Andrea Peroni
A complete disaster: a video game that relied on nostalgia for Bully without getting anything right.
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Forever Ago is an intimate and moving narrative experience that handles complex themes like aging and loss with rare delicacy. Although its measured pace requires some patience, Third Shift’s title possesses all the warmth needed to win over anyone looking for a profound and reflective story.
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In terms of content, the Kingdom Hearts I-III Collection is arguably one of the greatest compilations in video game history: seven full games, three movies, and hundreds upon hundreds of hours of enjoyment and passion to experience—or re-experience. However, we recommend this package primarily to two groups: die-hard fans of the franchise and newcomers (or near-newcomers) looking to prepare for Kingdom Hearts IV. For other players, it is hard to find a compelling reason to buy the collection; there are virtually no new features, and many of the games are easily available on PlayStation at a lower price—albeit without the minor enhancements found in this re-release. Ultimately, it is a highly subjective matter.
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Star Wars: Galactic Racer is a title capable of surprising the player, though not entirely. Combining a roguelite structure with the frenetic pace of an arcade racer set in George Lucas's galaxy was a risky move, yet the gameplay loop is a fantastic idea that proves highly addictive right from the very first races. Unfortunately, the game loses its way in the medium to long term: while the planets offer diverse settings, the tracks themselves are few in number and repetitive. It is a title for die-hard fans of pod-racing in the Galaxy Far, Far Away, but we had hoped for a bit more spark.
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TOEM 2 confirms that Something We Made knows how to create heartwarming experiences. While it feels more like a polished refinement of the original concept than a true generational leap, its new movement options, extraordinary variety of settings, and irresistible art direction make it a must-play for fans of indie titles and "cozy gaming." That said, consider this fair warning: for TOEM 3, we’ll be expecting something more!
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Valheim 1.0 is a triumph of Iron Gate Studio’s vision. Having already put it through its paces, we find the final release to be a game that is poetic and relaxing during quiet moments, yet ruthless, adrenaline-fueled, and epic when exploring unknown lands or facing the creatures that inhabit them. While there are noticeable imbalances in the late-game grind, they do little to detract from the vastness, atmosphere, and depth of an adventure capable of delivering hundreds of hours of pure fun. It is a must-buy for anyone who loves exploration, Norse mythology, and survival games.
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Garfield: Escape from Monday is a title aimed at a very young audience, yet it is a shame that the execution is so simplistic. The character's charm and the attractive cel-shaded visuals aren't enough to mask the glaring flaws of a platformer that feels far too flat and is plagued by numerous technical issues. While it might entertain young children or die-hard fans of the lasagna-loving cat, it fails to win over anyone looking for a well-structured, satisfying adventure.
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Despite technical flaws and some early-stage rough edges that urgently need addressing via future patches, Star Wars: Zero Company remains an excellent game. Bit Reactor and Respawn have successfully taken a complex, established formula—like that of XCOM and similar titles—and masterfully grafted it onto the Star Wars universe without ever compromising its essence or reducing it to a mere superficial reskin. With a deep, rewarding, and incredibly flexible combat system, a compelling narrative, and massive replayability, this stands as one of the best turn-based tactical titles of recent years—an unmissable experience for any fan of the genre or the galactic saga.
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It certainly isn't a title aiming to revolutionize the genre, but the few additions and tweaks to the Vampire Survivors-style formula are clever and fun. Ground Zero Hero is visually appealing and incredibly addictive, capable of keeping you glued to the screen for hours thanks to its constant action and nonsensical humor.
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This new installment chronicling the adventures of Tsubasa and his friends hits the market as a game that is fully aware of its strengths and its arcade roots. The addition of a massive amount of content, combined with an excellent editor and gameplay that has been polished to smooth out its most glaring rough edges, makes this title a must-have for all fans of the original manga and for anyone looking for a fun sports game without pretensions of realism. There are still a few flaws: the underlying repetitiveness in the match structure—driven by attack and defense patterns that are always identical at extremely high intensity—is somewhat tedious, but the overall package is decidedly solid and lighthearted.
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MARVEL Tōkon: Fighting Souls is a triumph across the board, at least for the PS5 version. Arc System Works has managed to craft a truly excellent fighting game, combining monumental art direction with impeccable fluidity. The introduction of the shared health bar and dual control scheme make the learning curve accessible to anyone, without compromising the extraordinary technical depth required for high-level matches, which is essential for a title that relies almost entirely on multiplayer. A great title for all fighting game fans and fans of the Marvel Universe.
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It’s absolutely true, we’re talking about two monumental titles that every role-playing game fan should experience at least once in their lifetime. But this latest re-release of the Final Fantasy X and X-2 HD Remaster doesn’t have much to get excited about. Those who have never visited Spira will find this bundle to be an excellent introduction; those who already have the games in their collection, or own them on other platforms, would probably be better off looking elsewhere.
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Star Fox is a fantastic remake of a game that made history on the Nintendo 64, although, once you reach the end of this adventure, a question naturally arises: was a third reimagining of Lylat Wars really necessary? We’re sure Nintendo did its homework, banking on a title that’s already excellent in its own right and that could capture the attention of new players after Fox McCloud and his team have been off the screens for so long; at the same time, we hoped that for this occasion, the Big N would have planned to expand the universe of a title that left its mark nearly 30 years ago. It’s a solid effort—a well-crafted remake complete with fun and successful online play (though not without its limitations)—but we’re certain they could have done a bit more to truly set it apart.
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Despite some rough edges in its gameplay, a product of its time, Rise of the Tomb Raider on Switch 2 proves to be a pleasant surprise, capable of entertaining and being fully appreciated even today. Don’t expect the same quality as the original series, but there’s still plenty of fun to be had here.
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It’s not the flawless port that *Remake* was—it has plenty of graphical compromises—but *Final Fantasy 7 Rebirth* still packs a punch on the Nintendo Switch 2. Despite the inevitable limitations of porting a game released just two years ago on the PS5, *Rebirth* remains a spectacular title, one of the best RPGs of this generation, and is now perfectly playable on the go.
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Yoshi and the Mysterious Book is a video game that seems almost difficult to pin down. It has a unique concept: each creature behaves differently and has unique abilities, and Yoshi must discover them without knowing anything. It's brilliant, because it encourages exploration. On the other hand, discovering everything about these creatures leads nowhere. It's as if a potentially great adventure lacks a final goal, and instead settles for being good.
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“Bubsy 4D” certainly seems like a project thrown together in a hurry, in which the ambition to create a game that actually works has been sacrificed in favor of a marketing strategy centered on a character who has long since lost his charm. It’s hard—really hard—to find anything truly positive about this game.
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Gameplay-wise, Invincible VS proves to be as ruthless and fascinating as the comic/animated series it's based on, drawing inspiration from the bloody history of Omni-Man and the consequences of his arrival. Accessible for newcomers, it's packed with deep mechanics. The content, however, doesn't quite make up for Quarter Up's success, and it actually lacks a truly awful story mode.
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Mouse: PI for Hire isn’t revolutionary, but to be honest, it doesn’t even try to be. It doesn’t aim to stand out for its substance, but rather for its style, and it actually succeeds very well in this: the artistic and visual style is distinctive and captivating, transforming the game into a nostalgic cartoon that we threw ourselves into headfirst. The result isn’t outstanding, partly due to a somewhat outdated structure in gaming terms, but in our view it deserves credit for Fumi Games’ courage in at least attempting to forge an artistic identity, with a fine result.
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We've thought about it, but Ascendance doesn't even manage to earn a 6, in our opinion. The developers' love for the Legacy of Kain saga is evident in the lore and the narrative structure. Everything else, however, is truly lacking. Ascendance is a very weak game, never fun or entertaining; it's playable from start to finish, but don't expect this to be the game that will resurrect Raziel from his eternal slumber.
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