Matheus Alexandre
Stray Children is a beautiful and ambiguous game, capable of being both profound and simple, enjoyable and frustrating at the same time. Even with clear flaws, I couldn't stop playing until I reached the end. For those who don't want to decipher specific dialogue sequences or map dungeons from memory—something common in classic RPGs, it must be said—the experience can be exhausting, although still rewarding. Those who seek exactly that kind of challenge will find it a feast.
Review in Portuguese | Read full review
The impression VARLET gives is that the team had ambitions that they couldn't fit within the scope of the project, whether due to budget or time constraints. This results in irrelevant mechanics, a lack of challenge, and a mediocre story. It's a game with a very nice character design, a competent soundtrack—I really liked the music during a certain boss fight—and character development that positively surprised me. It's a game that will appeal to fans of titles from AQURIA or FuRyu; if you're not a fan, I recommend waiting for a sale: you'll find better games for a fraction of the price.
Review in Portuguese | Read full review