Allisandra Reyes
Honkai: Star Rail continues to do something that many live-service games struggle to achieve: it makes staying invested feel worthwhile. Planarcadia builds on the momentum of previous arcs with a story that once again proves the universe doesn't revolve solely around the Astral Express, while giving returning characters meaningful roles and long-overdue development. At the same time, new traversal mechanics, side activities, and character evolution systems ensure the experience continues to grow beyond its turn-based foundations. Most importantly, Star Rail never feels content with simply maintaining the status quo. Whether through its worldbuilding, evolving cast, or willingness to revisit and reinvent old favorites, it consistently finds new ways to reward both emotional and mechanical investment. Three years in, the Astral Express shows no signs of slowing down and Planarcadia is further proof that some journeys only get better the longer they go on.
Poppy Playtime Chapter 5 ultimately stands as one of the more cohesive and narratively forward-moving entries in the series, successfully balancing exploration, puzzle-solving, and high-intensity chase sequences into a consistent experience. While it occasionally struggles with clarity in its scare design and leans on repetition in certain gameplay moments, its strongest elements—particularly its environmental storytelling and escalating lore—keep it compelling throughout. It may not fully escape the franchise’s familiar limitations, but it confidently pushes its core experience forward in a way that makes it a worthwhile continuation rather than just another incremental chapter.
At its best, the game feels like stepping into a living picture book where curiosity is constantly rewarded and every new creature adds another small piece to a larger, playful ecosystem. That sense of wonder carries a lot of weight and makes the experience genuinely enjoyable in short, focused sessions. However, once the initial novelty settles, the repetition and simplicity of its structure become harder to ignore, especially for players looking for more mechanical or narrative depth. It’s a game that succeeds more in moment-to-moment discovery than in long-term retention, resulting in an experience that’s easy to appreciate, but not always easy to stay fully invested in.
Forza Horizon 6 feels like the series finally reaching full confidence in what it wants to be. It delivers an open-world racing experience that’s easy to get into without losing depth, visually stunning without sacrificing player freedom, and packed with enough variety that simply driving around doesn’t stop the fun. While a few technical rough edges and a lighter narrative structure keep it from perfection, the overall package succeeds where it matters most: inspiring players to genuinely want to keep getting back behind the wheel.
Will: Follow the Light is a frustrating experience because the foundation for something memorable is clearly there. Beneath the repetitive puzzle design, uneven writing, and technical frustrations lies a genuinely interesting premise supported by immersive sailing mechanics and strong atmospheric audio. There are moments where the game briefly captures the emotional and cinematic adventure it wants to be, but it struggles to sustain that momentum for long before falling back into its more exhausting habits. For some players, those stronger moments may still be enough to carry the journey through to the end. For others, the game’s shortcomings will likely overshadow the experience long before Will reaches the light.
NTE is a game that feels like it’s constantly pulling you in different directions, yet somehow still holds together as a cohesive experience. It wants to be a gacha RPG, a city life simulator, a driving game, a management sandbox, and a narrative-driven anomaly hunter all at once. And instead of collapsing under that weight, it actually becomes a strong foundation to support how its systems interact and flow with each other. Of course, that ambition isn’t perfectly refined yet. Some systems still lean a bit too simple and story pacing can break immersion when level locks interrupt momentum. But even with those rough edges, the important part is that NTE never feels aimless. It commits to what it is trying to be—a multi-layered city RPG where everyday life and anomaly-driven chaos coexist.
Yunyun Syndrome!? Rhythm Psychosis is one of those games that thrives on contradiction. It’s simple but chaotic, forgiving yet overwhelming, structured yet constantly slipping into uncertainty. It doesn’t aim for mechanical perfection, nor does it try to be a pure rhythm skill test. Instead, it builds an experience where rhythm gameplay, narrative descent, and sensory overload all feed into each other. The forgiving mechanics dilute mastery for some players, and the audio design occasionally clashes with itself in ways that feel more noisy than intentional. These aren’t dealbreakers, but they do keep it from reaching that higher tier of refinement. Still, what it does well, it commits to fully, and that commitment is what makes it stick.
Rather than delivering a consistently smooth experience, Cthulhu: The Cosmic Abyss is a game that thrives in its investigation systems, atmosphere, and environmental storytelling. At its best, the game makes you feel like you’re actively reconstructing events rather than simply progressing through them. However, the experience is held back by uneven pacing and occasional controller mishaps. The result is a strong but imperfect experience that resonates more as a standout concept than a fully polished execution.
REPLACED is ultimately defined by how strongly it commits to its identity. Even when its gameplay structure leans repetitive or its combat pacing becomes overwhelming, the experience rarely loses its grip thanks to its exceptional visual direction and emotionally grounded storytelling. It doesn’t aim to reinvent its genre mechanically, but instead refines how a cinematic 2.5D world can feel to inhabit. And the stylish, atmospheric, and quietly human experience will stay with you well after it ends.
Subliminal isn’t perfect, but it knows how to get under your skin. Some rough edges and unforgiving segments prevent it from being flawless, yet the story, atmosphere, and psychological tension pull you in and keep you thinking even after completing an ending. While it may not appeal to everyone, for those willing to dive into its eerie corridors and confront Caleb’s fracturing mind, it delivers a sharp, immediate sense of horror that keeps your heart racing while you’re playing.
Life is Strange: Reunion delivers a carefully crafted send-off for longtime fans, full of emotional depth, nuanced character relationships, and a story that rewards attention to the smallest details. While the gameplay can feel limited and technical hiccups occasionally distract, the strength of the narrative, the exceptional audio, and the quiet, intimate moments carry the experience. It may not be flawless, but Reunion is a heartfelt farewell to Max and Chloe.
Screamer is a colorful, chaotic, fast, and fun arcade racer that manages to pair high-octane gameplay with a surprisingly robust narrative. It’s not perfect—progression is limited, and certain campaign restrictions can be frustrating—but the unique mechanics, engaging characters, and fast-paced races make it a standout in its genre. For fans of classic arcade racing, it’s a title that hits almost all the right notes.
Crimson Desert is a sprawling adventure across a vast and living world that rewards every hour you put into it. The core gameplay evolves with your progress, introducing upgradable skills and increasingly demanding boss fights, with plenty of content to discover. While the narrative initially lacks direction and its threads can feel disconnected, this never outweighs the game’s many strengths. Crimson Desert is a slow burn that rewards time, patience, and curiosity.
Resident Evil Village remains one of the more experimental entries in the Resident Evil franchise, and the experience translates well to the Switch 2. With stable performance in docked mode, and only minor stutters in handheld, this port is a great way to experience Village's defining gameplay. Even if the narrative isn't the strongest in the series, the solid technical performance for the game's blend of action and horror, makes this port an easy recommendation for players wanting to experience—or revisit—Ethan Winters on Switch 2.
If I can only give you one reason to buy this game, it would have to be its musical score. Each scene is elevated by a masterful orchestral soundtrack that transforms puzzles, exploration, and emotional beats into something cinematic and unforgettable. While the core gameplay of Lana and Mui navigating puzzles remains familiar, Planet of Lana 2 shines in how it builds and evolves the storytelling.
Requiem is a triumph of modern Resident Evil, with alternating perspectives between Grace and Leon keeping the pacing dynamic, puzzles that challenge your wits, and exploration that rewards careful observation. The gameplay loop feels both familiar and refined, all while weaving decades of Resident Evil lore into a coherent, satisfying narrative. With its depth, content, and meticulously crafted gameplay, Requiem earns a confident recommendation as a must-buy for fans and newcomers alike.
REANIMAL is a game that takes everything Tarsier perfected in Little Nightmares and sharpens it into something darker, more relentless, and emotionally punishing. It rewards patience, observation, and careful thinking, but it doesn’t coddle you—the world is cruel and the horror lingers long after each encounter. It’s a more ruthless evolution of the formula, delivering a tense, interconnected journey that stands on its own while building on Tarsier’s legacy.
Crisol: Theater of Idols is an ambitious game with moments of creativity and style, but its execution consistently holds it back. The story fails to engage, combat is frustrating, and the character design often breaks immersion. At the same time, it offers one of the more compelling first-person horror settings in recent years, and its environmental and thematic work are impressive. It’s a game with strong ideas that never fully coalesce into a consistently satisfying experience, making it interesting but flawed overall.
UNFOLLOW is a competent entry in the BrokenLore franchise, delivering solid storytelling and atmosphere while struggling with gameplay and cohesion. It offers moments of genuine psychological complexity, but predictable mechanics, overused jump scares, and underdeveloped plot threads prevent it from being truly memorable. Fans of the series will find enough to engage with, but those looking for groundbreaking horror may find it uninspired.
Quarantine Zone: The Last Check struggles with technical issues and inconsistent challenges. Glitches, visual drops, and clunky mechanics pull you out of the experience, and the game doesn’t always push you to adapt or think in surprising ways. Though it shines in giving players a real sense of authority, a reactive world, and satisfying systems that reward careful observation and decision-making, its current state is difficult to recommend. However, fans of puzzle-management simulations who enjoy moral ambiguity and quiet tension can still have a compelling and worthwhile experience despite its rough edges.