Edwin Evans-Thirlwell
An exhilarating, fluid, incredibly broken mage-'em-up set in tortured procedural worlds.
A bold, atmospheric yet dissatisfying ensemble RPG shooter, full of untapped promise.
A sci-fi odyssey of great vision and promise that proves to be its own worst enemy.
The Ascent's arcology setting is splendid, if heavily derivative - shame that all you can do here is gun and grind.
Sumo Newcastle's debut is an engrossing but substanceless heist game - and an interestingly grim take on Robin Hood.
A lovely, mildly experimental city sim with some sinister undertones it never tries to explore.
Supermassive still knows how to plunge you into paranoia, but the second Dark Pictures entry feels a little lost in the woods.
An even faster and bloodier but slightly wayward follow-up to a thunderous shooter reboot.
A conventional, easygoing scifi RPG with slightly wasted satirical elements that fades very quickly from the mind.
Supermassive's Dark Pictures anthology gets off to a promising start, but this first nautical instalment winds up a little too promptly.
Children band together against the darkness of a collapsing France in this bleak and beautiful if somewhat rickety medieval fantasy.
A childhood bond reimagined as a series of elegant, time-based diorama puzzles, The Gardens Between is short but very sweet.
A beautiful if brief puzzle platformer that invokes the spirit of Flash gaming.
More Hitman: Season 2 than an experience in its own right, but a couple of great maps plus a fun competitive mode make for a solid fan pick.
An earnest eco-platformer that is at once under and overcooked.
Though not without its moments, Forces is a depressing return to form for Sonic the Hedgehog after the joys of Mania.
A powerfully grim, fleet-footed cyberpunk action odyssey that is caught in the spell of its own nihilism.
Resident Evil 4 meets the Truman Show in an entertaining but unremarkable follow-up, held back by tepid stealth and warmed-over scares.
Make Montana emergent again
A trashy, overwrought psychodrama with the odd inspired touch that alternates between simple forensic puzzles and gimmicky gunplay.