The Forsaken expansion is tough to score, because even after 20+ hours I'm not sure how I feel about it. Certainly I feel like Destiny 2 is better than when I stopped playing all those months ago, but the reality is that most of the things I am excited about is Bungie reverting changes that were bad ideas from the beginning. It's hard to give a lot of credit for fixing something to the person who broke it originally. Still, it's a fantastic shooter experience, and I found myself doing things that weren't really going to advance me just because I was having enough fun that I didn't care.
Hidden Agenda is a hard recommendation, because the game feels like a natural fit to share with non-gamers, but we had one playthrough that ended so abruptly and unsatisfyingly I thought we had somehow skipped a section, and had I brought this game out at a party I would have felt like we totally wasted two hours.
For those who have already played [Crimes and Punishments], Devil's Daughter will provide the same fix in the same way that a low fat version of your favorite food does, in that it's not as satisfying as you would like it to be. It doesn't help any that Devil's Daughter also offers less game for more money. It's a shame, because the story here is enjoyable and the ending has some legitimately tense moments, but almost everything about it feels like it could have, and should have, been better.
I want to recommend it, but the technical issues not only hampered my enjoyment of the game, at a certain point they completely prevented me from playing it. The core game is fun, but I would recommend sticking with one platform throughout and rotating save slots.
Watch_Dogs borrows game play elements from GTA, inFamous and Assassin's Creed (among others), adds a hacking dynamic and pulls it all together into a great game. Despite some standout visuals though there's nothing here that feels like a leap forward in gaming, and I can't imagine the core game feeling much different had I played a last-gen version. It doesn't tarnish the experience, but players looking for a reason to need a new console still don't have one.
As someone without an existing tie to the series it was a good time, although there are certainly some rough spots in the game play. For Tex Murphy veterans it's like finding an old photo album full of happy memories, and for outsiders it's a solid, if occasionally frustrating, adventure game.
While I don't know why anyone would want to play without the puzzles, even those who do will find themselves seeking them out for the extra information they provide. Ether One is a sharp, unique game that deals with a tragic subject in an empathetic way, and it's definitely worth checking out.