Madden NFL 21 is the clearest example yet of how unwieldy the series has become, so your en-joyment will vary depending on which modes best suit your play style. For me, that comes from seeing my virtual 49ers hoist the Vince Lombardi Trophy at the end of the season, so anything else on top of that is just a bonus.
Hyper Scape has promise, but it's just so infuriating to play due to poor aiming controls. Some don't seem to have a problem with it, as I see other PS4 players racking up kills all the time. Still, it's better to wait and play something else until this gets fixed.
The biggest concern I had going into The Division was its viability as a single-player game. Thankfully, the developers proved me wrong. In spite of my emotionless hero, Ubisoft Massive's dystopian version of New York City is absolutely gripping. While I did come close to burning out (that happens when you play any game six or more hours a day for more than a week), I'm still excited to jump back in and spend more time with the multiplayer modes, as well as dive deeper into the Dark Zone.
I wish I liked Knights of Pen and Paper 2 a lot more than I did. It has a lot of charm and heart — I can see it in the gorgeous pixel art and in all the neat jokes and references built into Paperos. But it just isn't very fun to play. If you happen to be in that cross-section of being both a tabletop player and an RPG fanatic, it might be worth checking out. For everyone else, however, your time is better spent elsewhere.
Everybody's Gone to the Rapture's greatest accomplishment is making you care for its departed characters. Their personal stories give you an incredible glimpse of what life was like in their little corner of the world. They're not the nicest group of people. They can be selfish, stubborn, and downright stupid. But that's what makes them feel real and memorable. The most tragic part? You can't do a damned thing to save them.
For better or worse, Daybreak didn't design PlanetSide 2 for instant gratification. I've had hours of playtime where enemy forces were so overwhelming that I barely got anything done. But I've also had hours that were full of tense battles filled with explosions, multicolored lasers, and missiles. When you play at night, it looks like a chaotic fireworks show.
Act 1 was just an appetizer. Act 2 is the meaty main course that defines Broken Age — and not just because it finishes the story. It's where Double Fine let loose and went crazy with the puzzles (and the complex train of thought you need to solve them). It's where characters I previously thought were only there for a joke or two became much more important. It's where Shay's and Vella's rebellion against their preordained fates turned into a cause that is much bigger than themselves.