André Barrozo Jr
- Pikmin 4
- Diablo IV
- Vampire Survivors
André Barrozo Jr's Reviews
Stellar Blade is everything it appears to be: an apocalyptic story with demanding combat that includes a bit of fanservice, though it doesn’t rely on that at every turn.
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You might think that picking up Nintendo Switch Sports Resorts won’t make much of a difference—especially if your favorite sport is already featured in the previous version—but you couldn’t be more wrong. The gameplay has been significantly refined, representing a massive leap forward in terms of both hardware performance and graphical polish. The new activities, which utilize the Joy-Con controllers in inventive ways, are a highlight all their own; while they may not strictly qualify as "sports," they offer delightful experiences—such as hunting for collectibles across a stunning, immersive landscape that you’ll wish you could visit in the real world.
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‘Muchi Muchi Pork! & PinkSweets Boosted’ is nothing new to the shoot ‘em up market; rather, it serves as a necessary revival—one of many—that keeps classic titles from the past accessible to a new generation of fans of the genre. However, for those who have already played these games and are looking for a reason to revisit them, there is nothing substantially new to add value—other than, of course, the ability to play them on modern platforms.
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All the effort in the world is no guarantee of success. Sleepless nights, consistency, and dedication can often feel like a shot in the dark. Yet, seeing a project infused with such love—one that defies the metrics defining success—offers a heartening reminder that the world isn't reduced merely to a sequence of zeros and ones. Even with a highly successful Kickstarter campaign, how many projects were dead on arrival? How many stars burned out before reaching their full brilliance? We live in times where the obvious needs to be stated—loud and clear, preferably—so if this wild blend of Pikmin, rhythm game, and roguelite doesn't click with you, don't go around ranting about it. Not everything is about you or for you.
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Acknowledging that the Nintendo Switch 2 version has room for improvement in no way invalidates what is a really great version—one that, even with some caveats, has become a personal favorite.
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Being able to enjoy a game in a genre I love so much—and one of such high quality—makes me feel quite embarrassed that a series like Truxton completely flew under my radar over the years.
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The gameplay is enjoyable and relies on simple controls; even as the difficulty ramps up across stages, it is clear that success depends on the player improving, rather than the game becoming artificially difficult. Although gameplay is the title's strong suit, there is an unfolding backstory woven in to ensure the frenetic action doesn't become tedious.
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The Banana Bytes team managed to avoid giving the impression of pure homage in Psyvariar 3, instead creating a worthy sequel that maintains what gives the work its identity without being a mere copy that could be seen as a fangame.
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Far from being an experience with many technical problems, Ariana and the Elder Codex presents modest but honest content. The premise of repairing magic books could be greatly expanded in sequels, should the developers be interested. However, in both the current title and future ones, greater attention to refinement should be considered.
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Seeing Camelot find a balance between adding new features and deepening the gameplay gives me a very good feeling about the future of the series.
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Trouble☆Witches FINAL! Episode 01 Daughters of Amalgam is a game with an incredible range of characters and refined gameplay that was marketed as a larger-scale product than it actually is, making the limited variety between game modes feel like an attempt to inflate the final product.
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While some developers seem to forget this as they are pressured by suits to fill their pockets with money, video games should provide an entertainment experience that is only possible because of the interactivity of their premise, putting the player in the shoes of various personas and entertaining them until the end of their gameplay. If it's the pure essence of the word video game you're looking for, you'll find it in Neon Inferno.
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BALL x PIT is one of those games that are initially difficult to understand. The strange combination of varied gameplay mechanics seems somewhat daunting for beginners at first, but don't be too discouraged. None of us are fully prepared for the wonderful bizarreness of the game.
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For lovers of colorful puzzles, Puzzle Quest: Immortal Edition is a rare diamond among the eShop's hogs.
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Sonic Wings Reunion isn't bad by any means; it's just basic, but simply good shouldn't be enough for such a well-known name in the shmup world. Because of this, small details stand out more than in a game without the same name, and the main one is the settings.
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The feeling I got from playing Mamorukun ReCurse! is one of tremendous nostalgia. The uncompromising and positive way everything in the game is communicated and designed entertained me to the point of practically transporting me back to simpler times, where the biggest challenge was getting home in time to watch your favorite anime.
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Despite the weak action, Noctuary has good ideas and a rich world that could build on what worked here and address a few issues that were lacking. Starting with one that I find quite problematic: the game's lack of visual accessibility options: While beautiful, the interface limits text size, making it difficult for those with some degree of visual impairment to read the menus and subtitles. While uninspired, the action scenes are entertaining to a certain extent, but their limited number makes them seem more like barriers to admiring the game's story than a playful element where the characters' powers can be seen in action and the antagonists can demonstrate the magnitude of the threat they pose. I hope the developer sees the project as a good start and brings us an adventure in which the quality seen in the narrative is also seen in the action!
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The illustrations are beautiful, the dialogue is humorous, and it leaves easter eggs for those who have followed the series for a long time. And even if you ignore all of that, it's still fun just to play the game, even without paying much attention to its narrative. This was my first game in the Touhou series, and I already feel compelled to delve deeper into the series' past. Even with minor performance issues on the World Map playing in TV mode, the overall experience was very satisfying. Who knows, maybe we'll be able to see the older games in the series on the Big N's remarkable little hybrid console.
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Although this new entry in IREM's classic collection series only features horizontal shumps, the curation work here was extremely successful in bringing together games that have a unique synergy between them and that cater to a diverse target audience. It's very nostalgic to enjoy games that don't need anything more than addictive gameplay and attractive visuals to keep you in front of the TV or Nintendo Switch screen with a smile from ear to ear.
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Despite all the improvements over the previous version, Shikhondo: Youkai Rampage leaves a bitter taste in the palate of the shmup fan who is so well served on the Nintendo Switch. All my respect to the developers, but the energy that motivated them to produce a new version of the game could be better spent if it was directed to actually improving the experience of the first version.
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