Dragon Quest VIII was one of the finest JRPGs upon its initial release and it manages to retain that lofty status through this 3DS edition. Its adherence to the traditional rules of the genre is where it pulls its strength from, the familiarity of the template allowing the design team to worry about making sure each element is as good as it can possibly can be.
While UFC 2 certainly looks the part, it doesn't feel it. Strikes are razor sharp, kicks are satisfyingly heavy, and each and every fighter is beautifully sculpted and recreated, but each and every element is too robotic and rigid to recreate the dynamism and unpredictability that draws me to real UFC fights. Those fights are often won by finding those spaces between the lines that your opponent hasn't thought to cover, but those spaces simply don't exist here. As a fighting game it's worth your time if you're seeking something other than the usual options, but as a recreation of the UFC it falters before the final bell.
A good combat system and gorgeous visuals are significantly let down by an underwhelming and perfunctory narrative that can make progression a real chore. Whilst there are elements that work in isolation, Bravely Second doesn't manage to tie them together in a way that matches the quality of the original.