Digital Chumps
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While it may have kicked my ass to kingdom come, Anger Foot is a creative approach to a chaotically simple FPS that's light on the shooting and heavy on the kicking. Despite the simplicity of its controls, it is a refreshing take on an FPS that encourages players to do something other than mindlessly shoot enemies. I cannot wait to see what else Free Lives and Devolver cook up!
Neon White from developer Angel Matrix and publisher Annapurna Interactive is a unique and fluid speed-running shooter that uses gameplay elements methodically to create a game filled with strategy and fun.
The Tribe Must Survive from developer Walking Tree Games GmbH is a fun survival game that is difficult as it is addictive.
Super Monkey Ball: Banana Rumble from Sega is a good game that brings more of the same Monkey Ball fun with its single-player experience, but switches it up in a fun way with its online gameplay modes. It’s a solid party game that needs more baking on the server side but delivers when it counts.
TSUKIHIME – A piece of blue glass moon from developer Type-Moon is a stunning game that weaves a deep and terrifying tale reinforced by strong main characters and good narrative flow.
#BLUD from developer Exit 73 Studios is a gorgeous game that contains a familiar and goofy 80s/90s horror movie narrative theme but falls short in handing the gameplay control completely over to the player. The boss fights and selfie moments do make up for some of its shortfalls and also help to keep #BLUD more entertaining than not.
Elden Ring Shadow of the Erdtree is absolutely worth the cost of its significantly difficult entry point. When exploring the vast reaches of the Shadow Realm, it is impossible to deny how FromSoftware managed to capitalize on Elden Ring‘s immense thrill of discovery and challenge. Shadow of the Erdtree is a full expansion of the masterful vision that represents the culmination of the developer’s work, one that raises the standard even higher, one that feels unimaginable to best. But if there’s studio that can do it, it’s the one who made Elden Ring.
In any other universe, I would balk at Nine Sols’ difficulty. Yet, I gave it a chance, and it more than rewarded me for giving it a moment of my time. Over 20 hours later, I came out of it bruised, battered, and wanting more Taopunk goodness.
V Rising's surprising blend of genres manages to incorporate a vampire simulation no game has accomplished. Harvesting blood from foes and the innocent to not only strengthen your powers and your castle results in a satisfying, gothic fantasy.
Kitsune Tails is a charming 2D-platformer that I just adored playing. While it may have been more difficult than I had initially envisioned, completing the game to the end was worth it, if only to see Yuzu and her friends' stories come to a close in a heartfelt way. Kitsune Games and MidBoss have given players a wealth of tools to create some cool levels and minigames, and I cannot wait to see what players create!
Indika unquestionably defies definition. A swirl of impactful narrative and visual decisions are meant to resonate with the player longer than they linger on screen. It may be offbeat to a fault but this brief journey is uncompromising in vision.
Killer Klowns From Outer Space: The Game excels in its uncomplicated experiment with asymmetrical multiplayer. Rather than bog players down in multiple systems, IllFonic and Teravision choose kinetic gameplay that always has players doing something. Such a stripped-down experience is made memorable by the campy nature of the film, quick matches, and fast leveling. Of course, the circus elephant in the room is how welcome the community will be towards embracing a game that leans more into thrills and less into horror. Will the Killer Klowns wrap us up in its sugary embrace or scare us away?
Zet Zillions from developer OTA IMON Studios is an addictive roguelike deckbuilder that doesn’t quite reach the likes of Balatro but certainly proves its worth in replayability and thick strategy. While it isn’t completely perfect in some elements of its design, it’s still one of the better games of this genre that I’ve played in 2024.
Hauntii is absolutely one of a kind, despite the familiarity players may latch on to. Moonloop Games creates a title focused on exploration that is visually riveting and packed with attention to detail. Incorporating puzzles both obtuse and clever, frustration and satisfaction may go hand in hand. But enough narrative heft and creative depth mean Hauntii is no mere specter that will fade into memory.
Senua’s Saga: Hellblade II from developer Ninja Theory and publisher Xbox Game Studios proves there is more story to tell from Senua’s journey, and that the story is still centric to the game. The sequel extends and expands Senua’s character, opens her world to more possibilities, and maintains its quest to replicate and address mental health issues and disorders caused by trauma. The gameplay mechanics and action are still essentially the same as the first title, although those elements appear to be far smoother in their execution and less of a drag to the story.
Lorelei and the Laser Eyes from developer Simogo and publisher Annapurna Interactive is a strange and wonderous new direction for Simogo’s post-Sayonara Wild Hearts success. It’s a beautiful mixture of thick narrative and difficult puzzles that ask a lot of the player but deliver an equal amount by the end. Some players may get frustrated by the beginning of the game as it gives you little direction on what you should be doing, but once they’re on the progression rails, the game rolls and gets better.
I don’t consider Athenian Rhapsody to be anything like Undertale despite some of its similarities. It’s very well written, often getting me to audibly laugh because of its absurdist humor that surprised me time after time. I truly appreciated having agency to play as I liked in this RPG and the novelty of the Rhapsody system is enough for me to be excited about seeing other players play through to the end. While I have some reservations about the way the story has been constructed and the implementation of the Rhapsody system, there’s enough for players to enjoy if they are interested in a truly silly RPG.
Other than the roguelite gameplay levers that are more punishing and artificially slow in gating variance for the player, ROBOBEAT is a fun rhythm mashup. I highly recommend it for those wanting to show off their FPS and parkour skills while shooting along to the beat of an incredible soundtrack.
Crow Country is the perfect kind of nostalgic trip, one that doesn’t bait players along in hopes of being more of the same thing they remembered. The best games of its type work to wedge themselves into the library of classics they were inspired by. Crow Country looks, sounds, and plays similar to old 32- and 64-bit games because it is, not because it wants to be.
Knowing the ending of FFXVI, The Rising Tide doesn’t change Clive’s outcome or add a meaningful impact to the world to warrant an emotional introspection like the main game’s story. Instead, it adds additional power to Clive’s Eikonic skillset, making him appropriately powerful for postgame content that will assuredly punish players and test their might in Final Fantasy Mode. It might be a weirdly timed expansion, but it adds enough meat to the core gameplay to encourage replaying.