Alessandro Zingariello
REVEIL is a well-made psychological horror, which generates anxiety by exploiting phobias and more, creating the right level of tension in the player who doesn't know what to expect while always remaining alert.
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Garden Life: A Cozy Simulator is a simulator not without flaws but decidedly pleasant and visually enchanting, which offers slow and relaxed gameplay to those who know how to be patient.
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A Thug's Ascension is a title that tries to tell a dramatic story of crime and betrayal, but unfortunately, all it manages to do is offer a mediocre B adventure.
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Inkulinati is an artistically wonderful and fun game, capable of enchanting on the stylistic side, and generating an ever new challenge thanks to the procedural nature of the maps.
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Fearmonium has a basic idea based on valid psychology, however, the result on a gaming level is insufficient, bringing it closer to what a browser game would have been 15 or more years ago.
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The Last Faith presents itself as a good metroidvania that marries the souls genre and the Bloodborn style, offering a mix of classic mechanics of the two genres without however distorting anything.
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The Pale Reach is a very good, albeit short, first expansion for DREDGE that adds a new area to explore, story and mysteries to discover, along with many new creatures to capture.
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UFO ROBOT GRENDIZER – The Feast of the Wolves presents itself as the rebirth of Grendizer, but the hero has never had to deal with poor optimization, which is much stronger than a Monster Disc.
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Cuisineer is a very nice rougelite, with a management component that is not in-depth but satisfactory, and capable of engaging the player in a relaxed way for several hours given its few demands.
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SANABI is a decent 2D action platformer, but with an engaging and fun plot that gives the player a perfectly balanced palette of emotions.
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RoboCop: Rogue City is an excellent title that can lay the foundations for future games inspired by the series, but it still has problems and flaws that could make you enjoy the experience much less.
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My Time at Sandrock is a bit more of the same than its predecessor, but with a good general refresh of available activities and content, offering a varied and more than valid experience.
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Bloodhound presents itself as a Doom-like that takes on the classic mechanics without even trying to modernize itself, but still so faithful that fans of the genre might even appreciate it.
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Sands of Aura is an artistically surprising souls-like which however fails to totally convince due to some design choices or technical limitations that degrade the general experience.
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Wizard with a Gun is a title that certainly performs better if played in co-op, given a pleasant and at times challenging game loop, but which can quickly fall into monotonous and repetitive.
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Fae Farm is a cute and beautiful simulator to explore but which never delves 100% into its mechanics, with relationships that fill the void and animals that don't really need attention.
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Anthology of Fear presents nothing new, sticking to a style of horror gameplay that is dated and no longer works, trying to aim for a psychological fear that fails to arrive.
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Thief Simulator 2 is a more of the same that takes up and improves the formula of the first chapter, but with some flaws, especially in the hitboxes, which need to be revised a bit.
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Blasphemous II confirms itself as an excellent sequel that evolves the formula of its predecessor, albeit slightly less inspired, but still complete with the classic quality metroidvania package.
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Star Wars Jedi: Survivor is a title that manages to offer an extremely valid experience in many aspects between gameplay and narrative, but with various defects that cannot be overlooked.
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