Christopher Byrd
A fun combination of hacker fantasy and feel-good teen movie
"The Last Guardian" is all about a collection of small and large gestures that expand, enrich, and end a relationship. Although I experienced some camera-angle issues during my playthrough — it was easily lost in Trico's plumage — I'd like nothing more than to experience the game again. I'm left wondering, as I often do after encountering a great work of art, how it all came together.
‘Gravity Rush 2′ is a gorgeously animated, exuberant game
As the credits rolled, I felt glad to be done with it.
‘Nioh’ is game of complex fighting systems. Only the hardcore need apply.
"Horizon Zero Dawn" reminded me very much of a deftly engineered Hollywood movie. I wasn't especially surprised by its plot twists, but that didn't mean I didn't generally enjoy it. Let's see if it develops into a franchise with worthwhile staying power.
‘Night in the Woods’ is great, and a lesson for all game creators in how to develop characters
During one sublime moment, after the visuals on the screen began degrading before my eyes, I really felt as though I didn't know what the game might throw at me. At that moment, I wondered if it might be right to call "Nier; Automata" an experimental action game. In any case, I can't wait to see what Yoko Taro does next.
"Persona 5" is an absurdly imaginative game.
I can only hope that "Everything," opens the door for more philosophical games; it is the rare game that may push you to want to lead a better life.
A high-water mark of narrative video game design
"Little Nightmares" is a taut game that is creepy and atmospheric. It doesn't extend the margins of video game aesthetics so much as grow the market for dark, video game fairy tales. At present, I'm fine with that. ==
A reason to dust off that VR headset you got for Christmas
At its core, "Rime," is really nothing more and nothing less than an opportunity to roam around a beautiful environment and work through its strange logic.
A disabled protagonist creates interesting opportunities but 'Perception' falls short
I'm nowhere near ready to take on the game's hardest difficulty levels, but "Arms" is the first fighting game to pique my interest since "Super Smash Bros" in 2014.
I was impressed with the overall design of the game. In its short playtime, "Lydia" covers a fair amount of emotionally treacherous ground.
Frenetic, hypnotic and seriously addictive
Fun and well-paced, 'Pyre' is the rare game that wants players to embrace their slip ups
"Tacoma's" core appeal comes from watching the characters behave differently as they move between areas and interact with each other.