Game8's Reviews
Wildgate feels like what you'd get if you mixed Overwatch with Sea of Thieves—a bold, chaotic fusion of hero-based teamwork and ship-to-ship space battles. It’s not without its flaws, but at its best, it delivers fun, frantic gameplay that thrives on cooperation. Space piracy mayhem at its finest.
Wild Hearts S is the Switch 2 version of the original and is a solid monster-hunting game with a strong identity, thanks to its Karakuri building system. But a shaky camera, finicky combat, and a paper-thin story weigh it down. As a port, it brings little new to the table—so unless you’re a first-time player or a handheld-focused hunter, it’s hard to recommend a second purchase.
Super Mario Party Jamboree is still the same friendship-ending game you may or may not have loved a couple of months back, and Jamboree TV sprinkles in a few bright ideas. Frenzy Rules and mouse-control minigames are very fun. The problem is that everything else feels like a tech showcase in search of a reason to exist, and the awkward separation from the base game doesn’t help its case. What’s worse, there isn’t even a new game board! When the highlight of a $20 add-on is a handful of quick novelties and minigames that force you to buy a peripheral, it’s hard to imagine this being worth picking over other party games.
Fia and her band of lovable disasters in Mado Monogatari: Fia and the Wondrous Academy might not cast the deepest spells, but they’ve got just enough magic to keep things moving. The dungeon crawling is light, the combat mildly engaging, and the school life fluff adds just enough variety to break up the loop. Thankfully, it’s all wrapped in a silly, self-aware package that leans into its anime logic and wears it proudly. There’s not much depth to uncover, but you might end up smiling more than you’d expect.
Wuchang: Fallen Feathers is a bona fide Soulslike that has deep combat mechanics and unique progression systems that synergize perfectly to create one of the more satisfying gameplay loops in the genre. This is further reinforced by giving the player the power to freely experiment with builds and create their own unique way to play. There are some nitpicks here and there, as well as the difficulty spiking in certain areas, but all that is moot with how well packaged everything is.
RoboCop: Rogue City – Unfinished Business is a gritty, action-packed expansion that builds on the brutal satisfaction of the original. While it's a bit easier and has its fair share of bugs, it still powerfully captures what matters most—feeling like RoboCop in all his relentless, law-enforcing glory.
Shadow Labyrinth is built on a compelling concept—reimagining Pac-Man within a Metroidvania framework—but ultimately struggles to bring that vision to life. Although there are flashes of creativity and thoughtful design, they’re frequently undermined by clunky platforming, uninspired visuals, imprecise combat hitboxes, and a convoluted narrative that fails to captivate. What might have been a bold and refreshing reinvention instead becomes an uneven experience weighed down by its own ambition.
The Wandering Village marries survival and city-building atop a living creature with charm and originality, but genre quirks, flat storytelling, and a few design snags keep it from soaring. It’s a thoughtful, well-crafted game—just one that asks you to overlook some rough edges.
While anthologies often struggle with inconsistent quality and clashing writing styles, Depersonalization largely avoids this. Its story arcs remain surprisingly consistent, offering a thought-provoking—if occasionally painful—narrative experience.
Juggling escape rooms, dream dives, and alien conspiracies while wearing a scanty bunny suit sounds like it shouldn't work, but No Sleep for Kaname Date somehow makes it all come together in a way that's equal parts ridiculous and compelling. The puzzles are clever, the cast is endearing, and the story—while occasionally overstuffed—remains hard to look away from. Even when the visuals lag and the exposition gets heavy, it will definitely keep you up late into the night to find out what happens next.
Destiny 2’s decline has been a long time coming, and The Edge of Fate only speeds it along. A dull epilogue paired with frustrating mechanics does little to justify its existence. The real improvements came from the free updates, not the expansion itself, not that it saves that much, anyway.
Stronghold Crusader: Definitive Edition truly is the definitive edition that improves on everything that the game already has and even adds much more. After two decades, it’s still as nostalgic and memorable as ever, yet somehow you can tell just how much better it is.
Long-time fans of HUNTER x HUNTER have waited for a video game adaptation that does the franchise justice. Sadly, it seems they’ll have to wait a little longer, as this one is plagued by numerous modern fighting game pitfalls and its unjustifiable price.
Eriksholm is a quiet, deliberate journey. One that grips not through spectacle, but through emotional weight and precision. Its dedication to methodical stealth, evocative storytelling, and meticulous visual design creates an experience that feels both intimate in scale and grand in intent. Yet, its unforgiving structure and limited room for experimentation may leave some players behind. What it offers is polished and poignant, but not universally inviting.
What starts as a straightforward romp quickly reveals itself to be one of Nintendo’s most creative and mechanically playful platformers in a long time. Donkey Kong Bananza's level design is smart, the gameplay mechanics even more so, and the sheer joy of controlled destruction never really gets old. Even with a few performance hiccups and a main campaign that flies by quicker than expected, there’s a ton to dig into here if you’re willing to peel off its many layers (pun very much intended).
Back to the Dawn is a masterfully crafted RPG that pulls no punches—an unflinching dive into the grit and grind of prison life, where every decision carries weight and survival hinges on strategy. With a cast of brilliantly written anthropomorphic inmates, it delivers a raw, rewarding experience that lingers long after the final escape.
EDENS ZERO sets out to honor the spirit of Mashima’s beloved series but ends up feeling more like an unfinished beta than a fully realized RPG. There are glimmers of enjoyment—janky-but-fun combat and a few heartfelt character moments—but they’re buried beneath outdated visuals, a bland open world, a rushed narrative, a repetitive gameplay loop, and an overall lack of polish.
Patapon 1+2 Replay finally gives these quirky rhythm-strategy games the treatment they deserve. It not only polishes up the originals but also significantly improves upon the 2020 remasters with quality-of-life enhancements we never realized were missing. It’s still as grindy, as bizarre, and as utterly unique as ever, even almost two decades on. It’s a bit disappointing that this collection excludes Patapon 3, but what’s here marches to the beat just fine.
SplitGate 2 is, at best, a half-baked mix of better games. With a meager selection of classes, weak loadout variety, a forgettable battle royale mode, and even more battle pass slop, it’s a shooter that barely leaves an impression—let alone earns your time.
Nice Day for Fishing is a game with a charmingly absurd premise, surprisingly fun fishing-based combat, and a world that feels handcrafted for laughs and lighthearted discovery. But while the first impression is strong, the pacing falters. Progression can feel like a slow trudge, with repetitive quests and a late-arriving fast travel system that adds unnecessary friction. It’s delightful in bursts, but not consistently engaging throughout.