Jordan Erica Webber
Befriending the animals and learning their languages while you avoid the marauding Silent Ones is too much like hard work
Slow animations make these already mundane board games not worth a purchase
More game than you might expect, but still best played for an audience.
Throwing in a cute companion entwines players to solve puzzles together, but makes the gameplay over-dependent on action dynamics
Variable State’s title offers a different way of storytelling, but relies heavily on unrelatable and abstract imagery
Sweet hand-drawn aesthetic and cute Yoshi sounds, but lacks any challenge.
Problems are inevitable in a game of such epic proportions but there is a lot here that will make you want to keep playing
Each new career is entertaining in its own way, but you probably won't want to play through them more than once.
This graphic novel-style chronicle of twentysomething romance uses a delicate aesthetic and clever interactions to keep you emotionally invested
Lack of story and some dodgy characters don't spoil this physical Switch game's immensely playable core
As Nadine and Chloe take over the franchise, the Lost Legacy offers up all the thrills, spills and puzzles we've come to expect and is better for passing the Bechdel test
Some ideas are so perfect you can't believe that no one has thought of them before. Snip and Clip are a prime example
Hello Games has created a gorgeously realised, constantly regenerating universe for players to get lost in, where the incredible journey trumps the destination
Yarny's journey might have its ups and downs, but it's brief and beautiful. It is a mostly wordless message of love.
This reimagining of the first game in the classic action adventure series is a fond, respectful and visually beautiful exercise in nostalgia
Rapture's biggest weakness is bigger still, because those who are put off more thorough exploration will get less out of it than others. Some players will reach the end without knowing half the story. But maybe that's okay. You get as much as you put in, after all, and the variety in experiences will give people something to talk about.
The makers of indie cult favourite Gone Home have created a linear sci-fi title set in 2088 that feels satisfyingly lived in and free from stereotypes
Soma tells an affective tale and carries the horror genre a few steps forward. Had Frictional shown the courage to shake off tradition entirely, it could have carried it further still.
The basic principle – a boy must collect different colours in order to change the background of his 2D world – might sound dry, but there's beauty in Hue's execution
The handicraft look has been explored in many recent games, but Nintendo's latest platformer exploits it in cute, interesting and compellin ways