossible to play INDIKA without being enveloped by its atmosphere of introspection—without confronting the silent questions it draws from within us, questions long buried beneath the surface. In life, we all eventually face a choice between what is right and what we truly desire—and these paths do not always align. This is where INDIKA’s brilliance lies: in its ability to reveal that the concepts of “right” and “wrong” may be illusions—social, political, and religious constructs disguised as absolute truths. INDIKA invites us to remove the blinders imposed by life and view the world through our own eyes, a perspective that isn’t inherently flawed. And even if it were, this life is ours. It asks only for the courage to live it on our own terms.
DOOM: The Dark Ages rises above expectations, firmly establishing itself among the finest entries in the franchise. The game is rich with potential and skillfully balances innovation with reverence for its legacy—though this reverence sometimes tempers the pace of change. The team at id Software has truly hit the mark, guiding Doom through a transformation reminiscent of the revolutionary leap Santa Monica achieved with God of War: a bold, forward-looking metamorphosis that remains deeply faithful to the series’ original spirit.
Beyond Hanwell delivers a deeply immersive horror experience, featuring non-linear gameplay that will undoubtedly captivate genre enthusiasts. While some technical issues were reported at launch, the game has, within a few months, demonstrated that it is well worth your time. The passion and dedication of this indie studio are unmistakable, providing several hours of authentic terror. In short, if you are a horror fan seeking a hidden indie gem, I am pleased to affirm that, in my opinion, Beyond Hanwell is a solid and rewarding experience.
Twilight Monk is undoubtedly a solid game, especially considering it is the first major project from Aquatic Moon Games following their debut with IKEDA. Its artistic direction, diverse enemy roster, fluid animations, and a straightforward yet self-aware narrative stand out as clear strengths. The level design and map structure are meticulously crafted, showcasing how the studio has adeptly internalized the lessons of the great classics, achieving a well-balanced interplay between portals, save points, and the strategic placement of items and secrets. This all reflects a meticulous attention to world-building. Conversely, the gameplay feels somewhat unrefined, with promising concepts that are not fully realized and certain naïve design choices that can easily undermine an otherwise fundamentally simple game system. Although the combat mechanics are notably weaker—particularly when measured against the benchmark set by recent standout titles—this does not entirely diminish the overall experience, which remains enjoyable. Twilight Monk certainly serves as a good entry point for newcomers to the genre and offers a pleasant pastime for enthusiasts, provided they are willing to accept a modest difficulty level and some roughness in its execution.
There are video games that take you by surprise—titles that quietly tiptoe onto the scene without fanfare or flourish, yet, the moment they reveal themselves, they resonate with an unexpectedly powerful voice. Such words perfectly capture our experience with SEDAP!: a game that slipped in under the radar but swiftly unveiled its full potential—save for a handful of minor, never truly intrusive imperfections—by captivating, engaging, and gifting players an evening teeming with energy, chaos, and delight. It is a cooperative adventure best shared with your trusted partner-in-crime, amidst unruly ingredients, mouthwatering dishes, and a rich culinary culture waiting to be discovered. From the exquisite art direction to the finely tuned sound design,from the tight, fast-paced gameplay to a soundtrack that seamlessly blends into the game’s vibrant rhythm, SEDAP! stands as an essential addition to any fan of the genre. It’s an experience we wholeheartedly recommend to anyone who loved Overcooked and PlateUp! and is eager to rediscover that same cooperative spirit, now reimagined through a heartfelt and flavorful tribute to the vibrant culinary traditions of Southeast Asia.
Oxide Room 104 is a title that, despite its flaws, delivers an engaging horror experience for genre enthusiasts—those who can never get enough of devouring every entry in the category. While there is certainly room for improvement, the game is rich with promising ideas that establish a strong foundation for a bright future for the WildSphere team. Thus, as we await the sequel, Oxide Room 208, originally scheduled for June 2025, my verdict aligns with the critical consensus, awarding the game a well-deserved and satisfying passing grade.
MULLET MADJACK is an excellent shooter that skillfully and passionately captures the essence of classic OAV anime at their expressive peak. The game impresses with its visual power, supported by high-quality graphics and solid, engaging gameplay. However, it is important to note that the learning curve can initially be steep, posing a significant challenge for newcomers. Overall, it remains a thoroughly worthwhile experience that we highly recommend trying.
In Sound Mind is a well-crafted psychological horror experience. If you are a fan of psychological horror and seek a game that truly challenges the mind, In Sound Mind is undoubtedly worth your time. This is precisely what it excels at—provoking thoughtful reflection. Personally, after completing it during a significant period of my life, I felt the need to put down the controller and take a moment for myself to contemplate how profoundly and intricately this game managed to touch upon deep, complex chords to ultimately reveal a fundamental truth. Only those who, like Desmond’s patients, have found themselves lost in an abyss with no apparent escape can truly understand how essential a psychological journey is to grasp this: sometimes, the source of our torment lies within ourselves.
Scarred is an indie title that places its focus on narrative and atmosphere. The story is touching and deals with deep themes with sensitivity, but the gameplay experience is hampered by minimal mechanics, almost nonexistent environmental interaction, and technical shortcomings. Nevertheless, those who appreciate strongly guided narrative experiences with a psychological core may find Scarred to be an interesting, though imperfect, title. Scarred is a psychological horror adventure developed by KOEX Studio and published by The Iterative Collective. The game was released on April 16, 2025, for PC, with support for Windows, macOS, and Linux.
Unlike many titles that drift unnoticed through the vast sea of gaming, Tales of Kenzera: ZAU leaves a lasting impression, etching a deep mark on our hearts. In my view, the creators have deliberately highlighted how, for some, life can be harsh and fraught with challenges that not everyone can face. However, through this narrative, they also remind us that hope is the last to fade, and that moments of joy and personal growth can still be found even in the most dire of circumstances. The message Zau imparts embodies the essence of “growth”: life cannot be viewed through the lens of idealized perfection, for even the most beautiful rose is armed with thorns capable of inflicting pain. Accepting a cruel fate is never easy, but it is crucial to find the resilience to persevere, to absorb the lessons pain has to offer, and to move forward, evolving into a new version of ourselves. This evolution, though marked by the scars of the past, carries with it the promise of a brighter future.
Vessel of Hatred proves to be a highly successful expansion, seamlessly building upon Blizzard’s already exceptional work and taking it to new heights. With its rich and varied content, it not only enhances the original Diablo IV experience but also offers an accessible entry point for newcomers. The gripping narrative, impactful conclusion, and the return of mercenaries make this expansion an essential addition for any devoted fan of the franchise.
While the combat system in South of Midnight may not immediately stand out due to its lack of originality, and certain platforming sections could benefit from further refinement, the game more than makes up for it with its remarkable emotional depth and captivating artistic direction. Every detail—from the hand-drawn animation to the masterfully crafted sound design—is executed with such precision and care that it creates an atmosphere that is both immersive and unforgettable. The game’s ability to draw the player into its world, even with a few rough edges, speaks to its remarkable depth and emotional resonance. This is a project with a soul that will undoubtedly find a place in players’ hearts, lingering long after they have completed the journey.
When it comes to psychological horror, it is rare to find a title that can truly strike deep without resorting to giant monsters, predictable jumpscares, or an excessively pushed mythology. BrokenLore: DON’T WATCH, the new game releasing on Steam on April 25, 2025, developed by Serafini Productions and published in collaboration with Shochiku, is a different experience. Silent, unsettling, slow. And for this reason, absolutely disconcerting.
Koira isn’t just a game—it’s a deeply emotional experience that invites you to slow down, reflect, and feel. As the old saying goes, it’s not the destination that matters, but the journey itself—and Koira makes every step along the way worth taking. Yes, there are bumps—some bugs, a rough save system, and occasional design lapses—but Koira’s heart shines through. Studio TOLIMA’s debut is a beautiful first step, rich with promise and artistic voice. If this is just page one, the story ahead is bound to be something special.
Dollhouse: Behind the Broken Mirror offers a horror experience with a well-crafted atmosphere and engaging puzzles. However, shortcomings in the combat system, storytelling, and certain technical aspects prevent the game from reaching its full potential. For fans of the genre, it might be worth exploring, but it’s best to approach it with moderate expectations.
The Lies We Tell Ourselves – Chapter One delivers a powerful and unsettling introduction to a psychological narrative that ventures deep into the human psyche. Through a symbolic, story-driven gameplay experience rich in atmosphere, the game invites players to explore Vincent’s fragmented mind, suspended between reality and nightmare, past and present. With refined writing, masterful art direction, and a haunting soundtrack, this opening chapter lays the foundation for an emotional and metaphysical journey that will linger with attentive and emotionally attuned players.