Thomas Bastian Hildebrandt
Is Crystar a tear-jerker? Anyone who’s a bit of a softie will probably shed a tear or two during the story, but it doesn’t go over the top.
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Eternights may not be able to compete with big titles in terms of presentation, and some may find the character facial expressions too cartoonishly exaggerated. I fundamentally liked the combat system and also the mostly rather relaxed interactions of the characters despite impending apocalypse. A bit of tragedy is also present without being overwhelming. For me it was an entertaining experience overall.
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Kunitsu-Gami: Path of the Goddess offers an interesting genre mix of action, light unit management, and defense. The style is appealing to me, though the graphics on Xbox Series S don't blow me away. The music doesn't particularly demand my attention. The story also holds back and offers no additional appeal. The slowness of Yoshiro and other elements sometimes doesn't seem well-balanced in individual levels, or perhaps the room for maneuver is simply limited. And the rebuilding of liberated villages for various items like Musubi and Gallery can feel somewhat flow-disrupting.
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DATE A LIVE: Rio Reincarnation is an entertaining package overall, even if you’re not familiar with the franchise.
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BAKERU offers an entertaining journey through Japan. The combat system is fun, the settings are varied, and levels with different gameplay provide additional variety.
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However, anyone who’s better at shoot ’em ups will surely get more enjoyment out of CYGNI: All Guns Blazing than I did.
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Gestalt: Steam & Cinder is a solid genre representative, but for me it lacks that certain spark. The skills are typical of the genre and not particularly numerous. The combat system is fun for the most part, and the style and music know how to please. A higher movement speed and more fast-travel points would have been desirable.
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At many points one notices the games' age, and without the acceleration features it would often be slow as well. Overall, however, one can definitely give the games in Baten Kaitos I & II HD Remaster a chance.
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FINAL FANTASY VII REBIRTH entertained me for the most part. The world invited exploration, and many side activities were motivating. However, there are too many side tasks that fall short of being entertaining enough for their promise or time investment.
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Little Witch Nobeta certainly knows how to entertain. Whether you want to call it a Loli Souls is subjective. It has various game elements you also know from Soulslikes. And on Advanced difficulty, you'll be defeated a few times.
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This additional content doesn't reinvent the wheel either, but it does offer further entertainment and some extra choices for interested players.
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Ghost of Tsushima Director's Cut entertained me well. The world offers numerous beautiful sights. The navigation aid, guided by subtle wind or animals, feels more appealing than arrows or similar mechanisms. Furthermore, various rewards invite exploration. The combat system has a good pace, diverse approaches, and is fun. At times, however, the view can be somewhat obstructed. The characters and story are convincing as well. On the Steam Deck, I found the experience with default settings to be good, and the game is certainly pleasing to look at. In rare cases, there were minor issues, but overall they didn't weigh heavily on me. I spent around 40 hours on the two islands of Tsushima and Iki and there's still potential for a few more. Even without the Legends multiplayer mode, Ghost of Tsushima Director's Cut promises a great deal of entertainment.
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Record's Fragment: Yagyu Sword Chronicles entertained me for roughly five hours. Despite its murder mystery setup, it never evolves into a true mystery adventure—instead remaining action-focused. This time, I felt no drag thanks to minimal repetition. I enjoyed the download content, even if innovations remained restrained.
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Final Fantasy XVI The Rising Tide pleased me across its roughly ten hours until completion. The story fills the Leviathan's void, and the new Eikon power plays distinctly enough from the others.
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Anyone who has something for rhythm games and moaning anime girls can take a closer look and listen. Beat Refle entertained me for a few hours until I had played through the story.
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FINAL FANTASY VII REBIRTH convinced me back then—in its version without the INTERGRADE suffix—that a multi-part remake could genuinely work. The presentation is naturally far more impressive with its contemporary polish than revisiting the original. The expansion doesn't feel padded, and the story changes leave you eager for the sequel.
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Record's Fragment: Keian Command Championship can entertain interested players for a few hours. However, you'll frequently face the same boss encounters. While the teams and their unique scenes offer some variety, there's ultimately too much repetition overall.
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Like a Dragon Gaiden: The Man Who Erased His Name entertained me well. The Yakuza world, with its occasionally somewhat different moral views, naturally remains not for everyone. The story kept me entertained, as did the substories. For those who want, there's plenty of time to spend with minigames like karaoke and card games. I also liked both combat styles, and only a few opponents were somewhat stubborn in offense and defense.
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Like a Dragon: Ishin! was enjoyable, though I do like the main series too. The presentation sometimes leans a bit exaggerated, and criminal acts are occasionally played down. A few bits of silliness find their place as well. So do many optional activities. The combat system was mostly fun, and I favored the sword.
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After the initial impression was still positive, the battles throughout the game unfortunately ruined it for me. Although exploration and the numerous possibilities are positive, the battles unfortunately became a hard-to-ignore fun-killer that made up a significant part of the game.
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