Andrew Reiner
- The Legend of Zelda
- Grand Theft Auto
- Super Mario Bros.
Andrew Reiner's Reviews
For the core game, I wish more of the action was in the hands of the player, but I can’t deny how enthralling the choices are, especially when they lead to absolute chaos. Once the frantic running through the woods begins, the dark mysteries and thrill of keeping people alive are powerful hooks that will keep you glued in suspense until the credits roll.
Rollerdrome is a fantastic first foot forward. I adored the campaign gameplay and have a feeling my friend group will use this unique title for late-night scoring competitions.
It may not push your new hardware to the limit and is a little rough around the edges, but the latest Saints Row is everything it needs to be, delivering a wonderful comedic experience with plenty of depth.
House Forrester is bloodied further in this episode, and Gared's story makes a fun turn into unexplored Game of Thrones territory
I couldn't put the game down, and I immediately jumped into the post-game Challenge Mode to play more of it
One of those frantic party games that you’ll love screaming at
Telltale’s series has settled into a nice groove, and has established itself as a unique (and dark) take on Batman
Still the same Knack gameplay at its core, but now with greatly needed variety
Exploration is the heart of the adventure, both in the story and the world players navigate. Finding gold bricks is rewarding, as you feel like you're uncovering well-kept treasures
Battle Chef Brigade is a nice treat, but the intensity of the cooking may make you want to pull out your hair
The single-player campaign teaches you the ropes, but achieves little else. Multiplayer is always fun and is exactly what it needs to be to wow Star Wars fans
The best game of baseball you can play returns in nearly the same shape it was in last year
Seeing the Forresters on the offensive delivers stressful excitement, and gives this lengthy story new life
Telltale expertly toys with players' emotions. If you walk away from this episode with anything other than a sense of dread for House Forrester, you're playing it wrong
One of those experiences that I would call addictive in that "just one more attempt" way
There's something oddly enjoyable about watching a ball bounce around on pegs
A great example of how player choice can shape a gameplay experience. Most cases offer a variety of conclusions
Fetch's origin story hits on several of the same notes as Delsin's tale – making it somewhat predictable – but the action is always great, and the final 20 minutes of this journey are exceptional
A more well-rounded outing than the last Wolfenstein game, but its more comfortable employing tried-and-true gameplay conventions than striving for innovation
Shorter than the current crop of Lego games, but compacted with excellent world designs and snappy action