Varlet


Top Critic Average
Critics Recommend
Critic Reviews for Varlet
The portions of the game that take place between the main plot points and dungeons are dull, making it hard to want to go through the effort of completing all the side objectives. The combat is where the game shines, however, allowing for interesting combinations of your characters and what you can do with them.
Is it perfect? No. The choice system needs a rethink, the pacing could use tightening, and the life-sim tasks sometimes cross the line from immersive to plain tedious. But for those willing to put in the hours, Varlet rewards you with a world worth exploring and characters worth caring about.
At best, Varlet is a boring command-based RPG with social sim elements. At worst, Varlet is a fundamentally broken game.
There is no peace or ease in Varlet. It takes strength, patience, and a readiness to accept uncertainty. Because of the way it combines roguelike gameplay with broken-up storylines, every death and choice has a big impact on the story. Those who persevere will be rewarded with a journey filled with atmosphere that will stay with them long after the screen goes away.
Varlet embraces its familiar genre roots, yet builds on that foundation to deliver a unique story with compelling characters. Its narrative blends urban legend, digital nightmares, and emotional struggles, creating a unique experience.
Varlet is the perfect definition of a mixed bag. It feels incomplete at parts, with some of its chapters feeling incredibly rushed. The writing isn’t the best, the schooltime activities were pointless, and the setting felt like a cliché. That being said, there was always something about it that made me somewhat ignore its shortcomings and make me want to push forward, be it the charming characters, decent presentation or actually interesting combat section. Yes, it clearly wants to be an alternative to Persona, and that is the quintessential losing battle, but it could have been a lot worse.
Varlet feels like a turn-based RPG that is simultaneously doing far too much and far too little. The story is overly complex and long for the game's 16 hour run time, which also takes away from the development of its cast of characters. On the other hand, the dungeons lack personality and variety, and the combat is truly one note, leaving a ton to be desired. I cannot recommend Varlet for anyone, as it doesn't have anything it truly excels at, and far too much that it utterly fails in.
On the surface, VARLET seems like it could be one of FURYU’s stronger titles, with striking visuals and solid audio design. Unfortunately, its weak story and steep price drag down what might have otherwise been a decent game, leaving it as another disappointment in the company’s mixed lineup.



















