Dave Payerle
The Forsaken expansion is tough to score, because even after 20+ hours I'm not sure how I feel about it. Certainly I feel like Destiny 2 is better than when I stopped playing all those months ago, but the reality is that most of the things I am excited about is Bungie reverting changes that were bad ideas from the beginning. It's hard to give a lot of credit for fixing something to the person who broke it originally. Still, it's a fantastic shooter experience, and I found myself doing things that weren't really going to advance me just because I was having enough fun that I didn't care.
Hidden Agenda is a hard recommendation, because the game feels like a natural fit to share with non-gamers, but we had one playthrough that ended so abruptly and unsatisfyingly I thought we had somehow skipped a section, and had I brought this game out at a party I would have felt like we totally wasted two hours.
For those who have already played [Crimes and Punishments], Devil's Daughter will provide the same fix in the same way that a low fat version of your favorite food does, in that it's not as satisfying as you would like it to be. It doesn't help any that Devil's Daughter also offers less game for more money. It's a shame, because the story here is enjoyable and the ending has some legitimately tense moments, but almost everything about it feels like it could have, and should have, been better.
Rise of Iron has its moments.
The Taken King easily eclipses both previous Destiny expansions in quantity and quality of content, and goes a long way towards making Destiny the game what so many of us have wanted.
For players who enjoyed The Talos Principle, Road to Gehenna is exactly what it should be – more, harder puzzles and another opportunity to dig into a deep and interesting narrative.
If you purchased the developer's 2014 game Basement Crawl you can download Brawl for free, but other than that it should be avoided.
I would say it's a must play for anyone old enough to remember blowing on a cartridge, but that would be selling it short. Nostalgia certainly enhances the experience, but this is a great game for anyone.
The main game is still undeniably fun, and anyone who enjoyed the first (or likes a good challenge) should check it out. Just be warned, it's an occasionally bumpy ride.
For those who loved the original like me, happiness awaits. After years of petitioning we have our Majora's Mask remake, and it's absolutely worth the time.
I want to recommend it, but the technical issues not only hampered my enjoyment of the game, at a certain point they completely prevented me from playing it. The core game is fun, but I would recommend sticking with one platform throughout and rotating save slots.
Even with the issues, if I kept the difficulty reasonable, ignored the batting reticle, learned to work with the pitching target and never tried to steal, I had a good time with the game.
Fans of Kevin Smith's work will be just as disappointed as adventure game fans, and players in general will do well to avoid this one.
It's a must play for series fans, and a great choice for anyone looking for a deeper take on the genre.
The Last Tinker is not a bad game, just one that fails to live up to its promise.
Players who missed this on the PS3 will find a lot to like here, but for those who have already completed it I doubt the graphical upgrade is worth another play through.
Watch_Dogs borrows game play elements from GTA, inFamous and Assassin's Creed (among others), adds a hacking dynamic and pulls it all together into a great game. Despite some standout visuals though there's nothing here that feels like a leap forward in gaming, and I can't imagine the core game feeling much different had I played a last-gen version. It doesn't tarnish the experience, but players looking for a reason to need a new console still don't have one.
On a purely functional level Sparkle 2 is fine, but it lacks features that are not only standard for its genre, but that provide the biggest reasons to play.
As someone without an existing tie to the series it was a good time, although there are certainly some rough spots in the game play. For Tex Murphy veterans it's like finding an old photo album full of happy memories, and for outsiders it's a solid, if occasionally frustrating, adventure game.
While I don't know why anyone would want to play without the puzzles, even those who do will find themselves seeking them out for the extra information they provide. Ether One is a sharp, unique game that deals with a tragic subject in an empathetic way, and it's definitely worth checking out.