Edwin Evans-Thirlwell
A wasteland you'll love to wander, but not a game you'll necessarily relish, The Signal from T'lva is a dark, frustrating work.
Playtonic's tribute to Banjo is a gentle, irreverent platformer let down by spotty handling and a slight shortage of genius.
The combat crackles and the worlds are lush, but mediocre writing and tepid quests add up to what is probably BioWare's worst RPG yet.
Beautiful yet callous, Wildlands is a serviceable open worlder with strong co-op that doesn't quite put the Ghosts back on the map.
A witty smalltown adventure with light puzzle-platforming elements that walks the line between nostalgia and nihilism.
With six episodes under its belt, Hitman has proven itself to be a decadent, deadly comeback for Io Interactive.
Resident Evil goes back to its founding principles for a more cohesive and chilling breed of horror game that stops short of greatness.
A brainless, buggy open-world game that's forgotten the second you put down the pad.
Arkane manages to better the already exceptional Dishonored in nearly every way, creating a masterpiece of open-ended design.
Infinity Ward's return is a substantial, spectacular package, but it doesn't innovate enough to stick in the memory.
As clever and original as it is tedious and broken, Mafia 3 has the makings of a classic, but doesn't go the distance.
A cautious revival but a very worthwhile one, which creates a great foundation for future games.
Deus Ex's mix of shooting and stealth continues to flourish under Eidos Montreal, though the story isn't a match for the setting.
Plastic's PS4 debut is an uneasy but exquisite mix of demoscene artwork and platformer, lifted by a sumptuous dance vocabulary.
This Kinect swansong shows that there was strange potential lurking within the peripheral after all.
A woeful continuation of the Blood Dragon universe that splices Trials' brilliant handling with some torturously bad subgames.
Another rewarding glimpse inside the mind of London's greatest detective that's a little too old-fashioned and clumsy to shine.
Doom's superb campaign makes up for underwhelming multiplayer in id Software's remarkable comeback.
Dark Souls used to feel like a gigantic trap. Dark Souls 3, for better and for worse, feels like home. The third in the trilogy is bewitching while it lasts, but may not leave you wanting more.
The opportunity to revive Robot Wars in the wasteland makes up for some inessential new missions and a brief runtime.